Various graphical adjustments.
+ Add lore for 1.4 collectible.
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@ -3,7 +3,8 @@ canvastexture LOGOFADE 4 4
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||||
// ammo leds
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||||
canvastexture PLASBLED 64 64
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||||
canvastexture PLASBFAD 4 4
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||||
canvastexture PLASBFDR 4 4
|
||||
canvastexture PLASBFDL 4 4
|
||||
canvastexture SHEENLED 128 128
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||||
canvastexture QUADRLED 64 64
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||||
canvastexture MORTLED1 256 128
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||||
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@ -17,7 +17,7 @@ Material Texture "models/PlasmaLED.png"
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|||
Shader "shaders/glsl/CanvasProxy.fp"
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||||
Texture "scrtex" "PLASBLED"
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||||
}
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||||
Material Texture "models/PlasmaBlast_1st.png"
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||||
Material Texture "models/PlasmaBlast_1stR.png"
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||||
{
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||||
Shader "shaders/glsl/PlasmaBlast.fp"
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||||
Texture "masktex" "models/PlasmaBlast_mask.png"
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||||
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@ -27,7 +27,23 @@ Material Texture "models/PlasmaBlast_1st.png"
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Define "ENVFACT" = "1."
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||||
Define "RIMFACT" = "1."
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||||
Define "RIMSTEP" = "0."
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Texture "fadetex" "PLASBFAD"
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Texture "fadetex" "PLASBFDR"
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Texture "battex" "models/PlasmaBlast_battery.png"
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||||
Texture "chgtex" "models/PlasmaBlast_charge.png"
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||||
Texture "gradtex" "models/PlasmaBlast_grad.png"
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Texture "noisetex" "textures/roughwarp.png"
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||||
}
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Material Texture "models/PlasmaBlast_1stL.png"
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||||
{
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Shader "shaders/glsl/PlasmaBlast.fp"
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Texture "masktex" "models/PlasmaBlast_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1."
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Define "RIMFACT" = "1."
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Define "RIMSTEP" = "0."
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Texture "fadetex" "PLASBFDL"
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Texture "battex" "models/PlasmaBlast_battery.png"
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Texture "chgtex" "models/PlasmaBlast_charge.png"
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Texture "gradtex" "models/PlasmaBlast_grad.png"
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After Width: | Height: | Size: 90 B |
Before Width: | Height: | Size: 116 B After Width: | Height: | Size: 134 B |
Before Width: | Height: | Size: 93 B After Width: | Height: | Size: 93 B |
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 168 B |
Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 895 B After Width: | Height: | Size: 897 B |
Before Width: | Height: | Size: 150 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 161 B After Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 85 B |
Before Width: | Height: | Size: 104 B After Width: | Height: | Size: 104 B |
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 89 B |
After Width: | Height: | Size: 89 B |
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@ -135,6 +135,7 @@ T_KIRINMANGA = "Saya Miyamoto - I Married A Cherry Boy Emperor But It Turns Out
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T_KIRINPLUSH = "Emperor Kirin Plush";
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T_MOTHPLUSH = "Moth Plush";
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T_SAYASMUG = "Saya's Coffee Mug";
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T_SHARKPLUSH = "Shark Plush";
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// colored tags for keys
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T_REDCARD = "\cgRed Keycard\c-";
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T_BLUECARD = "\chBlue Keycard\c-";
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@ -693,6 +694,7 @@ SWWM_MRNONE = "EMPTY";
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SWWM_MRCHARGE = "CHARGING";
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SWWM_MRREADY = "READY";
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SWWM_SHEENREADY = "The Sheen HMG has cooled down.";
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SWWM_RAYKHOMREADY = "The Ray-Khom's capacitors have recharged.";
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SWWM_SENTRYFILL = "Press \cfUse\c- to restock the sentry (\cx¥\cf%d\c-).";
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SWWM_DMRANK = "Rank:";
