swwmgz_m/language.def_dlg

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// "Direct messages"
SWWM_INCOMINGMSG = "Incoming direct message from %s...";
SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
SWWM_SAYASNAME = "\cgSaya\c-";
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSNAME = "\cvCytho\c-";
SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
SWWM_IBUKISNAME = "\crIbuki\c-";
SWWM_KIRINNAME = "\cxKirin Xanai\c-";
SWWM_KIRINSNAME = "\cxKirin\c-";
SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
SWWM_SAYAPHOBOS3 = "They're apparently \"replacements\" for whatever the other guy killed to go the same route.";
SWWM_SAYAPHOBOS4 = "Well, knowing you, I'm sure they won't be a problem. Anyway, that's everything for now. Good luck.";
// E2M8
SWWM_SAYADEIMOS1 = "Be careful, \cdDemo\c-, I've got a bad feeling about this.";
SWWM_SAYADEIMOS2 = "There's a large energy reading coming from outside, and I mean LARGE.";
SWWM_SAYADEIMOS3 = "On top of that I can't seem to get in touch with \cvCytho-sama\c- for info on where to go.";
SWWM_SAYADEIMOS4 = "You're on your own here, I guess. If you can't figure a way out, I'll be on stand-by for a recall.";
// E3M8
SWWM_SAYADIS1 = "And here we are... The very center of it all.";
SWWM_SAYADIS2 = "This is where the first portal to Earth was opened, and you're gonna use it to get back.";
SWWM_SAYADIS3 = "And of course, the place is guarded, why wouldn't it be. You've got to kill stuff, as usual.";
SWWM_SAYADIS4 = "Let's just hope it drops you off at the right place. Keep going, \cdDemo-chan\c-, you're almost there.";
// E4M8
SWWM_SAYATHY1 = "Alright, good news for once. There's a portal nearby and I'm sure it'll take you to the right spot.";
SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, nothing in life is easy, isn't it?";
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
// E5M8
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
SWWM_CYTHOSIGIL4 = "... Although, knowing you, I'm certain this will not be an issue, correct?";
// E6M8
SWWM_CYTHOSIGIL21 = "Ah, good, you're pretty close to their rearguard.";
SWWM_CYTHOSIGIL22 = "If we play our cards right, this should catch them by surprise.";
SWWM_CYTHOSIGIL23 = "Neutralizing the lieutenants in this area will deal a major blow, no doubt about it.";
SWWM_CYTHOSIGIL24 = "They won't even know what hit them, they won't see you coming. Go for it, \cdDemo\c-!";
// MAP07
SWWM_SAYADIMPLE1 = "Hold up right there, \cdDemo-chan\c-. You're about to step in on dangerous territory.";
SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around the inner starport, and it's a bitch.";
SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
SWWM_SAYADIMPLE5 = "Good luck!";
// MAP11
SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
// MAP20
SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";
SWWM_SAYAIOS3 = "You can do it, you can put an end to all of this. You're... My... O-our hero.";
SWWM_SAYAIOS4 = "Oh god I can't do this, my heart rate is spiking...";
SWWM_SAYAIOS5 = "... \cdD-Demo-chan\c-... Please save the world and... Please return home.";
// MAP30 with Rampancy
SWWM_SAYARAMPANCY1 = "\cdDemo-chan\c-, that thing's bluffing, trust me. I saw those failed login attempts.";
SWWM_SAYARAMPANCY2 = "I'm sure it's going to try pulling some cliched bullshit to \"turn you to its side\" or whatever.";
SWWM_SAYARAMPANCY3 = "What a joke. Whatever it tries to say, don't listen to it. It's all bullshit and lies.";
SWWM_SAYARAMPANCY4 = "Now, go kick some robotic ass, my brave \cdDemolitionist\c-. We're all counting on you over here.";
// LEVEL08
