Remove legacy voice pack.

This commit is contained in:
Marisa the Magician 2023-03-06 17:26:27 +01:00
parent 2c4c844b9f
commit ea39b3753c
248 changed files with 8 additions and 751 deletions

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@ -30,7 +30,7 @@ SWWM_SKLUNATICCONFIRM = "\crAre you sure you want that?\nYou're gonna have a REA
// mod menu
SWWM_MTITLE = "DEMOLITIONIST Options";
SWWM_PTITLE = "Player Options";
SWWM_VOICETYPE = "Demolitionist Voice Pack";
SWWM_VOICETYPE = "Voice Pack";
SWWM_MUTELEVEL = "Voice Muting Level";
SWWM_MUTENONE = "None";
SWWM_MUTECOMBAT = "Combat Comments";
@ -201,7 +201,7 @@ SWWM_DBGWARN = "WARNING: These options and commands are for experienced users on
SWWM_DBG_DEBUGBLAST = "Visualize Explosion Radii";
SWWM_DBG_DEBUGVIEW = "Visualize Actor Info";
SWWM_DBG_FIXITEMCAPS = "Recalculate Item Caps";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice for the player (If any additional voice packs are installed).";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
TOOLTIP_SWWM_HUDMARGIN = "Margin around HUD elements, in (scaled) pixels.";

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@ -1,7 +1,7 @@
[default]
//// DEFAULT VOICE - Vyolette
// voice name
SWWM_VOICENAME_DEFAULT = "Original";
SWWM_VOICENAME_DEFAULT = "Demo-chan";
// new weapon received (generic, unspecified weapons)
SWWM_SUBS_DEFAULT_NGETWEAPON = "13";
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Neat.";
@ -502,267 +502,3 @@ SWWM_DEFAULT_NHIPAIN = "3";
SWWM_DEFAULT_NDEATH = "8";
SWWM_DEFAULT_NJUMP = "5";
SWWM_DEFAULT_NKISS = "10";
//// LEGACY VOICE - Fallout 4 JP Sole Survivor
SWWM_VOICENAME_LEGACY = "Classic";
// new weapon received
SWWM_SUBS_LEGACY_NGETWEAPON = "13";
SWWM_SUBS_LEGACY_GETWEAPON1 = "Not bad... Not bad at all...";
SWWM_SUBS_LEGACY_GETWEAPON2 = "Good find...";
SWWM_SUBS_LEGACY_GETWEAPON3 = "Mine now...";
SWWM_SUBS_LEGACY_GETWEAPON4 = "Nice...";
SWWM_SUBS_LEGACY_GETWEAPON5 = "Bingo...";
SWWM_SUBS_LEGACY_GETWEAPON6 = "Hell yeah...";
SWWM_SUBS_LEGACY_GETWEAPON7 = "Excellent...";
SWWM_SUBS_LEGACY_GETWEAPON8 = "Yes...";
SWWM_SUBS_LEGACY_GETWEAPON9 = "There we go...";
SWWM_SUBS_LEGACY_GETWEAPON10 = "Perfect...";
SWWM_SUBS_LEGACY_GETWEAPON11 = "I like it...";
SWWM_SUBS_LEGACY_GETWEAPON12 = "That looks nice...";
SWWM_SUBS_LEGACY_GETWEAPON13 = "It's probably worth a fortune...";
// locked door
SWWM_SUBS_LEGACY_NLOCKED = "4";
SWWM_SUBS_LEGACY_LOCKED1 = "Don't have the key.";
SWWM_SUBS_LEGACY_LOCKED2 = "Only opens with a key.";
SWWM_SUBS_LEGACY_LOCKED3 = "Would need the key.";
SWWM_SUBS_LEGACY_LOCKED4 = "Locked tight.";
// jammed door (strife)
SWWM_SUBS_LEGACY_NJAMMED = "4";
SWWM_SUBS_LEGACY_JAMMED1 = "It's stuck.";
SWWM_SUBS_LEGACY_JAMMED2 = "No use.";
SWWM_SUBS_LEGACY_JAMMED3 = "Jammed.";
SWWM_SUBS_LEGACY_JAMMED4 = "Useless.";
// puzzle item failure
SWWM_SUBS_LEGACY_NPUZZFAIL = "6";
SWWM_SUBS_LEGACY_PUZZFAIL1 = "Damn.";
SWWM_SUBS_LEGACY_PUZZFAIL2 = "Damn it.";
SWWM_SUBS_LEGACY_PUZZFAIL3 = "No good.";
SWWM_SUBS_LEGACY_PUZZFAIL4 = "Nope.";
SWWM_SUBS_LEGACY_PUZZFAIL5 = "Uh uh.";
SWWM_SUBS_LEGACY_PUZZFAIL6 = "Hmmm.";
// puzzle item success
SWWM_SUBS_LEGACY_NPUZZSUCC = "5";
SWWM_SUBS_LEGACY_PUZZSUCC1 = "Nice.";
SWWM_SUBS_LEGACY_PUZZSUCC2 = "That's it.";
SWWM_SUBS_LEGACY_PUZZSUCC3 = "Got it.";
SWWM_SUBS_LEGACY_PUZZSUCC4 = "Yes.";
SWWM_SUBS_LEGACY_PUZZSUCC5 = "Sweet.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_LEGACY_NFIGHTSTART = "21";
SWWM_SUBS_LEGACY_FIGHTSTART1 = "Here we go again.";
SWWM_SUBS_LEGACY_FIGHTSTART2 = "Let's get this show on the road.";
