9.7 KiB
9.7 KiB
This is just a bit of "future planning" for stuff that I might add later on.
1.3 update (The Second Batch):
Currently in progress
More weapons, because we need 'em. In addition, a bunch of cleanup in base weapons to avoid redundancy.
- DLC Weaponset:
- [1] Itamex Reinforced Hammer (UnSX 5)
- HAHA DAB (Gib 300 enemies with the Itamex Hammer)
- [2] Plasma Blaster (SWWM)
- Blastin' Plasma (Kill an enemy at full health with a Plasma Blaster charged shot 50 times)
- [3] Puntzer Beta (SWWM Iridium)
- High Noon (Land 6 killing shots in a single Puntzer Beta reload)
- [4] Puntzer Gamma (Ultra Suite 2)
- You Gained Brouzouf (Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)
- [5] Sheen HMG (SWWM Platinum Ep2)
- Dakka (Fire the Sheen HMG at 700 RPM for 30 seconds straight)
- [6] Quadravol (UnSX)
- Gravely Roast (Perform 200 bayonet combos with the Quadravol)
- [7] Sparkster x3 (UnSX 2)
- A Fine Sparking (Kill 30 enemies at once with a Sparkster Rifle combo shot)
- [8] Ray-Khom (UnSX)
- The Most Silent Takedown (Kill 40 enemies with the Ray-Khom primary without alerting them)
- John Romero's Curse (Fry yourself by discharging an electric weapon in water)
- [9] Mortal Rifle (UnSX 2)
- Railed Hard (Kill 44 enemies with a single Mortal Rifle overpressure shot)
- [0] Rafan-Kos (UnSX 4)
- Super Laser Piss (Melt a grand total of 5000 enemies with the Rafan-Kos)
- [1] Itamex Reinforced Hammer (UnSX 5)
- Additional Voice Acting:
- Extra lines for item pickups/usage
- Additional taunts and others
- Caco petting
- Explosion lines
- Lead ball crit lines
- Buttslam lines
- Mirror interaction lines
- Additional Collectibles:
- Saya's Mug
- "Trimming the fat":
- Remove all shell types except buckshot and golden shells
- Spreadgun loads golden shells with altfire, like in IA3
- Wallbuster tops up buckshot one cylinder at a time until stopped
- Remove all missile types except blazers, and rewrite the absolute mess of code the Hellblazer currently is
- Remove FCB rounds, and simplify Silver Bullet JET inputs
- Remove all shell types except buckshot and golden shells
- Additional WAD Compatibility:
- SIGIL 2
- Eviternity 2
- GZDoom 4.12.x Features:
- Lesser code cleanup/refactor (new variables, functions, flags, etc.)
- Visual Thinker migration where needed (more lightweight sprite explosions and the like)
1.4 update (Fine Refinements):
Re-animation of old FK models. Plus extra score incentives and achievements.
- Re-animate all base models with IK (important for consistency)
- Re-animate base weapon set and gestures (won't be hard)
- Re-animate player model (this might be harder)
- Ragekit overhaul (becomes its own separate "melee weapon" as a gesture)
- Combo Collectible Animations (as part of the above, really):
- Saya + Demo
- Saya + Kirin
- Demo + Kirin
- Additional Items:
- Ballsy™ Bomb (re-purposes lead ball)
- Battle-Boi™ Deployable Sentry (re-purposes saltshot)
- Additional Collectibles:
- Blåhaj ("Dr. Shorky")
- Mothgirl summon for Lämp easter egg
- A Mothly Contract (Summon the White Lady)
- Fluffy Moth (Pet the White Lady 50 times)
- Ara Ara (Have the White Lady kill a total of 100 enemies)
- Additional Score Bonuses:
- Double-Cheeked (Buttslam kill, 1.5x)
- Unseen (Kill an enemy without a line of sight to yourself, +300)
- Aerial (Kill an enemy while in mid-air, +500)
- YEET (Kill a non-flying enemy while it's in the air, AFTER you sent it flying, +1000)
- OVERWRITE (Telefrag an enemy, overrides OVERKILL bonus, 4x)
- Revenge (Kill the enemy that killed you within 30 seconds of reviving, 3x)
- Longshot (Kill an enemy from over 2000 map units away, +600, add +100 for each extra 1000 map units)
- Redirect (Kill an enemy with another enemy's projectile, +900)
- Additional Achievements:
- Pachinko Code (Find the Secret Menu)
- Double Succ (Merge two Ynykron singularities)
- The Ultimate Combo (Hit a Ynykron singularity with a Ynykron beam)
- Power of Love (Recover a total of 500 health by kissing the Kirin Plush)
- Arsenal of Olden Times (Find all classic UnSX weapons)
(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)
(The K79-D was turned into the generic cube, so it still counts) - Words Words Words (Read 50 library entries)
- Oops I Pressed It (Turn the engine off)
- Dangerous Ball Action (Land a lead ball crit on yourself)
- Total Ball Destruction (Deploy 30 Ballsy Bombs)