SWWM_CYTHONERVE1 = "I haven't been able to contact \cgSaya\c-, I assume she's asleep, seeing as it's night-time in Japan.";
SWWM_CYTHONERVE2 = "Many other groups have already been suppressed worldwide, their numbers are quickly waning.";
SWWM_CYTHONERVE3 = "You, however, are up against a cybernetic lieutenant known as the \"Last Tyrant\". This will be tough.";
SWWM_CYTHONERVE4 = "Nevertheless... You are the hero \cdDemolitionist\c-, and you are going to teach these vile fiends a lesson.";
SWWM_CYTHONERVE5 = "Extinguish the flames of demonic corruption that tarnish this land.\nWe the Kuriste believe in you.";
// Eviternity MAP05
SWWM_SAYADMN1 = "I think this is the right place, \cdDemo\c-. Getting some BIG energy readings.";
SWWM_SAYADMN2 = "Yup, plenty of demons waiting to jump on your ass. I mean, of course they'd be gathered here.";
SWWM_SAYADMN3 = "I have to warn you, though. These portals are unstable, so you might pass out in the process.";
SWWM_SAYADMN4 = "Oh, and by the way, bad news. You're going to lose all your shit once you cross over as well.";
SWWM_SAYADMN5 = "That NERD has reassured me that it's not on purpose, but I'm not buying it.";
SWWM_SAYADMN6 = "The most he can do is \"give you a set of starting equipment\" after the wipe.";
SWWM_SAYADMN7 = "I don't like how he seemed amused by this. Heard him mumble something about \"episode transitions\".";
SWWM_SAYADMN8 = "Oh well, whatever... Damn nerd...";
// Eviternity MAP10
SWWM_SAYACRE1 = "I'm so going to lambast the UAC for all this shit I've witnessed. So much for that \"reparation\".";
SWWM_SAYACRE2 = "Their bases are still riddled with demons. Come on, where's the cleaning squads?";
SWWM_SAYACRE3 = "Wait... Are we the cleaning squad? Did they plan for US to do their job?";
SWWM_SAYACRE4 = "If that manchild Kelliher hadn't blocked me, he would never hear the end of this, I swear.";
// Eviternity MAP15
SWWM_SAYACRY1 = "This place is huge, holy shit!";
SWWM_SAYACRY2 = "Alright. You got it, right? Look for the portal. Should be easy to find, well-signalled, etc.";
SWWM_SAYACRY3 = "Hopefully, once you cross over, you'll finally be right in Xevetha territory.";
SWWM_SAYACRY4 = "Mission stuff aside, I'm really hyped for this... Having you travel to a distant planet.";
SWWM_SAYACRY5 = "Get going, \cdDemo-chan\c-. A new world awaits you.";
// Eviternity MAP20
SWWM_SAYACON1 = "Dense ardent energy readings again... We both know exactly what that means.";
SWWM_SAYACON2 = "Not sure where the next portal will take you, but hopefully it's further into enemy territory.";
SWWM_SAYACON3 = "We'll see when you get there. With each step, we're getting closer to their leader.";
SWWM_SAYACON4 = "I am so ready for you to kick his ass. Fucker thinks he can start shit just like that? Hell no.";
SWWM_SAYACON5 = "Go get 'em, \cdDemo\c-!";
// Eviternity MAP25
SWWM_SAYASLA1 = "I wanna get off this wild ride... Please, please let it be the end, I'm so tired of Hell...";
// Eviternity MAP30
SWWM_SAYAEVIA1 = "Psch... Look at this place. This dude couldn't be more of a pretentious show-off if he tried.";
SWWM_SAYAEVIA2 = "However \"angelic\" he may look, he's just some dude in pretty armor, so you can kick his ass.";
SWWM_SAYAEVIA3 = "This whole place, though... Damn, I sure hope you've taken a lot of high res shots like I told you.";
SWWM_SAYAEVIA4 = "I'm gonna go grab some popcorn now. This is gonna be an epic battle for sure, kihihihihi...";
SWWM_SAYAEVIB1 = "What? This is some fucking videogame bullshit right there. You're telling me the guy has TWO HEALTHBARS???";
SWWM_SAYAEVIB2 = "Bullshit, fucking bullshit! Absolute trash garbage bullshit! Kill his ass, \cdDemo-chan\c-!";