SWWM_SUBS_LEGACY_FIGHTSTART3 = "Time to die.";
SWWM_SUBS_LEGACY_FIGHTSTART4 = "Bring it on.";
SWWM_SUBS_LEGACY_FIGHTSTART5 = "You are all going to die.";
SWWM_SUBS_LEGACY_FIGHTSTART6 = "I've been spoiling for a fight.";
SWWM_SUBS_LEGACY_FIGHTSTART7 = "Let's do this.";
SWWM_SUBS_LEGACY_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
SWWM_SUBS_LEGACY_FIGHTSTART9 = "You really don't want to start a fight with me.";
SWWM_SUBS_LEGACY_FIGHTSTART10 = "Let's get on with it.";
SWWM_SUBS_LEGACY_FIGHTSTART11 = "Kill!";
SWWM_SUBS_LEGACY_FIGHTSTART12 = "This won't be hard.";
SWWM_SUBS_LEGACY_FIGHTSTART13 = "Let's do it.";
SWWM_SUBS_LEGACY_FIGHTSTART14 = "Let's do this.";
SWWM_SUBS_LEGACY_FIGHTSTART15 = "Let's just get this over with.";
SWWM_SUBS_LEGACY_FIGHTSTART16 = "Well, this will be an interesting challenge.";
SWWM_SUBS_LEGACY_FIGHTSTART17 = "Okay. Let's get started.";
SWWM_SUBS_LEGACY_FIGHTSTART18 = "Oh, this is just what I need right now...";
SWWM_SUBS_LEGACY_FIGHTSTART19 = "Time to put on a show.";
SWWM_SUBS_LEGACY_FIGHTSTART20 = "I'm putting you down.";
SWWM_SUBS_LEGACY_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
// played at map start
SWWM_SUBS_LEGACY_NMAPSTART = "14";
SWWM_SUBS_LEGACY_MAPSTART1 = "Ugh... this place smells horrible.";
SWWM_SUBS_LEGACY_MAPSTART2 = "Okay, let's get to work.";
SWWM_SUBS_LEGACY_MAPSTART3 = "Let's hurry this up.";
SWWM_SUBS_LEGACY_MAPSTART4 = "This place is all kinds of strange.";
SWWM_SUBS_LEGACY_MAPSTART5 = "I was born ready.";
SWWM_SUBS_LEGACY_MAPSTART6 = "It's a hard world. I do what I have to.";
SWWM_SUBS_LEGACY_MAPSTART7 = "No robot is superior to me.";
SWWM_SUBS_LEGACY_MAPSTART8 = "I've seen better.";
SWWM_SUBS_LEGACY_MAPSTART9 = "Okay. Let's head in.";
SWWM_SUBS_LEGACY_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
SWWM_SUBS_LEGACY_MAPSTART11 = "Sorry to keep you waiting.";
SWWM_SUBS_LEGACY_MAPSTART12 = "I'll do my best.";
SWWM_SUBS_LEGACY_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
SWWM_SUBS_LEGACY_MAPSTART14 = "I bet the food here is terrible.";
// every time a secret is found
SWWM_SUBS_LEGACY_NFINDSECRET = "13";
SWWM_SUBS_LEGACY_FINDSECRET1 = "Yeah, yeah, I'm the best.";
SWWM_SUBS_LEGACY_FINDSECRET2 = "It's true. I do know my shit.";
SWWM_SUBS_LEGACY_FINDSECRET3 = "What can I say? I'm good at what I do.";
SWWM_SUBS_LEGACY_FINDSECRET4 = "It was no big deal.";
SWWM_SUBS_LEGACY_FINDSECRET5 = "No trouble at all.";
SWWM_SUBS_LEGACY_FINDSECRET6 = "It was easy.";
SWWM_SUBS_LEGACY_FINDSECRET7 = "Thanks to me, yes.";
SWWM_SUBS_LEGACY_FINDSECRET8 = "It was a walk in the park.";
SWWM_SUBS_LEGACY_FINDSECRET9 = "It was a piece of cake.";
SWWM_SUBS_LEGACY_FINDSECRET10 = "I still got it.";
SWWM_SUBS_LEGACY_FINDSECRET11 = "I did good work, didn't I?";
SWWM_SUBS_LEGACY_FINDSECRET12 = "Wow, that's pretty lucky!";
SWWM_SUBS_LEGACY_FINDSECRET13 = "Yeah, well, I am pretty awesome.";
// frag taunts
SWWM_SUBS_LEGACY_NSCOREKILL = "26";
SWWM_SUBS_LEGACY_SCOREKILL1 = "Good riddance.";
SWWM_SUBS_LEGACY_SCOREKILL2 = "One down.";
SWWM_SUBS_LEGACY_SCOREKILL3 = "Goodbye.";
SWWM_SUBS_LEGACY_SCOREKILL4 = "Heh! You can't stop me.";
SWWM_SUBS_LEGACY_SCOREKILL5 = "What a loser.";
SWWM_SUBS_LEGACY_SCOREKILL6 = "We're done.";
SWWM_SUBS_LEGACY_SCOREKILL7 = "Bye.";
SWWM_SUBS_LEGACY_SCOREKILL8 = "Dead as can be.";
SWWM_SUBS_LEGACY_SCOREKILL9 = "Another job done.";
SWWM_SUBS_LEGACY_SCOREKILL10 = "The pleasure was all mine.";
SWWM_SUBS_LEGACY_SCOREKILL11 = "How about something a little more challenging next time?";
