swwmgz_m/models
Marisa the Magician 1fb4c27383 Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
..
canvas Various graphical adjustments. 2023-11-16 19:55:32 +01:00
envmap Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
extra Use MD3 for WarpBeam models. The IQM ones still caused glitching. 2024-01-03 20:27:52 +01:00
nashgore/Footprint Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
.gitignore IQM migration fully completed. 2023-02-28 17:25:20 +01:00
ASmallPriceToPay.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
ASmallPriceToPay.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
AkariProject.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AkariProject1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
AkariProject1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
AmmoFabricator.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Barrier.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Barrier.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
BarrierX.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Barrier_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Barrier_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
BlastSuit.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
BlastSuit.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
BlastSuit_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Book.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Book.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CD.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CD.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CandyBullet.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CandyCasing.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CandyCasing_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CandyGun.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CandyGun_EmptyMag.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Chancebox.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Chancebox_Side.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox_Top.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Chancebox_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Chunky.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chunky.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ChunkyMeat.md3 Generic gib models (for now). 2024-04-10 12:40:45 +02:00
ChunkyMeat.png Generic gib models (for now). 2024-04-10 12:40:45 +02:00
CombatHammer.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
CombatHammer.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CombatHammer1st.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
CombatHammer1st.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
CombatHammerPickup.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
CombatHammer_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CubeHealth.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CubeHealth.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
CubeHealth_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DeepImpact.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
DeepImpact.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DeepImpact1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
DeepImpact1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
DeepImpactPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
DeepImpact_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoArms.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoArms_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoBody.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoBody_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Hurt.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoFace_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoHead.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoHead_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoKeys.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoKeys_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoLegs.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoLegs_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoMisc.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoMisc_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoPlush.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
DemoPlush.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
DemoPlush.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoPlush1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
DemoPlush1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
DemoPlush2.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoPlush2_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoPlush_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoSoft.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoSoft_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoTags.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsBlack.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsBlue.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsCyan.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsDragonfly.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsGold.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsMagenta.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoTagsOrange.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsPeach.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsPink.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoTagsPurple.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsRed.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsRust.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsViolet.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DemoTagsWhite.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTagsYellow.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTags_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
DemoTags_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Demolitionist.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistArms_IK.blend Adjust normals for IK Demolitionist model. 2022-12-13 11:10:34 +01:00
DemolitionistPlayer.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
DemolitionistPlayer.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Demolitionist_IK.blend Re-render all README.md images. 2023-11-18 20:55:46 +01:00
DevaSigil.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DevaSigil.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DevaSigil.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DevaSigil_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DivineSprite.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DivineSprite.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DivineSprite.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DivineSprite_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomBlackKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomBlueKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomBlueSkull.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomGreenKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomKeyLight.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomKeyLight2.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomKeyLight3.png Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomKey_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomKey_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomKeycard.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DoomOrangeKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomPurpleSkull.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomRedKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomRedSkull.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomSilverKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomSkullKey.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DoomSkull_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomSkull_mask.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
DoomWhiteKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomYellowKey.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
DoomYellowSkull.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Embiggener.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener_Tier2.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener_Tier3.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener_Tier4.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener_Tier5.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Embiggener_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Embiggener_mask.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
Eviscerator.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Eviscerator.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Eviscerator1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Eviscerator1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Eviscerator1st_Casing.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
EvisceratorAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorAmmo.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
EvisceratorClip.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
EvisceratorClip_Three.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorClip_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
EvisceratorProj.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorShell.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorShell.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
EvisceratorShell_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Eviscerator_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
ExplodiumBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
ExplodiumBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumCasing.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
ExplodiumCasing_Used.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
ExplodiumCasing_Used_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumCasing_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumGun.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumGun.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumGun1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGun1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGun1stL.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGun1stL_Casing.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGun1st_Casing.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGunPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
ExplodiumGunPickupDual.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumGun_EmptyMag.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumGun_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
ExplodiumMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumMagPrimed.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Fabricator.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Fabricator_Tier2.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Fabricator_Tier3.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Fabricator_Tier4.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Fabricator_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Fabricator_mask.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
FrispyCorn.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
FrispyCorn.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
FrispyCorn1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
FrispyCorn1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
GenericCube1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
GenericCube1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
GestureArms.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
GestureArms.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
GhostArtifact.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GhostArtifact.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
GhostArtifactX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GhostArtifact_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
GhostArtifact_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
GibBreast.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
GibDrumstick.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
GibModels.blend Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibSteak.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Gravity.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Gravity.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
GravityX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Gravity_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Gravity_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Grenade1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
Grenade1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
Hellblazer.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Hellblazer.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Hellblazer1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Hellblazer1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Hellblazer1stX.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
HellblazerAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerAmmo.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
HellblazerDuo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerMissile.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
HellblazerMissile_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
HellblazerPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
HellblazerPickupX.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
HellblazerProj.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerTrio.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Hellblazer_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
HereticBlueKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticGreenKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticRedKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticYellowKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Invinciball.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Invinciball.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
InvinciballX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Invinciball_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
KirinManga.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinManga1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
KirinManga1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
KirinPlush.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
KirinPlush.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
KirinPlush.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
KirinPlush1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
KirinPlush1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
KirinPlush_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Lamp.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Lamp.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Lamp_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Lamp_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Lamp_off.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Lootbox.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
LoveSignals.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
LoveSignalsCD1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
LoveSignalsCD1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
MilkBreads.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MilkBreads.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MilkBreads.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MilkBreads1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
MilkBreads1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
ModernSparkster.blend Tiny Sparkster Rifle model progress. 2022-12-26 13:44:42 +01:00
ModernSparksterPickup.iqm Tiny Sparkster Rifle model progress. 2022-12-26 13:44:42 +01:00
MortalCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenade.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenade.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalGrenadeAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenadeCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenade_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalGrenade_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
MortalGrenade_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalLED.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalLED2.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalMag.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalMag_Empty.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalMag_Empty_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalMag_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
MortalMag_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalRifle.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
MortalRifle.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
MortalRifle1st.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
MortalRifle1st.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
MortalRiflePickup.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
MortalRifle_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalRound.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalRound1.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound5.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalRound_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MortalSight.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Moth.md3 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Moth.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
MothPlush.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MothPlush.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MothPlush.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
MothPlush1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
MothPlush1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
MothPlush_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Moth_White.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Moth_White_bright.png Stuff I missed. 2023-03-18 22:22:16 +01:00
NoLED.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
Nugget.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Nugget.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Nugget_Armor.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Nugget_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Nutatco.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Nutatco.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Nutatco.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
NutatcoBar1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
NutatcoBar1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
Omnisight.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Omnisight.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Omnisight_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
PerfectlyGeneric.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
PlasmaBlast.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
PlasmaBlast.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
PlasmaBlastMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
PlasmaBlastPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
PlasmaBlast_1stL.png Various graphical adjustments. 2023-11-16 19:55:32 +01:00
PlasmaBlast_1stR.png Various graphical adjustments. 2023-11-16 19:55:32 +01:00
PlasmaBlast_battery.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
PlasmaBlast_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
PlasmaBlast_charge.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
PlasmaBlast_grad.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
PlasmaBlast_mask.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
PlasmaGlob.md3 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
PlasmaLED.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
QuadCell.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
QuadCell_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
QuadCell_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
QuadCell_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
QuadLED.png Quadravol can be picked up and selected, more later. 2022-08-13 20:27:51 +02:00
Quadravol.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
Quadravol.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Quadravol1st.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
Quadravol1st.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
Quadravol1st_Casing.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
QuadravolAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolAmmo_Three.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolAmmo_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolPickup.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
Quadravol_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
QuickPunch1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
QuickPunch1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
Ragekit.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Ragekit.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
RagekitX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Ragekit_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Ragekit_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Refresher.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Refresher.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Refresher_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SWWMFlag.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