// Eviternity 2 MAP01
SWWM_SAYAEV2A1 = "Damn, finally, your video feed's back online.";
SWWM_SAYAEV2A2 = "You had me worried there, \cdDemo\c-. We were basically blind for several minutes.";
SWWM_SAYAEV2A3 = "... And I can already see that shit's definitely gone down after you beat that winged bastard.";
SWWM_SAYAEV2A4 = "For now, better get out of there. I have this gut feeling that this isn't over yet.";
SWWM_SAYAEV2B1 = "Is that thing... ... No, not even moving. Guess those were under that guy's control.";
SWWM_SAYAEV2B2 = "You know, I'm still wondering what the hell those things even are.";
SWWM_SAYAEV2B3 = "Not your ordinary Cacodemon, obviously. Looks like one, yeah, but there's... Dunno...";
SWWM_SAYAEV2B4 = "Damn thing gives me the creeps. Probably made as some weirdass experiment by these people.";
SWWM_SAYAEV2B5 = "Oh well... I'm just rambling here. Better get a move on.";
SWWM_SAYAEV2C1 = "... That thing's gone.";
SWWM_SAYAEV2C2 = "Now I REALLY have a bad feeling about this. Get out of there, right now.";
SWWM_SAYAEV2D1 = "Those things are still alive. They're still moving around. I don't like this.";
SWWM_SAYAEV2D2 = "Run, \cdDemo\c-. Please run.";
// Eviternity 2 MAP05
SWWM_SAYAEV2E1 = "It's not over. We've seen that there's still demons prowling around, shit's falling apart, too...";
SWWM_SAYAEV2E2 = "Really need to figure out what's happening. If that guy wasn't the \"big bad\", then...";
SWWM_SAYAEV2E3 = "For now, it's best you get out of this place, while kicking some demon ass along the way, of course.";
SWWM_SAYAEV2E4 = "Good luck, \cdDemo-chan\c-. The mission's far from over, but you'll get through this, I know it.";
// Eviternity 2 MAP10
SWWM_SAYAEV2F1 = "I think we've had enough of ancient tombs, yeah.";
SWWM_SAYAEV2F2 = "This was one unexpected detour, but the next stop should get us closer. It's a Faculty installation.";
SWWM_SAYAEV2F3 = "Oh, and by the way, I finally got in contact with our \"informant\".";
SWWM_SAYAEV2F4 = "I'll send you the details on your mission log, once the interview is over.";
// Eviternity 2 MAP15
SWWM_SAYAEV2G1 = "Almost there... Got word that the nearest portal out of here is a big one, so be prepared.";
SWWM_SAYAEV2G2 = "I was also told that it involves another detour, but after that we should be \"right where we need to be\".";
SWWM_SAYAEV2G3 = "Honestly, I don't get this whole portal system. It's so impractical...";
SWWM_SAYAEV2G4 = "One of these days, I'll make the Akari Project into a real thing. Now THAT will be good portal technology.";
// Eviternity 2 MAP20
SWWM_SAYAEV2H1 = "Okay, enough of detours, enough of getting sidetracked, this is the one.";
SWWM_SAYAEV2H2 = "Miss Nona has been dropping some heavy lore lately. You won't believe how crazy this shit gets.";
SWWM_SAYAEV2H3 = "I'll try to squeeze it into the next mission log. You keep doing your thing, \cdDemo-chan\c-.";
// Eviternity 2 MAP25
SWWM_SAYAEV2I1 = "I'm... Still shaking from that.";
SWWM_SAYAEV2I2 = "So THAT is the power of Qurensniv naval artillery. Holy... Crap.";
SWWM_SAYAEV2I3 = "A-anyway... ... We uh... Yeah, this is it. Last line of defense. Beyond that, \"Its Astral Domain\".";
SWWM_SAYAEV2I4 = "I'm sending you all of my energy, \cdDemo-chan\c-. My energy and my love. Fight on!";
// Eviternity 2 MAP26
SWWM_SAYAEV2J1 = "I don't like this. I don't like this at all. It's too quiet...";
SWWM_SAYAEV2J2 = "Please be careful, \cdDemo\c-.";
// Eviternity 2 MAP30
SWWM_SAYAEV2K1 = "There is some wild-ass energy reading there. Something big, and ANGRY. This has to be it.";
SWWM_SAYAEV2K2 = "Draw that fucking thing out, tear it apart, blow it to bits. Let's end this madness, \cdDemo-chan\c-!";