SWWM_SUBS_LEGACY_SCOREKILL12 = "I'm glad that's over with.";
SWWM_SUBS_LEGACY_SCOREKILL13 = "Well, it's over. That's that.";
SWWM_SUBS_LEGACY_SCOREKILL14 = "It's done.";
SWWM_SUBS_LEGACY_SCOREKILL15 = "Get lost.";
SWWM_SUBS_LEGACY_SCOREKILL16 = "Is that all?";
SWWM_SUBS_LEGACY_SCOREKILL17 = "Is that the best you can do?";
SWWM_SUBS_LEGACY_SCOREKILL18 = "You annoy me.";
SWWM_SUBS_LEGACY_SCOREKILL19 = "Going to have to try harder than that.";
SWWM_SUBS_LEGACY_SCOREKILL20 = "What? That it?";
SWWM_SUBS_LEGACY_SCOREKILL21 = "Get outta here.";
SWWM_SUBS_LEGACY_SCOREKILL22 = "My pleasure.";
SWWM_SUBS_LEGACY_SCOREKILL23 = "Out of my way.";
SWWM_SUBS_LEGACY_SCOREKILL24 = "Get outta my way.";
SWWM_SUBS_LEGACY_SCOREKILL25 = "Want some more?";
SWWM_SUBS_LEGACY_SCOREKILL26 = "Done and done.";
// oopsies
SWWM_SUBS_LEGACY_NFRIENDKILL = "4";
SWWM_SUBS_LEGACY_FRIENDKILL1 = "Oh my god.";
SWWM_SUBS_LEGACY_FRIENDKILL2 = "My god. I'm so sorry.";
SWWM_SUBS_LEGACY_FRIENDKILL3 = "Oh god...";
SWWM_SUBS_LEGACY_FRIENDKILL4 = "Oh my god. Are you alright?";
// getting hurt by monsters
SWWM_SUBS_LEGACY_NGETHIT = "19";
SWWM_SUBS_LEGACY_GETHIT1 = "Whatever...";
SWWM_SUBS_LEGACY_GETHIT2 = "*sigh*";
SWWM_SUBS_LEGACY_GETHIT3 = "Hm hmm.";
SWWM_SUBS_LEGACY_GETHIT4 = "Bitch.";
SWWM_SUBS_LEGACY_GETHIT5 = "Asshole...";
SWWM_SUBS_LEGACY_GETHIT6 = "You annoy me.";
SWWM_SUBS_LEGACY_GETHIT7 = "Up yours.";
SWWM_SUBS_LEGACY_GETHIT8 = "You got my attention.";
SWWM_SUBS_LEGACY_GETHIT9 = "I'm ending this right now.";
SWWM_SUBS_LEGACY_GETHIT10 = "You're a pain in the ass.";
SWWM_SUBS_LEGACY_GETHIT11 = "That's bullshit.";
SWWM_SUBS_LEGACY_GETHIT12 = "Are you serious?";
SWWM_SUBS_LEGACY_GETHIT13 = "Going to have to try harder than that.";
SWWM_SUBS_LEGACY_GETHIT14 = "Get outta here.";
SWWM_SUBS_LEGACY_GETHIT15 = "And now it's your turn.";
SWWM_SUBS_LEGACY_GETHIT16 = "Time to shut you up for good.";
SWWM_SUBS_LEGACY_GETHIT17 = "You're not leaving here in one piece.";
SWWM_SUBS_LEGACY_GETHIT18 = "You're obviously upset...";
SWWM_SUBS_LEGACY_GETHIT19 = "Ugh. Just... go away.";
// getting hurt by friendlies
SWWM_SUBS_LEGACY_NFRIENDHIT = "7";
SWWM_SUBS_LEGACY_FRIENDHIT1 = "Are you ticked off at me?";
SWWM_SUBS_LEGACY_FRIENDHIT2 = "Are you serious?";
SWWM_SUBS_LEGACY_FRIENDHIT3 = "What? Why?";
SWWM_SUBS_LEGACY_FRIENDHIT4 = "That's awfully rude.";
SWWM_SUBS_LEGACY_FRIENDHIT5 = "Sorry, what?";
SWWM_SUBS_LEGACY_FRIENDHIT6 = "Not very friendly, are you?";
SWWM_SUBS_LEGACY_FRIENDHIT7 = "Whoa, whoa. Easy there.";
// hurting a friendly
SWWM_SUBS_LEGACY_NHITFRIEND = "3";
SWWM_SUBS_LEGACY_HITFRIEND1 = "I... sorry.";
SWWM_SUBS_LEGACY_HITFRIEND2 = "I'm sorry.";
SWWM_SUBS_LEGACY_HITFRIEND3 = "Sorry.";
// greeting another player
SWWM_SUBS_LEGACY_NGREET = "7";
SWWM_SUBS_LEGACY_GREET1 = "Hi.";
SWWM_SUBS_LEGACY_GREET2 = "Hey there.";
SWWM_SUBS_LEGACY_GREET3 = "Hey.";
SWWM_SUBS_LEGACY_GREET4 = "Hey.";
SWWM_SUBS_LEGACY_GREET5 = "Hey.";
SWWM_SUBS_LEGACY_GREET6 = "Well hello.";
SWWM_SUBS_LEGACY_GREET7 = "Hi there.";
// ragekit
SWWM_SUBS_LEGACY_NRAGEKIT = "6";
SWWM_SUBS_LEGACY_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!";
SWWM_SUBS_LEGACY_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!";
SWWM_SUBS_LEGACY_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!";
SWWM_SUBS_LEGACY_RAGEKIT4 = "AAAAAAAAAARGH!!!!";
SWWM_SUBS_LEGACY_RAGEKIT5 = "KILLLLL!!!!";
SWWM_SUBS_LEGACY_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!";
// --- comebacks for korax hub lines ---
// "Greetings mortal, are you ready to die?"