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SWWM_DMSPREAD = "Spread:";
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@ -768,8 +770,8 @@ TT_PUNTZERBETA =
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"\cfAltfire:\c- Quickshot mode.\n"
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"\cfReload:\c- Reload weapon.";
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TT_PUNTZERGAMMA =
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"\cfFire:\c- Full-auto fire.\n"
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"\cfAltfire:\c- Fuller-auto fire.\n"
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"\cfFire:\c- Shoot weapon.\n"
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"\cfAltfire:\c- Switch speed.\n"
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"\cfReload:\c- Reload weapon.";
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TT_SHEENHMG =
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"\cfFire:\c- Shoot weapon.\n"
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@ -3976,6 +3976,23 @@ SWWM_LORETXT_SERPENTRIDERS2 =
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"\cfLittle red riding hood back there was such an easy kill, I doubt someone \"considerably stronger\" would make much of a difference, don't you think? Besides, you're smart enough to not fall for anyone's tricks and traps, aren't ya. He doesn't stand a chance, huhu...\c-\n"
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"\n"
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"\cfPS: Still think it's stupid they call themselves serpent riders when only one of them rides one.\c-";
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SWWM_LORETAG_SHARKPLUSH = "Shark Plush";
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SWWM_LORETAB_SHARKPLUSH = "Item";
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SWWM_LOREREL_SHARKPLUSH = "Nukritas2xx;Demolitionist;Saya";
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SWWM_LORETXT_SHARKPLUSH =
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"\cxDesignation:\c-\n"
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"\cf Dr. Shorky\c-\n"
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"\cxManufacturer:\c-\n"
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"\cf Nukritas 2xx\c-\n"
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"\cxClassification:\c-\n"
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"\cf Plush Doll\c-\n"
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"\n"
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"A handcrafted plush doll of a popular shark, dressed in medical garb. Features a coat, stethoscope and head mirror. Yet another of \cfNukritas 2xx\c-'s creations, commissioned as a gift to the \cfDemolitionist\c-.\n"
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"\n"
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"\cxSaya's Notes:\c-\n"
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"\cfExplaining to people how we even came up with this would take hours, heheh.\c-\n"
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"\n"
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"\cfOh well, at least I figured that you'd want him along for the ride. Not like he's going to get damaged considering the ridiculous quality of whatever the hell it's made of. I never even asked her, really.\c-";
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SWWM_LORETAG_SIDHE = "Sidhe";
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SWWM_LORETAB_SIDHE = "Lore";
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SWWM_LOREREL_SIDHE = "Parthoris;Saya;SerpentRiders;Demolitionist";
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@ -122,6 +122,7 @@ T_KIRINMANGA = "Saya Miyamoto - Me Casé Con Un Emperador Virgen Pero Resulta Qu
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T_KIRINPLUSH = "Peluche de Emperador Kirin";
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T_MOTHPLUSH = "Peluche de Polilla";
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T_SAYASMUG = "Taza de Café de Saya";
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T_SHARKPLUSH = "Peluche de Tiburón";
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// colored tags for keys
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T_REDCARD = "\cgTarjeta Llave Roja\c-";
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T_BLUECARD = "\chTarjeta Llave Azul\c-";
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@ -576,6 +577,7 @@ SWWM_MRNONE = "VACÍO";
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SWWM_MRCHARGE = "CARGANDO";
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SWWM_MRREADY = "LISTO";
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SWWM_SHEENREADY = "La Ametralladora Sheen se ha enfriado.";
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SWWM_RAYKHOMREADY = "Los condensadores de la Ray-Khom se han recargado.";
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SWWM_DMRANK = "Posición:";
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SWWM_DMSPREAD = "Distancia:";
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SWWM_PLACE1 = "1º";
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@ -653,8 +655,8 @@ TT_PUNTZERBETA =
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"\cfSecundario:\c- Modo de disparo rápido.\n"
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"\cfRecarga:\c- Recargar arma.";
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TT_PUNTZERGAMMA =
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"\cfPrimario:\c- Fuego automático.\n"
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"\cfSecundario:\c- Fuego super-automático.\n"
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"\cfPrimario:\c- Disparar arma.\n"