SWWM_SAYAEV2L1 = "Of course it's going for another round. This fucking thing is persistent, seriously.";
SWWM_SAYAEV2L2 = "Too bad, should've just run away, NOW you get to deal the killing blow.";
SWWM_SAYAEV2M1 = "Oh for fuck's sake... This fucking monster doesn't know when to give up?";
// Bonus
SWWM_SAYAEV2N1 = "EXCUSE ME WHAT THE FUCK??? IT SURVIVED A SHOT FROM THE YNYKRON???";
SWWM_SAYAEV2N2 = "WHAT THE FUCK IS THAT THING??? HOW IS IT STILL STANDING???";
SWWM_SAYAEV2O1 = "WHY WON'T THIS THING DIE???";
// Eviternity 2 MAP33
SWWM_SAYAEV2P1 = "\cdDemo-chan\c-, I hope you're ready to run for your life.";
SWWM_SAYAEV2P2 = "Like... I think this whole place is going to blow up as soon as you press that button?";
SWWM_SAYAEV2P3 = "Seriously, once you hit it, just fucking run and don't stop!";
// Heretic E1M8
SWWM_SAYAMAW1 = "Here we are, in \"Hell's Maw\".";
SWWM_SAYAMAW2 = "According to the Sidhe this houses the portal that connects to the demons' realm.";
SWWM_SAYAMAW3 = "I think it's gonna be pretty interesting to visit another universe's equivalent of hell, yeah.";
SWWM_SAYAMAW4 = "... And of course, it's going to be even more interesting to blow shit up in it, too, right?";
SWWM_SAYAMAW5 = "Just... Be on the lookout for whatever it is that's guarding the place.";
// Heretic E2M8
SWWM_SAYAPORTALS1 = "OK, so... We're one step closer to that serpent rider's home turf. But there's a problem.";
SWWM_SAYAPORTALS2 = "Specifically, several problems. Big, bulky, muscular problems.";
SWWM_SAYAPORTALS3 = "We're talking BIG MINOTAURS with BIG HAMMERS here.";
SWWM_SAYAPORTALS4 = "I don't know about you, but I'm already hearing the Pillar Men theme in my head.";
SWWM_SAYAPORTALS5 = "Go get them, \cdDemo Demostar\c-... ... ... OK maybe that's a terrible pun, forget about it.";
// Heretic E3M8
SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stupid-ass wizard.";
SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
SWWM_SAYADSPARIL4 = "Splgslshglgh";
SWWM_SAYADSPARIL5 = "Oh shit! Damn it, there goes all the batter... Oh! Uh... Y-you didn't hear anything!";
// Heretic E4M8
SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
SWWM_SAYAHEADS2 = "And if not, well, more time to prepare this present that is totally a surprise.";
SWWM_SAYAHEADS3 = "About what you heard last time, whatever you think it is, it is not that.";
SWWM_SAYAHEADS4 = "And also I totally did not mess it up and had to re-do it from scratch. No sir.";
SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
SWWM_SAYAHEADS6 = "... I seriously just said that...?";
// Heretic E5M8
SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
SWWM_SAYABULLS4 = "Yeah...";
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. Your present is starting to melt.";
// Seven Portals
SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
SWWM_SAYAGREETC1 = "Yeah, he's very sneaky... And also stinky. But not stinky in a good way like me.";
SWWM_SAYAGREETD1 = "\cgSayacchi\c-, you're not stinky."; // Kirin reply
SWWM_SAYAGREETE1 = "No, no, let me explain. There is BAD stink and GOOD stink.";
SWWM_SAYAGREETF1 = "I'm... Not sure I get it."; // Kirin reply
// Shadow Wood
SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
SWWM_SAYABLOODB1 = "Someone needs to take a bath."; // Ibuki reply
SWWM_SAYABLOODC1 = "Who, me? I showered this morning, I swear.";
// Hypostyle
SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and sell me his damn game for the thousandth time.";
// Heresiarch's Seminary
SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
SWWM_KIRINWORSHIPB1 = "In this household we only worship the good emperor \cxKirin Xanai\c-."; // Saya reply
SWWM_KIRINWORSHIPC1 = "Nnnn... \cgSayaaaa\c-... I'm not worthy of any worship.";
SWWM_KIRINWORSHIPD1 = "Nonsense, you are the goodest and bestest boy in this room, and that is a fact."; // Saya reply
SWWM_KIRINWORSHIPE1 = "Please, not in front of everyone, it's a bit embarrassing...";
SWWM_KIRINWORSHIPF1 = "It's fine, they can't see you. But \cdDemo\c- can read that I made you all flustered. Hehe."; // Saya reply
SWWM_KIRINWORSHIPG1 = "Nnnnnnn...";
// Castle of Grief
SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
SWWM_SAYAGAMEA2 = "This guy is an idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
// Necropolis
SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
SWWM_SAYAMASTERSC1 = "I told you I showered this morning, \crIbuki\c-.";
SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
// Zedek
SWWM_SAYAFIGHTER1 = "This is where Zedek lies, the fighty boy. He probably thinks he's strong, but he hasn't met you.";
SWWM_SAYAFIGHTER2 = "Do watch out for any traps, though. I bet there's some nasty shit here.";
// Traductus
SWWM_SAYACLERICA1 = "If there's one thing I've learned from videogames is that clerics are the lowest trash.";
SWWM_SAYACLERICA2 = "That's everything I have to say.";
SWWM_SAYACLERICB1 = "I have never encountered a single cleric who hasn't attempted to assassinate me."; // Kirin reply
SWWM_SAYACLERICC1 = "Oh yeah, the people from the Sacrosanct Empire, right? Totally forgot about those.";
SWWM_SAYACLERICC2 = "Clerics fucking suck...";
// Menelkir
SWWM_SAYAMAGE1 = "Menelkir's lair, huh... ... Oh god, don't tell \cxKirin-kun\c-, there's puzzles here.";
SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently now we're doing the picture matching kind.";
SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
// Dark Crucible
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky bastard is waiting.";
SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
SWWM_SAYAKORAXE1 = "Fight on, \cdDemo-chan\c-. You can do it, we believe in you."; // Kirin reply
// Blight
SWWM_SAYABLIGHTA1 = "Hey, \cdDemo-chan\c-, remember puzzles?";
SWWM_SAYABLIGHTB1 = "Nnnnngh..."; // Kirin reply
SWWM_SAYABLIGHTC1 = "I think \cxKirin\c- just heard me. Well... You know what to do.";
SWWM_SAYABLIGHTC2 = "I can tell this is going to be yet more bullshit, so be prepared for anything.";
// Constable's Gate
SWWM_SAYACONSTABLEA1 = "Castles and shit... It just keeps going. I said it in the briefing, anyway... So you know...";
SWWM_SAYACONSTABLEA2 = "Please keep on exploding things. \cvMeido-chan\c- made some snacks, so we've got that at least.";
SWWM_SAYACONSTABLEB1 = "She really is so thoughtful, that girl..."; // Ibuki reply
SWWM_SAYACONSTABLEC1 = "Even though you can hear her curse everything under her breath about what's happening in there.";
SWWM_SAYACONSTABLED1 = "Yeah, that's our \cvMeido\c- alright."; // Ibuki reply
// Nave
SWWM_SAYANAVEA1 = "I want to borrow the reality bending powers of the \ctMishe\c- to destroy this entire world.";
SWWM_SAYANAVEA2 = "I'm seriously pissed, we all are pissed. Hell, even \cxKirin\c- is upset, and we can't calm him down anymore.";
SWWM_SAYANAVEB1 = "It's kind of cute and worrying at the same time."; // Ibuki reply
SWWM_SAYANAVEC1 = "NNNNNNNNGGGGGHHHHHHHH!"; // Kirin reply
SWWM_SAYANAVED1 = "\cxKirin-kun\c-, you're going to suffocate if you keep screaming into the pillow like that.";
SWWM_SAYANAVEE1 = "Maybe that's what he wants, \cgSaya\c-.\nHe seeks the sweet release of death to find inner peace."; // Ibuki
SWWM_SAYANAVEF1 = "If he wasn't immortal that would be an extremely fucked up thing to say, \crIbuki\c-.";