SWWM_SUBS_LEGACY_NKORAXGREET = "13";
SWWM_SUBS_LEGACY_KORAXGREET1 = "Oh boy. That's it. I'm outta here";
SWWM_SUBS_LEGACY_KORAXGREET2 = "Great... That's just great.";
SWWM_SUBS_LEGACY_KORAXGREET3 = "I don't want whatever you're selling.";
SWWM_SUBS_LEGACY_KORAXGREET4 = "You're... not really my type.";
SWWM_SUBS_LEGACY_KORAXGREET5 = "The first word that comes to my mind is 'ugly'.";
SWWM_SUBS_LEGACY_KORAXGREET6 = "You look like something that was left in the fridge for too long.";
SWWM_SUBS_LEGACY_KORAXGREET7 = "I can see coming here was a mistake.";
SWWM_SUBS_LEGACY_KORAXGREET8 = "I'm not comfortable being watched so closely.";
SWWM_SUBS_LEGACY_KORAXGREET9 = "Nice attitude...";
SWWM_SUBS_LEGACY_KORAXGREET10 = "I could ask you the same question.";
SWWM_SUBS_LEGACY_KORAXGREET11 = "I was about to ask you the same thing.";
SWWM_SUBS_LEGACY_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding.";
SWWM_SUBS_LEGACY_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'.";
// "My servants can smell your blood, human"
SWWM_SUBS_LEGACY_NKORAXBLOOD = "13";
SWWM_SUBS_LEGACY_KORAXBLOOD1 = "Creep.";
SWWM_SUBS_LEGACY_KORAXBLOOD2 = "That's good to know.";
SWWM_SUBS_LEGACY_KORAXBLOOD3 = "Whatever you say.";
SWWM_SUBS_LEGACY_KORAXBLOOD4 = "I don't think so.";
SWWM_SUBS_LEGACY_KORAXBLOOD5 = "Um... yeah... I don't think so...";
SWWM_SUBS_LEGACY_KORAXBLOOD6 = "If you say so.";
SWWM_SUBS_LEGACY_KORAXBLOOD7 = "I don't care.";
SWWM_SUBS_LEGACY_KORAXBLOOD8 = "Whatever. Not like I care anyway.";
SWWM_SUBS_LEGACY_KORAXBLOOD9 = "I don't really give a shit.";
SWWM_SUBS_LEGACY_KORAXBLOOD10 = "Like I give a shit...";
SWWM_SUBS_LEGACY_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit.";
SWWM_SUBS_LEGACY_KORAXBLOOD12 = "I'm not so sure about that.";
SWWM_SUBS_LEGACY_KORAXBLOOD13 = "Just shut up.";
// "You have played this game too long, mortal, I think I shall remove you from the board"
SWWM_SUBS_LEGACY_NKORAXGAME = "14";
SWWM_SUBS_LEGACY_KORAXGAME1 = "I really don't care.";
SWWM_SUBS_LEGACY_KORAXGAME2 = "Go fuck yourself.";
SWWM_SUBS_LEGACY_KORAXGAME3 = "Oh, go cough up a hairball.";
SWWM_SUBS_LEGACY_KORAXGAME4 = "Not gonna happen.";
SWWM_SUBS_LEGACY_KORAXGAME5 = "Your threats don't scare me.";
SWWM_SUBS_LEGACY_KORAXGAME6 = "Not a chance.";
SWWM_SUBS_LEGACY_KORAXGAME7 = "I don't take kindly to threats.";
SWWM_SUBS_LEGACY_KORAXGAME8 = "Anything else I should know?";
SWWM_SUBS_LEGACY_KORAXGAME9 = "Shut up...";
SWWM_SUBS_LEGACY_KORAXGAME10 = "No one talks to me like that. Screw you.";
SWWM_SUBS_LEGACY_KORAXGAME11 = "You won't talk when you're dead.";
SWWM_SUBS_LEGACY_KORAXGAME12 = "I'd like to see you try.";
SWWM_SUBS_LEGACY_KORAXGAME13 = "Oh, please try.";
SWWM_SUBS_LEGACY_KORAXGAME14 = "I don't know what you're talking about, and I don't care.";
// "Worship me and I may be yet merciful, then again, maybe not"
SWWM_SUBS_LEGACY_NKORAXWORSHIP = "11";
SWWM_SUBS_LEGACY_KORAXWORSHIP1 = "What?";
SWWM_SUBS_LEGACY_KORAXWORSHIP2 = "What a scumbag...";
SWWM_SUBS_LEGACY_KORAXWORSHIP3 = "Pompous ass...";
SWWM_SUBS_LEGACY_KORAXWORSHIP4 = "Someone's a little full of himself.";
SWWM_SUBS_LEGACY_KORAXWORSHIP5 = "So full of yourself...";
SWWM_SUBS_LEGACY_KORAXWORSHIP6 = "I've heard enough of your bullshit.";
SWWM_SUBS_LEGACY_KORAXWORSHIP7 = "Blah, blah, blah...";
SWWM_SUBS_LEGACY_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears.";
SWWM_SUBS_LEGACY_KORAXWORSHIP9 = "You must think I'm an idiot.";
SWWM_SUBS_LEGACY_KORAXWORSHIP10 = "Do I look like an idiot?";
SWWM_SUBS_LEGACY_KORAXWORSHIP11 = "You have an awfully high opinion of yourself.";
// "Are you strong enough to face your own masters?"
