swwmgz_m/FuturePlans.md

9.7 KiB

This is just a bit of "future planning" for stuff that I might add later on.

1.3 update (The Second Batch):

Currently in progress

More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy.

  • DLC Weaponset:
    • [1] Itamex Reinforced Hammer (UnSX 5)
      • HAHA DAB (Gib 300 enemies with the Itamex Hammer)
    • [2] Plasma Blaster (SWWM)
      • Blastin' Plasma (Kill an enemy at full health with a Plasma Blaster charged shot 50 times)
    • [3] Puntzer Beta (SWWM Iridium)
      • High Noon (Land 6 killing shots in a single Puntzer Beta reload)
    • [4] Puntzer Gamma (Ultra Suite 2)
      • You Gained Brouzouf (Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)
    • [5] Sheen HMG (SWWM Platinum Ep2)
      • Dakka (Fire the Sheen HMG at 700 RPM for 30 seconds straight)
    • [6] Quadravol (UnSX)
      • Gravely Roast (Perform 200 bayonet combos with the Quadravol)
    • [7] Sparkster x3 (UnSX 2)
      • A Fine Sparking (Kill 30 enemies at once with a Sparkster Rifle combo shot)
    • [8] Ray-Khom (UnSX)
      • The Most Silent Takedown (Kill 40 enemies with the Ray-Khom primary without alerting them)
      • John Romero's Curse (Fry yourself by discharging an electric weapon in water)
    • [9] Mortal Rifle (UnSX 2)
      • Railed Hard (Kill 44 enemies with a single Mortal Rifle overpressure shot)
    • [0] Rafan-Kos (UnSX 4)
      • Super Laser Piss (Melt a grand total of 5000 enemies with the Rafan-Kos)
  • Additional Voice Acting:
    • Extra lines for item pickups/usage
    • Additional taunts and others
    • Caco petting
    • Explosion lines
    • Lead ball crit lines
    • Buttslam lines
    • Mirror interaction lines
  • Additional Collectibles:
    • Saya's Mug
  • "Trimming the fat":
    • Remove all shell types except buckshot and golden shells
      • Spreadgun loads golden shells with altfire, like in IA3
      • Wallbuster tops up buckshot one cylinder at a time until stopped
    • Remove all missile types except blazers, and rewrite the absolute mess of code the Hellblazer currently is
    • Remove FCB rounds, and simplify Silver Bullet JET inputs
  • Additional WAD Compatibility:
    • SIGIL 2
    • Eviternity 2
  • GZDoom 4.12.x Features:
    • Lesser code cleanup/refactor (new variables, functions, flags, etc.)
    • Visual Thinker migration where needed (more lightweight sprite explosions and the like)

1.4 update (Fine Refinements):

Re-animation of old FK models. Plus extra score incentives and achievements.

  • Re-animate all base models with IK (important for consistency)
    • Re-animate base weapon set and gestures (won't be hard)
    • Re-animate player model (this might be harder)
    • Ragekit overhaul (becomes its own separate "melee weapon" as a gesture)
  • Combo Collectible Animations (as part of the above, really):
    • Saya + Demo
    • Saya + Kirin
    • Demo + Kirin
  • Additional Items:
    • Ballsy™ Bomb (re-purposes lead ball)
    • Battle-Boi™ Deployable Sentry (re-purposes saltshot)
  • Additional Collectibles:
    • Blåhaj ("Dr. Shorky")
  • Mothgirl summon for Lämp easter egg
    • A Mothly Contract (Summon the White Lady)
    • Fluffy Moth (Pet the White Lady 50 times)
    • Ara Ara (Have the White Lady kill a total of 100 enemies)
  • Additional Score Bonuses:
    • Double-Cheeked (Buttslam kill, 1.5x)
    • Unseen (Kill an enemy without a line of sight to yourself, +300)
    • Aerial (Kill an enemy while in mid-air, +500)
    • YEET (Kill a non-flying enemy while it's in the air, AFTER you sent it flying, +1000)
    • OVERWRITE (Telefrag an enemy, overrides OVERKILL bonus, 4x)
    • Revenge (Kill the enemy that killed you within 30 seconds of reviving, 3x)
    • Longshot (Kill an enemy from over 2000 map units away, +600, add +100 for each extra 1000 map units)
    • Redirect (Kill an enemy with another enemy's projectile, +900)
  • Additional Achievements:
    • Pachinko Code (Find the Secret Menu)
    • Double Succ (Merge two Ynykron singularities)
    • The Ultimate Combo (Hit a Ynykron singularity with a Ynykron beam)
    • Power of Love (Recover a total of 500 health by kissing the Kirin Plush)
    • Arsenal of Olden Times (Find all classic UnSX weapons)
      (Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)
      (The K79-D was turned into the generic cube, so it still counts)
    • Words Words Words (Read 50 library entries)
    • Oops I Pressed It (Turn the engine off)
    • Dangerous Ball Action (Land a lead ball crit on yourself)
    • Total Ball Destruction (Deploy 30 Ballsy Bombs)
    • Say The Line Vinny (Spin attack with the Itamex Hammer for 60 seconds)
    • Grand Slam (Kill a boss using the Itamex Hammer altfire from at least 500 map units of height)
    • Burnination (Kill 100 enemies with a single Hellblazer drum) [replaces I Am Become Death]
    • Engineer's Best Friend (Score 1000 kills using sentries)
    • Demo-chan's Dubious Detour (Beat all original episodes of Ultimate Doom)
    • Baphomet's Chosen (Beat SIGIL)
    • Satanic Surprise (Beat SIGIL 2)
    • Explosive Headache (Beat Doom 2)
    • Rude Awakening (Beat No Rest For The Living)
    • Doom Eviternal (Beat all episodes of Eviternity)
    • Doom Sempiternal (Beat all episodes of Eviternity 2)
    • Ding Dong The Wizard's Dead (Beat the first three episodes of Heretic)
    • Additional Heresy (Beat episodes four and five of Heretic)
    • Puzzle Extravaganza (Beat Hexen)
    • The Plutonia of Hexen (Beat Deathkings of the Dark Citadel)
  • Additional Models (for the sake of completeness):
    • Gibs (incl. fun option for silly gibs)
    • Hexen keys
    • Hexen puzzle items