SWWMFlag.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
SWWMFlag.mdd More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SWWMFlag.xcf Fix incorrect orientation of pride flag. 2023-06-01 09:07:43 +02:00
SWWMFlag_Enby.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SWWMFlag_Pride.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SWWMFlag_Trans.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SafetyTether.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SafetyTether.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SafetyTether.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SafetyTether_blue.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SafetyTether_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SafetyTether_mask.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
SafetyTether_off.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SafetyTether_red.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Sandwich.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Sandwich.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SayaBean.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayaBean.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayaBean.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SayaBean1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
SayaBean1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
SayaBean_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SayasMug.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayasMug.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayasMug.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SayasMug1st.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SayasMug1st.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SayasMug_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SheenAmmoBand.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenAmmoBox.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenAmmoBox_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SheenBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet10.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet50.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBulletCase.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet_Fired.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenBullet_Fired_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenBullet_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenHMG.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SheenHMG.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SheenHMG1st.blend Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SheenHMG1st.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SheenHMGPickup.iqm Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
SheenHMG_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SheenLED.png Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
ShellAmmo_Four.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShellAmmo_One.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShellAmmo_Six.iqm Replace 8-unit shell pickup with a 6-unit one. 2022-12-13 19:16:41 +01:00
ShellAmmo_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Shell_Gold.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Shell_Gold_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Shell_Gold_Used_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Shell_Gold_mask.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
Shell_Normal.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Shell_Normal_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Shell_Normal_Used_mask.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
Shell_Normal_mask.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
ShotShell.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Silverbullet.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Silverbullet.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Silverbullet1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Silverbullet1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Silverbullet1st_Casing.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Silverbullet1st_Smoke.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
SilverbulletAmmo.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SilverbulletAmmo_Empty.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletAmmo_Empty_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletAmmo_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletAmmo_maskB.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletAmmo_maskG.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet_Used.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletBullet_Used_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletBullet_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletCase.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletJetNoise.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SilverbulletJetSmoke.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SilverbulletMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Silverbullet_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Sparkster.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Sparkster.png Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
Sparkster1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Sparkster1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
SparksterAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterAmmo.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SparksterAmmo2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterAmmo_bright.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SparksterAmmo_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SparksterBall.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterBall.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
SparksterBall_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
SparksterPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
SparksterVent.obj Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Sparkster_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Spreadgun.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Spreadgun.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Spreadgun1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Spreadgun1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
SpreadgunPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Spreadgun_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
TetraHealth.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
TetraHealth.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
TetraHealth_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
TootFroot.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
TootFroot.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
TootFroot.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
TootFroot1st.blend IQM migration fully completed. 2023-02-28 17:25:20 +01:00
TootFroot1st.iqm IQM migration fully completed. 2023-02-28 17:25:20 +01:00
VentSmoke0.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke1.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke2.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke3.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke4.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke5.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke6.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke7.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke8.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke9.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke10.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke11.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke12.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke13.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke14.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke15.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke16.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke17.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke18.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke19.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke20.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke21.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VentSmoke22.png Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
VentSmoke23.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VoodooDoll.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
VoodooDoll.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
VoodooDoll.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VoodooDollFace.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
VoodooDollNoFace.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Wallbuster.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Wallbuster.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Wallbuster1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Wallbuster1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
WallbusterPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Wallbuster_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
WarArmor.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
WarArmor.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
WarArmor_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
Ynykron.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Ynykron.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
Ynykron1st.blend Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Ynykron1st.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
Ynykron1st_Smoke.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
YnykronAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
YnykronAmmo.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
YnykronAmmo_bright.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
YnykronAmmo_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
YnykronPickup.iqm Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
YnykronRod.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
YnykronRod.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
YnykronRod_bright.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
YnykronRod_mask.png PNG optimization pass with `oxipng -omax`. 2022-12-17 11:03:00 +01:00
YnykronSmoke.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00
Ynykron_mask.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
barrierbar.png More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
modelnotes.txt Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00