// Dark Citadel
SWWM_SAYADEATHKINGS1 = "I'm so pissed I could punch a hole through reality to tell these fucking Deathkings to fuck off.";
// Kirin's Thrilling Commentary on Puzzles™
// first puzzle switch on Seven Portals
SWWM_KIRINPUZZLEA1 = "A peculiar contraption... Allegedly it cites to be part of a larger whole, calling itself a \"puzzle\".";
SWWM_KIRINPUZZLEA2 = "\cgSayacchi\c- did mention you'd be coming across these. That's most certainly intriguing...";
// second puzzle switch on Seven Portals
SWWM_KIRINPUZZLEB1 = "Another one... Interesting...";
// third puzzle switch on Seven Portals
SWWM_KIRINPUZZLEC1 = "I fail to see now what makes this exactly a \"puzzle\". This is no more than a switch hunt.";
SWWM_KIRINPUZZLEC2 = "Hardly a challenge to one's intellect, wouldn't you agree, \cdDemo-chan\c-?";
// first puzzle switch on Shadow Wood
SWWM_KIRINPUZZLED1 = "It does seem that these \"puzzle switches\" simply keep on showing up wherever you go.";
SWWM_KIRINPUZZLED2 = "I'm sure you are as tired as I am of them.";
// fourth puzzle switch on Shadow Wood
SWWM_KIRINPUZZLEE1 = "These so-called \"puzzles\"... They're an insult to our intelligence.";
SWWM_KIRINPUZZLEE2 = "... I hope I'm not sending too many of these messages.";
// first puzzle switch on Heresiarch's Seminary
SWWM_KIRINPUZZLEF1 = "When will it end? Just how many fractions of \"puzzles\" are we to solve???";
SWWM_KIRINPUZZLEF2 = "Is this how that sayzha axhkhashaar dares to mock us? With these tiresome games?";
SWWM_KIRINPUZZLEF3 = "They... Nnngh... Kheza sakharei!";
SWWM_KIRINPUZZLEG1 = "\cxKirin-kun\c-, I think you're getting a bit too worked up about this."; // Saya reply
SWWM_KIRINPUZZLEH1 = "Yes... I... I'll just lie down for a while, s-sorry...";
SWWM_KIRINPUZZLEI1 = "... Poor guy. I do agree with him, though... This shit really gets on your nerves, doesn't it?"; // Saya reply
SWWM_KIRINPUZZLEI2 = "Well... Gonna go give \cxKirin-kun\c- some TLC now. Don't worry, he'll be fine. He's in good hands.";
// first puzzle switch on Blight
SWWM_KIRINPUZZLEJ1 = "We can't escape, can we? These \"puzzles\" continue to haunt us even now...";
SWWM_KIRINPUZZLEJ2 = "This accursed land... Plagued by these vile contraptions... I shall never set foot in it. Mark my words.";
// last puzzle switch on Blight
SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
SWWM_KIRINPUZZLEO1 = "You know how it is... The Anarukon are natural born milk drinkers."; // Ibuki reply
SWWM_KIRINPUZZLEP1 = "\cdDemo-chan\c- can read what we're saying, you know..."; // Saya reply
SWWM_KIRINPUZZLEQ1 = "Oh, I do hope they're not getting some strange mental image of this. *giggle*"; // Ibuki reply
// first puzzle switch on Constable's Gate
SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
SWWM_KIRINPUZZLER2 = "Urp...";
SWWM_KIRINPUZZLER3 = "My apologies.";
SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
SWWM_KIRINPUZZLEU1 = "She does take any chance she can get to promote her brand, though. Well, not that I mind."; // Saya reply
// super secret cheats
SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
SWWM_ZNVTXT3 = "So, you can do the thing... As have the \ctMishe\c- also taught to myself. This is a nonexpected surprise, yes.";
SWWM_ZNVTXT4 = "There are many such powerful words to use, \cdDemolitionist\c-. Do keep keeping to discover all of them.";
SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgSaya\c- for my part. Good luck, \cdDemolitionist\c-.";
// easter egg
SWWM_SAYAWASTEA1 = "Quit wasting ammo!";
SWWM_SAYAWASTEB1 = "You're still doing it? Seriously?";