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"\cfSecundario:\c- Alternar velocidad.\n"
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"\cfRecarga:\c- Recargar arma.";
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TT_SHEENHMG =
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"\cfPrimario:\c- Disparar arma.\n"
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@ -699,7 +701,7 @@ BT_DSPARIL = "D'Sparil, Jinete de Serpiente";
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BT_DSPARIL2 = "D'Sparil, Jinete de Serpiente";
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BT_CLERIC = "Traductus, Patriarca de la Iglesia";
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BT_FIGHTER = "Zedek, Mariscal de la Legión";
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BT_MAGE = "Menelkir, Archimago del Arcanum";
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BT_MAGE = "Menelkir, Archimago del Arcánum";
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BT_DRAGON = "Wyvern Mortal, Bestia del Inframundo";
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BT_HERESIARCH = "Heresiarca, Hechicero Demoníaco";
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BT_KORAX = "Korax, Demonio Embaucador";
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@ -722,7 +724,7 @@ BT_DRAGON_FUN = "Un Puñetero Dragón";
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BT_HERESIARCH_FUN = "Tío Rojo Muy Cabreado";
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BT_KORAX_FUN = "Korax el Bastardo Feo Asqueroso";
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BT_DEATHKINGS_FUN = "Un Refrito de Jefes muy Anticlimático";
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BT_DOOMTEST = "Oatley, Azote de los Cuáqueros";
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BT_DOOMTEST = "Avenino, Azote de los Cuáqueros";
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// eviternity
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BT_ARCHANGELUS = "Arcángelus, Agente Celestial";
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BT_ARCHANGELUS_FUN = "Un Putísimo Ángel Enorme";
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@ -3693,6 +3693,21 @@ SWWM_LORETXT_SERPENTRIDERS2 =
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"\cfCaperucita roja fue visto y no visto la otra vez, así que dudo que alguien \"considerablemente más fuerte\" haga mucha diferencia, ¿no crees? Además, eres lo suficientemente lista para no caer en los trucos y trampas de nadie, vaya que sí. No va a poder contigo, juju...\c-\n"
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||||
"\n"
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||||
"\cfPD: Sigo pensando que es una estupidez que se llamen jinetes de serpiente cuando solo uno de ellos va montado en una.\c-";
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||||
SWWM_LORETAG_SHARKPLUSH = "Peluche Tiburón";
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||||
SWWM_LORETXT_SHARKPLUSH =
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||||
"\cxDesignación:\c-\n"
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||||
"\cf Dr. Shorky\c-\n"
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"\cxFabricante:\c-\n"
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"\cf Nukritas 2xx\c-\n"
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||||
"\cxClasificación:\c-\n"
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||||
"\cf Muñeco de Peluche\c-\n"
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||||
"\n"
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||||
"Un muñeco de peluche de un popular tiburón hecho a mano, equipado con vestimenta médica. Lleva una bata, un estetoscopio y un espejo frontal. Una más de las creaciones de \cfNukritas 2xx\c-, encargada como regalo a la \cfDemolicionista\c-.\n"
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"\n"
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"\cxNotas de Saya:\c-\n"
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||||
"\cfExplicarle a la gente como se nos ocurrió esto llevaría horas, jeje.\c-\n"
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||||
"\n"
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||||
"\cfEn fin, al menos se me ocurrió que lo querrías tener contigo. Tampoco es que se vaya a estropear considerando la calidad absurda de lo que se supone de que esté hecho. A ver, es que nunca se lo he preguntado.\c-";
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||||
SWWM_LORETXT_SIDHE =
|
||||
"\cxNombre:\c-\n"
|
||||
"\cf Sidhe\c-\n"
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||||
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@ -1,3 +1,3 @@
|
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[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1004 \cu(Fri 10 Nov 20:35:34 CET 2023)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1004 \cu(2023-11-10 20:35:34)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1005 \cu(Thu 16 Nov 19:55:32 CET 2023)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1005 \cu(2023-11-16 19:55:32)\c-";
|
||||
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@ -0,0 +1,20 @@
|
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TAG
|
||||
Shark Plush
|
||||
TAB
|
||||
Item
|
||||
REL
|
||||
Nukritas2xx;Demolitionist;Saya
|
||||
TXT
|
||||
\cxDesignation:\c-
|
||||
\cf Dr. Shorky\c-
|
||||
\cxManufacturer:\c-
|
||||
\cf Nukritas 2xx\c-
|
||||
\cxClassification:\c-
|
||||
\cf Plush Doll\c-
|
||||
|
||||
A handcrafted plush doll of a popular shark, dressed in medical garb. Features a coat, stethoscope and head mirror. Yet another of **Nukritas 2xx**'s creations, commissioned as a gift to the **Demolitionist**.