SWWM_SUBS_LEGACY_NKORAXMASTERS = "9";
SWWM_SUBS_LEGACY_KORAXMASTERS1 = "Can we move this along? I've got places to be.";
SWWM_SUBS_LEGACY_KORAXMASTERS2 = "I don't appreciate people telling me what to do.";
SWWM_SUBS_LEGACY_KORAXMASTERS3 = "Uh... yes, that's right.";
SWWM_SUBS_LEGACY_KORAXMASTERS4 = "Suppose I've got nothing better to do.";
SWWM_SUBS_LEGACY_KORAXMASTERS5 = "I'm asking myself the same thing.";
SWWM_SUBS_LEGACY_KORAXMASTERS6 = "None of your damn business.";
SWWM_SUBS_LEGACY_KORAXMASTERS7 = "Yes, I am.";
SWWM_SUBS_LEGACY_KORAXMASTERS8 = "That's none of your business.";
SWWM_SUBS_LEGACY_KORAXMASTERS9 = "Just shut up already...";
// Randomization ranges for other voices
SWWM_LEGACY_NGRUNT = "6";
SWWM_LEGACY_NUSEGRUNT = "1"; // technically zero
SWWM_LEGACY_NLOPAIN = "5";
SWWM_LEGACY_NPAIN = "5";
SWWM_LEGACY_NHIPAIN = "5";
SWWM_LEGACY_NDEATH = "5";
SWWM_LEGACY_NJUMP = "1"; // technically zero
SWWM_LEGACY_NKISS = "1";

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@ -30,7 +30,7 @@ SWWM_SKLUNATICCONFIRM = "\cr¿Seguro que quieres eso?\nLo vas a pasar MUY mal.\c
// mod menu
SWWM_MTITLE = "Opciones de DEMOLITIONIST";
SWWM_PTITLE = "Opciones de Jugador";
SWWM_VOICETYPE = "Pack de Voz de Demolicionista";
SWWM_VOICETYPE = "Pack de Voz";
SWWM_MUTELEVEL = "Nivel de Muteo de Voz";
SWWM_MUTENONE = "Ninguno";
SWWM_MUTECOMBAT = "Comentarios de Combate";
@ -198,7 +198,7 @@ SWWM_DBGWARN = "ADVERTENCIA: Estas opciones y comandos son solo para usuarios ex
SWWM_DBG_DEBUGBLAST = "Visualizar Radios de Explosión";
SWWM_DBG_DEBUGVIEW = "Visualizar Información de Actor";
SWWM_DBG_FIXITEMCAPS = "Recalcular Capacidades de Ítem";
TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador.";
TOOLTIP_SWWM_VOICETYPE = "Selecciona la voz para el jugador (Si hay packs de voces adicionales instalados).";
TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de efectos te causan malestar.";
TOOLTIP_SWWM_HUDMARGIN = "Margen alrededor de los elementos del HUD, en píxeles (escalados).";

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@ -431,236 +431,3 @@ SWWM_SUBS_DEFAULT_MIRROR9 = "En serio debería intentar no romper esto.";
SWWM_SUBS_DEFAULT_MIRROR10 = "La verdad es que me gusta mirarme... Tampoco es que sea algo malo o tal.";
// Kiss hit
SWWM_SUBS_DEFAULT_SMOOCH1 = "Besitos~";
//// LEGACY VOICE - Fallout 4 JP Sole Survivor
// voice name
SWWM_VOICENAME_LEGACY = "Clásico";
// new weapon received
SWWM_SUBS_LEGACY_GETWEAPON1 = "No está mal... No está mal para nada...";
SWWM_SUBS_LEGACY_GETWEAPON2 = "Buena pesca...";
SWWM_SUBS_LEGACY_GETWEAPON3 = "Ahora es mío...";
SWWM_SUBS_LEGACY_GETWEAPON4 = "Bien...";
SWWM_SUBS_LEGACY_GETWEAPON5 = "Bingo...";
SWWM_SUBS_LEGACY_GETWEAPON6 = "Toma ya...";
SWWM_SUBS_LEGACY_GETWEAPON7 = "Excelente...";
SWWM_SUBS_LEGACY_GETWEAPON8 = "Sí...";
SWWM_SUBS_LEGACY_GETWEAPON9 = "Eso es...";
SWWM_SUBS_LEGACY_GETWEAPON10 = "Perfecto...";
SWWM_SUBS_LEGACY_GETWEAPON11 = "Me gusta...";
SWWM_SUBS_LEGACY_GETWEAPON12 = "Tiene buena pinta...";
SWWM_SUBS_LEGACY_GETWEAPON13 = "Probablemente cueste una fortuna...";
// locked door
SWWM_SUBS_LEGACY_LOCKED1 = "No tengo la llave.";
SWWM_SUBS_LEGACY_LOCKED2 = "Solo abre con una llave.";
SWWM_SUBS_LEGACY_LOCKED3 = "Necesitaría la llave.";
SWWM_SUBS_LEGACY_LOCKED4 = "Cerrado a cal y canto.";
// jammed door (strife)
SWWM_SUBS_LEGACY_JAMMED1 = "Está atrancada.";
SWWM_SUBS_LEGACY_JAMMED2 = "Nada.";
SWWM_SUBS_LEGACY_JAMMED3 = "Atrancada.";
SWWM_SUBS_LEGACY_JAMMED4 = "Es inútil.";
// puzzle item failure
SWWM_SUBS_LEGACY_PUZZFAIL1 = "Maldición.";
SWWM_SUBS_LEGACY_PUZZFAIL2 = "Maldita sea.";