Unspecified

Things that I'm unsure when will be added (or if they can be added).

  • Fix handling of conveyor physics (if scrollers ever get exposed to ZScript)
  • Per-weapon player models (could be very time-consuming)
  • Model animations decoupled from actor states (may be needed for the previous one)
  • Fully custom cluster text screens, with special handling for many WADs (if that ever gets scriptified)
  • Official Sunder support (when the WAD is complete)
    • Deaf to The Siren's Song (Beat Sunder)
  • Official HELLION support (when it comes out)
    • Romerotown Rampage (Beat HELLION)

Other Projects

Add-ons and other related stuff.

  • Monster/decoration replacements add-on:
    • Potentially standalone, usable with other mods
    • Balanced for this mod, as well as the side mods
    • Unique bosses
    • Some extra enemy variants
    • Coverage for all supported WADs (oof)
  • Standalone mini-games (for learning Godot):
    • Demo Land Adventure (shooty platformer)
    • Interstellar Demolitionist (horizontal SHMUP)
    • Demolition Quest (classic turn-based RPG)
    • Cutie Squad (bullet heaven a la 20 Minutes Till Dawn)
  • Ibuki side mod (Red Oni):
    • A more "mundane" arsenal
    • Featuring the big strong gal herself
    • Slightly more "grounded", but still powerful
    • See, I wanna stop playing modded Fallout 4, so...
  • Saya side mod (Red-Eyed Rampage):
    • The first mod where you play as a mere squishy person
    • Even more fun weapons, including one made by a god!
    • Spellcards!
    • A more interesting take on "infinite lives"
    • Ludicrous movement mechanics from the most agile gremlin ever
    • Featuring the Pancor Jackhammer (lol)
  • Kirin side mod (Red Star of Innocence):
    • Finally, you get to play as the precious emperor
    • Anarukon firearms? Anarukon firearms
    • Designed primarily for Hexen's funky gameplay™
    • Watch as our boy complains about "puzzles"
    • Some unique touches to spice things up
    • Basically a lite version of what you could expect in UNDEATH
  • Marisa side mod (Child of Ash):
    • An unexpected character turns up, Ibuki's very adventurous roommate
    • What happens when an actual, full-on Anarukon warrior decides to join the fight
    • Big focus on melee, as well as quick spellcasting
    • Featuring a summonable AI companion
    • Basically even more of what UNDEATH will feature
  • "Hardcore Mode" side mod (Maid for Combat):
    • Demo-chan enters the fray in full military maidbot gear
    • Things get quite a lot more challenging
    • No jetpack, just standard humanoid mobility
    • Simplified mechanics and controls
    • Exploring a more conventional arsenal
    • Demo can use MAGIC??? (yes, they can)
  • Dana side mod (Tactical Gremlin Action):
    • A more tactical experience with this sassy merc
    • Relatively the most grounded arsenal in all side mods
    • A certain appeal to MRE enthusiasts will be present
    • Just an extra idea for a mod, because I sure have a lot of mod ideas
  • Ellen side mod (Little Mischief):
    • The glass cannon experience: Big guns, smol gal
    • More fun times with the powers of the Yanikov bloodline
    • There could be more side mods, as a treat
  • Doomguy side mod (The Lone Soldier):
    • The idea is to do the classic Doom arsenal, but in my style
    • I swear this is the last side mod
  • Official Game (VOID - The Dark Alliance):
    • Retell the events of UnSX 2 (but with the Demolitionist's participation)
    • Basically give the Demolitionist their own standalone game
    • Some new weapons, some renovations
    • Lots of world exploration, more lore