- Say The Line Vinny (Spin attack with the Itamex Hammer for 60 seconds)
- Grand Slam (Kill a boss using the Itamex Hammer altfire from at least 500 map units of height)
- Burnination (Kill 100 enemies with a single Hellblazer drum) [replaces I Am Become Death]
- Engineer's Best Friend (Score 1000 kills using sentries)
- Demo-chan's Dubious Detour (Beat all original episodes of Ultimate Doom)
- Baphomet's Chosen (Beat SIGIL)
- Satanic Surprise (Beat SIGIL 2)
- Explosive Headache (Beat Doom 2)
- Rude Awakening (Beat No Rest For The Living)
- Doom Eviternal (Beat all episodes of Eviternity)
- Doom Sempiternal (Beat all episodes of Eviternity 2)
- Ding Dong The Wizard's Dead (Beat the first three episodes of Heretic)
- Additional Heresy (Beat episodes four and five of Heretic)
- Puzzle Extravaganza (Beat Hexen)
- The Plutonia of Hexen (Beat Deathkings of the Dark Citadel)
- Additional Models (for the sake of completeness):
- Gibs (incl. fun option for silly gibs)
- Hexen keys
- Hexen puzzle items
Unspecified
Things that I'm unsure when will be added (or if they can be added).
- Fix handling of conveyor physics (if scrollers ever get exposed to ZScript)
- Per-weapon player models (could be very time-consuming)
- Model animations decoupled from actor states (may be needed for the previous one)
- Fully custom cluster text screens, with special handling for many WADs (if that ever gets scriptified)
- Official Sunder support (when the WAD is complete)
- Deaf to The Siren's Song (Beat Sunder)
- Official HELLION support (when it comes out)
- Romerotown Rampage (Beat HELLION)
Other Projects
Add-ons and other related stuff.
- Monster/decoration replacements add-on:
- Potentially standalone, usable with other mods
- Balanced for this mod, as well as the side mods
- Unique bosses
- Some extra enemy variants
- Coverage for all supported WADs (oof)
- Standalone mini-games (for learning Godot):
- Demo Land Adventure (shooty platformer)
- Interstellar Demolitionist (horizontal SHMUP)
- Demolition Quest (classic turn-based RPG)
- Cutie Squad (bullet heaven a la 20 Minutes Till Dawn)
- Ibuki side mod (Red Oni):
- A more "mundane" arsenal
- Featuring the big strong gal herself
- Slightly more "grounded", but still powerful
- See, I wanna stop playing modded Fallout 4, so...
- Saya side mod (Red-Eyed Rampage):
- The first mod where you play as a mere squishy person
- Even more fun weapons, including one made by a god!
- Spellcards!
- A more interesting take on "infinite lives"
- Ludicrous movement mechanics from the most agile gremlin ever
- Featuring the Pancor Jackhammer (lol)
- Kirin side mod (Red Star of Innocence):
- Finally, you get to play as the precious emperor
- Anarukon firearms? Anarukon firearms
- Designed primarily for Hexen's funky gameplay™
- Watch as our boy complains about "puzzles"
- Some unique touches to spice things up
- Basically a lite version of what you could expect in UNDEATH
- Marisa side mod (Child of Ash):
- An unexpected character turns up, Ibuki's very adventurous roommate
- What happens when an actual, full-on Anarukon warrior decides to join the fight
- Big focus on melee, as well as quick spellcasting
- Featuring a summonable AI companion
- Basically even more of what UNDEATH will feature
- "Hardcore Mode" side mod (Maid for Combat):
- Demo-chan enters the fray in full military maidbot gear
- Things get quite a lot more challenging
- No jetpack, just standard humanoid mobility
- Simplified mechanics and controls
- Exploring a more conventional arsenal
- Demo can use MAGIC??? (yes, they can)
- Dana side mod (Tactical Gremlin Action):
- A more tactical experience with this sassy merc
- Relatively the most grounded arsenal in all side mods
- A certain appeal to MRE enthusiasts will be present
- Just an extra idea for a mod, because I sure have a lot of mod ideas
- Ellen side mod (Little Mischief):
- The glass cannon experience: Big guns, smol gal
- More fun times with the powers of the Yanikov bloodline
- There could be more side mods, as a treat
- Doomguy side mod (The Lone Soldier):
- The idea is to do the classic Doom arsenal, but in my style
- I swear this is the last side mod
- Official Game (VOID - The Dark Alliance):
- Retell the events of UnSX 2 (but with the Demolitionist's participation)
- Basically give the Demolitionist their own standalone game
- Some new weapons, some renovations
- Lots of world exploration, more lore