SWWM_SUBS_LEGACY_PUZZFAIL3 = "No bueno.";
SWWM_SUBS_LEGACY_PUZZFAIL4 = "Pues no.";
// puzzle item success
SWWM_SUBS_LEGACY_PUZZSUCC1 = "Bien.";
SWWM_SUBS_LEGACY_PUZZSUCC2 = "Eso es.";
SWWM_SUBS_LEGACY_PUZZSUCC3 = "Lo tengo.";
SWWM_SUBS_LEGACY_PUZZSUCC4 = "Sí.";
SWWM_SUBS_LEGACY_PUZZSUCC5 = "Mola.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_LEGACY_FIGHTSTART1 = "Ya estamos otra vez.";
SWWM_SUBS_LEGACY_FIGHTSTART2 = "Que empiece el espectáculo.";
SWWM_SUBS_LEGACY_FIGHTSTART3 = "Hora de morir.";
SWWM_SUBS_LEGACY_FIGHTSTART4 = "Ven a por mí.";
SWWM_SUBS_LEGACY_FIGHTSTART5 = "Vais a morir todos.";
SWWM_SUBS_LEGACY_FIGHTSTART6 = "Ya tenía ganas de pelea.";
SWWM_SUBS_LEGACY_FIGHTSTART7 = "Vamos con esto.";
SWWM_SUBS_LEGACY_FIGHTSTART8 = "¡Hora de liarla! ¡A matarlos a todos!";
SWWM_SUBS_LEGACY_FIGHTSTART9 = "En serio que no querrías empezar una pelea conmigo.";
SWWM_SUBS_LEGACY_FIGHTSTART10 = "Vamos al asunto.";
SWWM_SUBS_LEGACY_FIGHTSTART11 = "¡Matar!";
SWWM_SUBS_LEGACY_FIGHTSTART12 = "Esto no será difícil.";
SWWM_SUBS_LEGACY_FIGHTSTART13 = "Vamos allá.";
SWWM_SUBS_LEGACY_FIGHTSTART14 = "Hagamos esto.";
SWWM_SUBS_LEGACY_FIGHTSTART15 = "Acabemos con esto.";
SWWM_SUBS_LEGACY_FIGHTSTART16 = "Bueno, esto será un desafío interesante.";
SWWM_SUBS_LEGACY_FIGHTSTART17 = "OK. Empecemos con esto.";
SWWM_SUBS_LEGACY_FIGHTSTART18 = "Oh, esto es justo lo que necesitaba ahora...";
SWWM_SUBS_LEGACY_FIGHTSTART19 = "Hora de montar un espectáculo.";
SWWM_SUBS_LEGACY_FIGHTSTART20 = "Te voy a eliminar.";
SWWM_SUBS_LEGACY_FIGHTSTART21 = "Oh, bien. Y yo que me temía no tener nada que hacer..";
// played at map start
SWWM_SUBS_LEGACY_MAPSTART1 = "Ugh... este sitio apesta.";
SWWM_SUBS_LEGACY_MAPSTART2 = "OK, manos a la obra.";
SWWM_SUBS_LEGACY_MAPSTART3 = "Arreando que es gerundio.";
SWWM_SUBS_LEGACY_MAPSTART4 = "Este sitio tiene muy mala pinta.";
SWWM_SUBS_LEGACY_MAPSTART5 = "Nací preparada.";
SWWM_SUBS_LEGACY_MAPSTART6 = "La vida es dura, hago lo que tengo que hacer.";
SWWM_SUBS_LEGACY_MAPSTART7 = "Ningún robot es mejor que yo.";
SWWM_SUBS_LEGACY_MAPSTART8 = "Los he visto mejores.";
SWWM_SUBS_LEGACY_MAPSTART9 = "OK. Vamos para allá.";
SWWM_SUBS_LEGACY_MAPSTART10 = "No quiero problemas. Solo estoy de camino.";
SWWM_SUBS_LEGACY_MAPSTART11 = "Siento haceros esperar.";
SWWM_SUBS_LEGACY_MAPSTART12 = "Haré lo mejor que pueda.";
SWWM_SUBS_LEGACY_MAPSTART13 = "Que quede claro: Todo lo bueno que encuentre es mío.";
SWWM_SUBS_LEGACY_MAPSTART14 = "Seguro que la comida aquí es terrible.";
// every time a secret is found
SWWM_SUBS_LEGACY_FINDSECRET1 = "Sí, sí, soy la mejor.";
SWWM_SUBS_LEGACY_FINDSECRET2 = "Es verdad. Molo bastante.";
SWWM_SUBS_LEGACY_FINDSECRET3 = "¿Que puedo decir? Se me da bien lo que hago.";
SWWM_SUBS_LEGACY_FINDSECRET4 = "No ha sido para tanto.";
SWWM_SUBS_LEGACY_FINDSECRET5 = "Ningún problema en absoluto.";
SWWM_SUBS_LEGACY_FINDSECRET6 = "Fue fácil.";
SWWM_SUBS_LEGACY_FINDSECRET7 = "Gracias a mí, sí.";
SWWM_SUBS_LEGACY_FINDSECRET8 = "Fue visto y no visto.";
SWWM_SUBS_LEGACY_FINDSECRET9 = "Fue pan comido.";
SWWM_SUBS_LEGACY_FINDSECRET10 = "Todavía tengo mi don.";
SWWM_SUBS_LEGACY_FINDSECRET11 = "He hecho un buen trabajo, ¿verdad?";
SWWM_SUBS_LEGACY_FINDSECRET12 = "Wow, ¡mira que suerte!";
SWWM_SUBS_LEGACY_FINDSECRET13 = "Sí, bueno, soy bastante guay.";
// frag taunts
SWWM_SUBS_LEGACY_SCOREKILL1 = "A tomar viento.";
SWWM_SUBS_LEGACY_SCOREKILL2 = "Uno menos.";
SWWM_SUBS_LEGACY_SCOREKILL3 = "Adiós.";
SWWM_SUBS_LEGACY_SCOREKILL4 = "¡Heh! No puedes pararme.";
SWWM_SUBS_LEGACY_SCOREKILL5 = "Perdedor.";
