Various graphical adjustments.

+ Add lore for 1.4 collectible.
This commit is contained in:
Marisa the Magician 2023-11-16 19:55:32 +01:00
parent d573caf10b
commit 2d91274e1f
37 changed files with 123 additions and 12 deletions

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@ -3,7 +3,8 @@ canvastexture LOGOFADE 4 4
// ammo leds
canvastexture PLASBLED 64 64
canvastexture PLASBFAD 4 4
canvastexture PLASBFDR 4 4
canvastexture PLASBFDL 4 4
canvastexture SHEENLED 128 128
canvastexture QUADRLED 64 64
canvastexture MORTLED1 256 128

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@ -17,7 +17,7 @@ Material Texture "models/PlasmaLED.png"
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "PLASBLED"
}
Material Texture "models/PlasmaBlast_1st.png"
Material Texture "models/PlasmaBlast_1stR.png"
{
Shader "shaders/glsl/PlasmaBlast.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
@ -27,7 +27,23 @@ Material Texture "models/PlasmaBlast_1st.png"
Define "ENVFACT" = "1."
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
Texture "fadetex" "PLASBFAD"
Texture "fadetex" "PLASBFDR"
Texture "battex" "models/PlasmaBlast_battery.png"
Texture "chgtex" "models/PlasmaBlast_charge.png"
Texture "gradtex" "models/PlasmaBlast_grad.png"
Texture "noisetex" "textures/roughwarp.png"
}
Material Texture "models/PlasmaBlast_1stL.png"
{
Shader "shaders/glsl/PlasmaBlast.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1."
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
Texture "fadetex" "PLASBFDL"
Texture "battex" "models/PlasmaBlast_battery.png"
Texture "chgtex" "models/PlasmaBlast_charge.png"
Texture "gradtex" "models/PlasmaBlast_grad.png"

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@ -135,6 +135,7 @@ T_KIRINMANGA = "Saya Miyamoto - I Married A Cherry Boy Emperor But It Turns Out
T_KIRINPLUSH = "Emperor Kirin Plush";
T_MOTHPLUSH = "Moth Plush";
T_SAYASMUG = "Saya's Coffee Mug";
T_SHARKPLUSH = "Shark Plush";
// colored tags for keys
T_REDCARD = "\cgRed Keycard\c-";
T_BLUECARD = "\chBlue Keycard\c-";
@ -693,6 +694,7 @@ SWWM_MRNONE = "EMPTY";
SWWM_MRCHARGE = "CHARGING";
SWWM_MRREADY = "READY";
SWWM_SHEENREADY = "The Sheen HMG has cooled down.";
SWWM_RAYKHOMREADY = "The Ray-Khom's capacitors have recharged.";
SWWM_SENTRYFILL = "Press \cfUse\c- to restock the sentry (\cx¥\cf%d\c-).";
SWWM_DMRANK = "Rank:";
SWWM_DMSPREAD = "Spread:";
@ -768,8 +770,8 @@ TT_PUNTZERBETA =
"\cfAltfire:\c- Quickshot mode.\n"
"\cfReload:\c- Reload weapon.";
TT_PUNTZERGAMMA =
"\cfFire:\c- Full-auto fire.\n"
"\cfAltfire:\c- Fuller-auto fire.\n"
"\cfFire:\c- Shoot weapon.\n"
"\cfAltfire:\c- Switch speed.\n"
"\cfReload:\c- Reload weapon.";
TT_SHEENHMG =
"\cfFire:\c- Shoot weapon.\n"

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@ -3976,6 +3976,23 @@ SWWM_LORETXT_SERPENTRIDERS2 =
"\cfLittle red riding hood back there was such an easy kill, I doubt someone \"considerably stronger\" would make much of a difference, don't you think? Besides, you're smart enough to not fall for anyone's tricks and traps, aren't ya. He doesn't stand a chance, huhu...\c-\n"
"\n"
"\cfPS: Still think it's stupid they call themselves serpent riders when only one of them rides one.\c-";
SWWM_LORETAG_SHARKPLUSH = "Shark Plush";
SWWM_LORETAB_SHARKPLUSH = "Item";
SWWM_LOREREL_SHARKPLUSH = "Nukritas2xx;Demolitionist;Saya";
SWWM_LORETXT_SHARKPLUSH =
"\cxDesignation:\c-\n"
"\cf Dr. Shorky\c-\n"
"\cxManufacturer:\c-\n"
"\cf Nukritas 2xx\c-\n"
"\cxClassification:\c-\n"
"\cf Plush Doll\c-\n"
"\n"
"A handcrafted plush doll of a popular shark, dressed in medical garb. Features a coat, stethoscope and head mirror. Yet another of \cfNukritas 2xx\c-'s creations, commissioned as a gift to the \cfDemolitionist\c-.\n"
"\n"
"\cxSaya's Notes:\c-\n"
"\cfExplaining to people how we even came up with this would take hours, heheh.\c-\n"
"\n"
"\cfOh well, at least I figured that you'd want him along for the ride. Not like he's going to get damaged considering the ridiculous quality of whatever the hell it's made of. I never even asked her, really.\c-";
SWWM_LORETAG_SIDHE = "Sidhe";
SWWM_LORETAB_SIDHE = "Lore";
SWWM_LOREREL_SIDHE = "Parthoris;Saya;SerpentRiders;Demolitionist";