SWWM_SAYAWASTEC1 = "OK, you're clearly just doing this for your own personal satisfaction.";
SWWM_SAYAWASTED1 = "It's almost like you're doing... You know what...";
SWWM_SAYAWASTED2 = "Uh, forget what I said.";
SWWM_SAYAWASTEE1 = "And still going... Rackin' it along.";
SWWM_SAYAWASTEF1 = "OK, I promise I'll stop messaging you about it. You do you, I guess.";
// other easter egg
SWWM_SAYALEVERA1 = "You too, huh? Figured you'd also get hooked on lever action.";
SWWM_SAYALEVERB1 = "Uhhh... Yeah, it's satisfying and all, but I think you can stop now.";
SWWM_SAYALEVERC1 = "\cdDemo\c-... Please...";
SWWM_SAYALEVERD1 = "God it's so... Ahhh...";
SWWM_SAYALEVERE1 = "I... I swear... I'm gonna go insane... There's such a thing as too much action.";
SWWM_SAYALEVERF1 = "T-that thing's built to last, for sure. Good fucking god...";
SWWM_SAYALEVERG1 = "...";
SWWM_SAYALEVERG2 = "I think you just gave me an idea for an ASMR video.";
// april fools
SWWM_SAYAFOOL1 = "Uh... What's that text doing there?";
SWWM_SAYAFOOL2 = "Shit, wait... Did I seriously forget to activate a license?";
SWWM_SAYAFOOL3 = "... ... Hold on... Just hold the fuck on... What even is Ultracam?";
SWWM_SAYAFOOL4 = "Oh for fuck's sake. This has to be \cgTaro-nii\c-'s doing. Can't believe I fell for it. Damn it all.";
SWWM_SAYAFOOL5 = "Well, I don't know how to get rid of it so... Just ignore it, I guess. I'll figure it out later.";
// corruption cards
SWWM_CYTHOCCA1 = "\cdDemolitionist\c-, do not be alarmed by what you've just witnessed.";
SWWM_CYTHOCCA2 = "This is all part of Prince Baphomet's plan. He has decided to test you.";
SWWM_CYTHOCCA3 = "I'm afraid there is no choice but for you to play along, and accept the cards you are being dealt.";
SWWM_CYTHOCCA4 = "Only time will tell if he's satisfied with the results.";
SWWM_CYTHOCCA5 = "All I can offer from my part is... To wish you luck. Good luck, \cdDemolitionist\c-.";
SWWM_CYTHOCCB1 = "What? And we gotta run with it, just like that? I'm calling a lawyer."; // Saya reply
SWWM_CYTHOCCC1 = "\cgSaya\c-, you wouldn't want to take legal action against the second prince of Hell. That's very unwise.";
// grace of lilith
SWWM_SAYALILITHA1 = "WHAT IN THE NAME OF FUCK IS GOING ON???";
SWWM_SAYALILITHA2 = "HELLO??? IS REALITY JUST BREAKING APART IN FRONT OF OUR EYES???";
SWWM_SAYALILITHB1 = "Stay calm, \cgSaya\c-, this is the power of Matriarch Lilith at work. It's all an illusion."; // Cytho reply
SWWM_SAYALILITHC1 = "Good fucking grief... Is this why the archdemon generals are afraid of her?";
SWWM_SAYALILITHD1 = "In part, yes. Among our kind, only Archlord Aximal can compare to her."; // Cytho reply
SWWM_SAYALILITHE1 = "Fucking... Hell.";
// ROM3R-0
SWWM_SAYAROMEROA1 = "What the fuck? Is that John Romero?? Why is he a giant robot???";
SWWM_SAYAROMEROB1 = "It's a long story. Him and his games were definitely popular among our people, back in the day."; // Cytho reply
SWWM_SAYAROMEROC1 = "That doesn't explain the robot.";
SWWM_SAYAROMEROD1 = "I'll summarize by saying it's just a robot, and I don't know why Lord Baphomet brought it here."; // Cytho reply
SWWM_SAYAROMEROD2 = "It's simply the last obstacle in the \cdDemolitionist\c-'s path.";
SWWM_SAYAROMEROE1 = "Romerobot's about to make you his bitch, huh...";
// another easter egg
SWWM_SAYACRANKA1 = "\cdDemo\c-... Can't you see it's already full? You're going to break it.";
SWWM_SAYACRANKB1 = "You're doing this stuff on purpose just to get a reaction out of me, aren't you?";
SWWM_SAYACRANKB2 = "Well, congratulations, I am reacting and I think you should stop.";
SWWM_SAYACRANKC1 = "... Damn it, \cdDemo\c-, that's enough.";
SWWM_SAYACRANKD1 = "*sigh*";