SWWM_SUBS_LEGACY_SCOREKILL6 = "Se acabó lo nuestro.";
SWWM_SUBS_LEGACY_SCOREKILL7 = "Chao.";
SWWM_SUBS_LEGACY_SCOREKILL8 = "Bien muerto.";
SWWM_SUBS_LEGACY_SCOREKILL9 = "Otro trabajo hecho.";
SWWM_SUBS_LEGACY_SCOREKILL10 = "El placer ha sido mío.";
SWWM_SUBS_LEGACY_SCOREKILL11 = "¿Que tal algo más desafiante la próxima vez?";
SWWM_SUBS_LEGACY_SCOREKILL12 = "Me alegro de que se haya terminado.";
SWWM_SUBS_LEGACY_SCOREKILL13 = "Bueno, se acabó. Ya está.";
SWWM_SUBS_LEGACY_SCOREKILL14 = "Hecho.";
SWWM_SUBS_LEGACY_SCOREKILL15 = "Piérdete.";
SWWM_SUBS_LEGACY_SCOREKILL16 = "¿Eso es todo?";
SWWM_SUBS_LEGACY_SCOREKILL17 = "¿Eso es lo mejor que puedes hacer?";
SWWM_SUBS_LEGACY_SCOREKILL18 = "Molestas.";
SWWM_SUBS_LEGACY_SCOREKILL19 = "Vas a tener que esforzarte más.";
SWWM_SUBS_LEGACY_SCOREKILL20 = "¿Que? ¿Ya está?";
SWWM_SUBS_LEGACY_SCOREKILL21 = "Fuera de aquí.";
SWWM_SUBS_LEGACY_SCOREKILL22 = "Un placer.";
SWWM_SUBS_LEGACY_SCOREKILL23 = "Fuera de mi camino.";
SWWM_SUBS_LEGACY_SCOREKILL24 = "Quita de en medio.";
SWWM_SUBS_LEGACY_SCOREKILL25 = "¿Quieres más?";
SWWM_SUBS_LEGACY_SCOREKILL26 = "Hecho y hecho.";
// oopsies
SWWM_SUBS_LEGACY_FRIENDKILL1 = "Oh dios mío.";
SWWM_SUBS_LEGACY_FRIENDKILL2 = "Dios mío. Lo siento mucho.";
SWWM_SUBS_LEGACY_FRIENDKILL3 = "Oh dios...";
SWWM_SUBS_LEGACY_FRIENDKILL4 = "Oh dios mío. ¿Estás bien?";
// getting hurt by monsters
SWWM_SUBS_LEGACY_GETHIT1 = "Pues vale...";
SWWM_SUBS_LEGACY_GETHIT2 = "*suspiro*";
SWWM_SUBS_LEGACY_GETHIT4 = "Perra.";
SWWM_SUBS_LEGACY_GETHIT5 = "Capullo...";
SWWM_SUBS_LEGACY_GETHIT6 = "Molestas.";
SWWM_SUBS_LEGACY_GETHIT7 = "Que te den.";
SWWM_SUBS_LEGACY_GETHIT8 = "Tienes toda mi atención.";
SWWM_SUBS_LEGACY_GETHIT9 = "Voy a acabar con esto ahora mismo.";
SWWM_SUBS_LEGACY_GETHIT10 = "Mira que eres cansino.";
SWWM_SUBS_LEGACY_GETHIT11 = "Eso no ha valido.";
SWWM_SUBS_LEGACY_GETHIT12 = "¿En serio?";
SWWM_SUBS_LEGACY_GETHIT13 = "Vas a tener que esforzarte más.";
SWWM_SUBS_LEGACY_GETHIT14 = "Fuera de aquí.";
SWWM_SUBS_LEGACY_GETHIT15 = "Y ahora es tu turno.";
SWWM_SUBS_LEGACY_GETHIT16 = "Hora de hacerte callar de una vez por todas.";
SWWM_SUBS_LEGACY_GETHIT17 = "No vas a salir de aquí de una pieza.";
SWWM_SUBS_LEGACY_GETHIT18 = "Parece que estás enfadado...";
SWWM_SUBS_LEGACY_GETHIT19 = "Ugh. Déjame en paz.";
// getting hurt by friendlies
SWWM_SUBS_LEGACY_FRIENDHIT1 = "¿Te has enfadado conmigo?";
SWWM_SUBS_LEGACY_FRIENDHIT2 = "¿En serio?";
SWWM_SUBS_LEGACY_FRIENDHIT3 = "¿Que? ¿Por que?";
SWWM_SUBS_LEGACY_FRIENDHIT4 = "Eso no ha sido muy educado.";
SWWM_SUBS_LEGACY_FRIENDHIT5 = "Perdona, ¿que?";
SWWM_SUBS_LEGACY_FRIENDHIT6 = "No eres muy amigable, ¿verdad?";
SWWM_SUBS_LEGACY_FRIENDHIT7 = "Eh, eh. Tranquilidad.";
// hurting a friendly
SWWM_SUBS_LEGACY_HITFRIEND1 = "Lo... siento.";
SWWM_SUBS_LEGACY_HITFRIEND2 = "Lo siento.";
SWWM_SUBS_LEGACY_HITFRIEND3 = "Perdón.";
// greeting another player
SWWM_SUBS_LEGACY_GREET1 = "Hola.";
SWWM_SUBS_LEGACY_GREET2 = "Hola que tal.";
SWWM_SUBS_LEGACY_GREET3 = "Ey.";
SWWM_SUBS_LEGACY_GREET4 = "Ey.";
SWWM_SUBS_LEGACY_GREET5 = "Ey.";
SWWM_SUBS_LEGACY_GREET6 = "Ey hola.";
SWWM_SUBS_LEGACY_GREET7 = "Buenas.";
// ragekit
SWWM_SUBS_LEGACY_RAGEKIT1 = "¡¡¡¡¡AAAAAAAAAAAAAAAAAAAAAA!!!!!";
SWWM_SUBS_LEGACY_RAGEKIT2 = "¡¡¡JODEEEEEEEEERRRRRRRRRRR!!!";
SWWM_SUBS_LEGACY_RAGEKIT3 = "¡¡JODERJODERJODERR!!";
SWWM_SUBS_LEGACY_RAGEKIT4 = "¡¡¡¡AAAAAAAAAARGH!!!!";
SWWM_SUBS_LEGACY_RAGEKIT5 = "¡¡¡¡MATARRRRRRR!!!!";
SWWM_SUBS_LEGACY_RAGEKIT6 = "¡¡¡RAAAARGH!!! ¡¡¡VENGAAAA!!!";
// --- comebacks for korax hub lines ---
// "Greetings mortal, are you ready to die?"