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@ -122,6 +122,7 @@ T_KIRINMANGA = "Saya Miyamoto - Me Casé Con Un Emperador Virgen Pero Resulta Qu
T_KIRINPLUSH = "Peluche de Emperador Kirin";
T_MOTHPLUSH = "Peluche de Polilla";
T_SAYASMUG = "Taza de Café de Saya";
T_SHARKPLUSH = "Peluche de Tiburón";
// colored tags for keys
T_REDCARD = "\cgTarjeta Llave Roja\c-";
T_BLUECARD = "\chTarjeta Llave Azul\c-";
@ -576,6 +577,7 @@ SWWM_MRNONE = "VACÍO";
SWWM_MRCHARGE = "CARGANDO";
SWWM_MRREADY = "LISTO";
SWWM_SHEENREADY = "La Ametralladora Sheen se ha enfriado.";
SWWM_RAYKHOMREADY = "Los condensadores de la Ray-Khom se han recargado.";
SWWM_DMRANK = "Posición:";
SWWM_DMSPREAD = "Distancia:";
SWWM_PLACE1 = "1º";
@ -653,8 +655,8 @@ TT_PUNTZERBETA =
"\cfSecundario:\c- Modo de disparo rápido.\n"
"\cfRecarga:\c- Recargar arma.";
TT_PUNTZERGAMMA =
"\cfPrimario:\c- Fuego automático.\n"
"\cfSecundario:\c- Fuego super-automático.\n"
"\cfPrimario:\c- Disparar arma.\n"
"\cfSecundario:\c- Alternar velocidad.\n"
"\cfRecarga:\c- Recargar arma.";
TT_SHEENHMG =
"\cfPrimario:\c- Disparar arma.\n"
@ -699,7 +701,7 @@ BT_DSPARIL = "D'Sparil, Jinete de Serpiente";
BT_DSPARIL2 = "D'Sparil, Jinete de Serpiente";
BT_CLERIC = "Traductus, Patriarca de la Iglesia";
BT_FIGHTER = "Zedek, Mariscal de la Legión";
BT_MAGE = "Menelkir, Archimago del Arcanum";
BT_MAGE = "Menelkir, Archimago del Arcánum";
BT_DRAGON = "Wyvern Mortal, Bestia del Inframundo";
BT_HERESIARCH = "Heresiarca, Hechicero Demoníaco";
BT_KORAX = "Korax, Demonio Embaucador";
@ -722,7 +724,7 @@ BT_DRAGON_FUN = "Un Puñetero Dragón";
BT_HERESIARCH_FUN = "Tío Rojo Muy Cabreado";
BT_KORAX_FUN = "Korax el Bastardo Feo Asqueroso";
BT_DEATHKINGS_FUN = "Un Refrito de Jefes muy Anticlimático";
BT_DOOMTEST = "Oatley, Azote de los Cuáqueros";
BT_DOOMTEST = "Avenino, Azote de los Cuáqueros";
// eviternity
BT_ARCHANGELUS = "Arcángelus, Agente Celestial";
BT_ARCHANGELUS_FUN = "Un Putísimo Ángel Enorme";

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@ -3693,6 +3693,21 @@ SWWM_LORETXT_SERPENTRIDERS2 =
"\cfCaperucita roja fue visto y no visto la otra vez, así que dudo que alguien \"considerablemente más fuerte\" haga mucha diferencia, ¿no crees? Además, eres lo suficientemente lista para no caer en los trucos y trampas de nadie, vaya que sí. No va a poder contigo, juju...\c-\n"
"\n"
"\cfPD: Sigo pensando que es una estupidez que se llamen jinetes de serpiente cuando solo uno de ellos va montado en una.\c-";
SWWM_LORETAG_SHARKPLUSH = "Peluche Tiburón";
SWWM_LORETXT_SHARKPLUSH =
"\cxDesignación:\c-\n"
"\cf Dr. Shorky\c-\n"
"\cxFabricante:\c-\n"
"\cf Nukritas 2xx\c-\n"
"\cxClasificación:\c-\n"
"\cf Muñeco de Peluche\c-\n"
"\n"
"Un muñeco de peluche de un popular tiburón hecho a mano, equipado con vestimenta médica. Lleva una bata, un estetoscopio y un espejo frontal. Una más de las creaciones de \cfNukritas 2xx\c-, encargada como regalo a la \cfDemolicionista\c-.\n"
"\n"
"\cxNotas de Saya:\c-\n"
"\cfExplicarle a la gente como se nos ocurrió esto llevaría horas, jeje.\c-\n"
"\n"
"\cfEn fin, al menos se me ocurrió que lo querrías tener contigo. Tampoco es que se vaya a estropear considerando la calidad absurda de lo que se supone de que esté hecho. A ver, es que nunca se lo he preguntado.\c-";
SWWM_LORETXT_SIDHE =
"\cxNombre:\c-\n"
"\cf Sidhe\c-\n"