|
||||
|
||||
\cxSaya's Notes:\c-
|
||||
\cfExplaining to people how we even came up with this would take hours, heheh.\c-
|
||||
|
||||
\cfOh well, at least I figured that you'd want him along for the ride. Not like he's going to get damaged considering the ridiculous quality of whatever the hell it's made of. I never even asked her, really.\c-
|
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@ -0,0 +1,16 @@
|
|||
TAG
|
||||
Peluche Tiburón
|
||||
TXT
|
||||
\cxDesignación:\c-
|
||||
\cf Dr. Shorky\c-
|
||||
\cxFabricante:\c-
|
||||
\cf Nukritas 2xx\c-
|
||||
\cxClasificación:\c-
|
||||
\cf Muñeco de Peluche\c-
|
||||
|
||||
Un muñeco de peluche de un popular tiburón hecho a mano, equipado con vestimenta médica. Lleva una bata, un estetoscopio y un espejo frontal. Una más de las creaciones de **Nukritas 2xx**, encargada como regalo a la **Demolicionista**.
|
||||
|
||||
\cxNotas de Saya:\c-
|
||||
\cfExplicarle a la gente como se nos ocurrió esto llevaría horas, jeje.\c-
|
||||
|
||||
\cfEn fin, al menos se me ocurrió que lo querrías tener contigo. Tampoco es que se vaya a estropear considerando la calidad absurda de lo que se supone de que esté hecho. A ver, es que nunca se lo he preguntado.\c-
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 77 B After Width: | Height: | Size: 72 B |
Before Width: | Height: | Size: 796 B After Width: | Height: | Size: 794 B |
Before Width: | Height: | Size: 802 B After Width: | Height: | Size: 796 B |
Before Width: | Height: | Size: 809 B After Width: | Height: | Size: 808 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
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@ -48,6 +48,7 @@ Class ModernSparkster : SWWMWeapon
|
|||
ModernSparkster.ClipCount2 4;
|
||||
Stamina 220000;
|
||||
+SWWMWEAPON.NOFIRSTGIVE;
|
||||
+SWWMWEAPON.HASSCRTEX;
|
||||
+WEAPON.EXPLOSIVE;
|
||||
}
|
||||
States
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||||
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@ -19,6 +19,15 @@ extend Class DualPlasmaBlast
|
|||
// ammo display
|
||||
// dynamic glow
|
||||
}
|
||||
}
|
||||
|
||||
// Puntzer Gamma
|
||||
extend Class PuntzerGamma
|
||||
{
|
||||
override void RenderTexture( RenderEvent e )
|
||||
{
|
||||
// ammo display
|
||||
}
|
||||
}*/
|
||||
|
||||
// Sheen HMG
|
||||
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@ -102,13 +111,23 @@ extend Class Quadravol
|
|||
if ( chambered ) AmmoLed.DrawTexture(AmmoLedRound,false,52,52,DTA_LegacyRenderStyle,STYLE_Shaded,DTA_FillColor,charged?0xFF404040:0xFFFF8000);
|
||||
}
|
||||
}
|
||||
// Sparkster Rifle
|
||||
/*extend Class ModernSparkster
|
||||
{
|
||||
override void RenderTexture( RenderEvent e )
|
||||
{
|
||||
// ammo display(s)
|
||||
// charge meter(s)
|
||||
}
|
||||
}
|
||||
|
||||
// Ray-Khom
|
||||
/*extend Class RayKhom
|
||||
extend Class RayKhom
|
||||
{
|
||||
override void RenderTexture( RenderEvent e )
|
||||
{
|
||||
// ammo display
|
||||
// arc lighting
|
||||
}
|
||||
}*/
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ Class PuntzerBeta : SWWMWeapon
|
|||
int bullets[6];
|
||||
int rotation;
|
||||
bool initialized;
|
||||
bool charged;
|
||||
|
||||
Default
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@ Class PuntzerGamma : SWWMWeapon
|
|||
SWWMWeapon.DropAmmoType "SWWMShellAmmoBig";
|
||||
Stamina 30000;
|
||||
+SWWMWEAPON.NOFIRSTGIVE;
|
||||
+SWWMWEAPON.HASSCRTEX;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|