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1004 \cu(Fri 10 Nov 20:35:34 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1004 \cu(2023-11-10 20:35:34)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1005 \cu(Thu 16 Nov 19:55:32 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1005 \cu(2023-11-16 19:55:32)\c-";

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@ -0,0 +1,20 @@
TAG
Shark Plush
TAB
Item
REL
Nukritas2xx;Demolitionist;Saya
TXT
\cxDesignation:\c-
\cf Dr. Shorky\c-
\cxManufacturer:\c-
\cf Nukritas 2xx\c-
\cxClassification:\c-
\cf Plush Doll\c-
A handcrafted plush doll of a popular shark, dressed in medical garb. Features a coat, stethoscope and head mirror. Yet another of **Nukritas 2xx**'s creations, commissioned as a gift to the **Demolitionist**.
\cxSaya's Notes:\c-
\cfExplaining to people how we even came up with this would take hours, heheh.\c-
\cfOh well, at least I figured that you'd want him along for the ride. Not like he's going to get damaged considering the ridiculous quality of whatever the hell it's made of. I never even asked her, really.\c-

16
lore/es/sharkplush.txt Normal file
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@ -0,0 +1,16 @@
TAG
Peluche Tiburón
TXT
\cxDesignación:\c-
\cf Dr. Shorky\c-
\cxFabricante:\c-
\cf Nukritas 2xx\c-
\cxClasificación:\c-
\cf Muñeco de Peluche\c-
Un muñeco de peluche de un popular tiburón hecho a mano, equipado con vestimenta médica. Lleva una bata, un estetoscopio y un espejo frontal. Una más de las creaciones de **Nukritas 2xx**, encargada como regalo a la **Demolicionista**.
\cxNotas de Saya:\c-
\cfExplicarle a la gente como se nos ocurrió esto llevaría horas, jeje.\c-
\cfEn fin, al menos se me ocurrió que lo querrías tener contigo. Tampoco es que se vaya a estropear considerando la calidad absurda de lo que se supone de que esté hecho. A ver, es que nunca se lo he preguntado.\c-

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@ -48,6 +48,7 @@ Class ModernSparkster : SWWMWeapon
ModernSparkster.ClipCount2 4;
Stamina 220000;
+SWWMWEAPON.NOFIRSTGIVE;
+SWWMWEAPON.HASSCRTEX;
+WEAPON.EXPLOSIVE;
}
States

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@ -19,6 +19,15 @@ extend Class DualPlasmaBlast
// ammo display
// dynamic glow
}
}
// Puntzer Gamma
extend Class PuntzerGamma
{
override void RenderTexture( RenderEvent e )
{
// ammo display
}
}*/
// Sheen HMG
@ -102,13 +111,23 @@ extend Class Quadravol
if ( chambered ) AmmoLed.DrawTexture(AmmoLedRound,false,52,52,DTA_LegacyRenderStyle,STYLE_Shaded,DTA_FillColor,charged?0xFF404040:0xFFFF8000);
}
}
// Sparkster Rifle
/*extend Class ModernSparkster
{
override void RenderTexture( RenderEvent e )
{
// ammo display(s)
// charge meter(s)
}
}
// Ray-Khom
/*extend Class RayKhom
extend Class RayKhom
{
override void RenderTexture( RenderEvent e )
{
// ammo display
// arc lighting
}
}*/

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@ -19,6 +19,7 @@ Class PuntzerBeta : SWWMWeapon
int bullets[6];
int rotation;
bool initialized;
bool charged;
Default
{

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@ -33,6 +33,7 @@ Class PuntzerGamma : SWWMWeapon
SWWMWeapon.DropAmmoType "SWWMShellAmmoBig";
Stamina 30000;
+SWWMWEAPON.NOFIRSTGIVE;
+SWWMWEAPON.HASSCRTEX;
}
States
{