SWWM_SUBS_LEGACY_KORAXGREET1 = "Oh vaya. Ya está. Yo me largo.";
SWWM_SUBS_LEGACY_KORAXGREET2 = "Bien... todo muy bien.";
SWWM_SUBS_LEGACY_KORAXGREET3 = "No quiero lo que sea que me estés vendiendo.";
SWWM_SUBS_LEGACY_KORAXGREET4 = "La verdad... no eres mi tipo.";
SWWM_SUBS_LEGACY_KORAXGREET5 = "La primera palabra que tengo en mente es 'feo'.";
SWWM_SUBS_LEGACY_KORAXGREET6 = "Pareces como algo que quedó en la nevera demasiado tiempo.";
SWWM_SUBS_LEGACY_KORAXGREET7 = "Veo que venir aquí fue un error.";
SWWM_SUBS_LEGACY_KORAXGREET8 = "Me incomoda que me miren tan de cerca.";
SWWM_SUBS_LEGACY_KORAXGREET9 = "Buena actitud...";
SWWM_SUBS_LEGACY_KORAXGREET10 = "Te podría preguntar lo mismo.";
SWWM_SUBS_LEGACY_KORAXGREET11 = "Te iba a preguntar lo mismo.";
SWWM_SUBS_LEGACY_KORAXGREET12 = "Solo busco la mayonesa. A lo mejor me la puedes dar. Segundo estante, justo al lado del flan.";
SWWM_SUBS_LEGACY_KORAXGREET13 = "Vengo a recoger un pedido. Dos de peperoni grandes y un calzone. A nombre de 'Jódete'.";
// "My servants can smell your blood, human"
SWWM_SUBS_LEGACY_KORAXBLOOD1 = "Pervertido.";
SWWM_SUBS_LEGACY_KORAXBLOOD2 = "Interesante saberlo.";
SWWM_SUBS_LEGACY_KORAXBLOOD3 = "Lo que tú digas.";
SWWM_SUBS_LEGACY_KORAXBLOOD4 = "Pues no creo yo.";
SWWM_SUBS_LEGACY_KORAXBLOOD5 = "Um... sí... no lo creo...";
SWWM_SUBS_LEGACY_KORAXBLOOD6 = "Si tú lo dices.";
SWWM_SUBS_LEGACY_KORAXBLOOD7 = "Me da igual.";
SWWM_SUBS_LEGACY_KORAXBLOOD8 = "Lo que sea. Tampoco es que me importe.";
SWWM_SUBS_LEGACY_KORAXBLOOD9 = "Me importa un cagao.";
SWWM_SUBS_LEGACY_KORAXBLOOD10 = "Como si me importara una mierda...";
SWWM_SUBS_LEGACY_KORAXBLOOD11 = "Creo que me confundes con alguien a quien le importara una mierda.";
SWWM_SUBS_LEGACY_KORAXBLOOD12 = "No estoy tan segura de eso.";
SWWM_SUBS_LEGACY_KORAXBLOOD13 = "Cállate ya.";
// "You have played this game too long, mortal, I think I shall remove you from the board"
SWWM_SUBS_LEGACY_KORAXGAME1 = "Me da lo mismo.";
SWWM_SUBS_LEGACY_KORAXGAME2 = "Vete a tomar por culo.";
SWWM_SUBS_LEGACY_KORAXGAME3 = "Oh, vete a tomar por saco.";
SWWM_SUBS_LEGACY_KORAXGAME4 = "No va a pasar.";
SWWM_SUBS_LEGACY_KORAXGAME5 = "Tus amenazas no me asustan.";
SWWM_SUBS_LEGACY_KORAXGAME6 = "Y una porra.";
SWWM_SUBS_LEGACY_KORAXGAME7 = "No me gusta que me amenacen.";
SWWM_SUBS_LEGACY_KORAXGAME8 = "¿Algo más que tenga que saber?";
SWWM_SUBS_LEGACY_KORAXGAME9 = "Cállate...";
SWWM_SUBS_LEGACY_KORAXGAME10 = "Nadie me habla así. Que te zurzan.";
SWWM_SUBS_LEGACY_KORAXGAME11 = "No hablarás cuando estés muerto.";
SWWM_SUBS_LEGACY_KORAXGAME12 = "Me gustaría verte intentarlo.";
SWWM_SUBS_LEGACY_KORAXGAME13 = "Oh, inténtalo.";
SWWM_SUBS_LEGACY_KORAXGAME14 = "No sé de que me hablas, y no me importa.";
// "Worship me and I may be yet merciful, then again, maybe not"
SWWM_SUBS_LEGACY_KORAXWORSHIP1 = "¿Que?";
SWWM_SUBS_LEGACY_KORAXWORSHIP2 = "Menudo idiota...";
SWWM_SUBS_LEGACY_KORAXWORSHIP3 = "Capullo presumido...";
SWWM_SUBS_LEGACY_KORAXWORSHIP4 = "Parece que a alguien se le ha inflado el ego.";
SWWM_SUBS_LEGACY_KORAXWORSHIP5 = "Tan ensimismado...";
SWWM_SUBS_LEGACY_KORAXWORSHIP6 = "Ya he oído bastantes chorradas tuyas.";
SWWM_SUBS_LEGACY_KORAXWORSHIP7 = "Bla, bla, bla...";
SWWM_SUBS_LEGACY_KORAXWORSHIP8 = "¿Que? No te oigo con este zumbido en mis oidos.";
SWWM_SUBS_LEGACY_KORAXWORSHIP9 = "Debes de pensar que soy idiota.";
SWWM_SUBS_LEGACY_KORAXWORSHIP10 = "¿Te parezco idiota?";
SWWM_SUBS_LEGACY_KORAXWORSHIP11 = "Tienes una opinión bastante elevada de ti mismo.";
// "Are you strong enough to face your own masters?"
SWWM_SUBS_LEGACY_KORAXMASTERS1 = "¿Podemos ir aligerando? Tengo sitios a los que ir.";
SWWM_SUBS_LEGACY_KORAXMASTERS2 = "No me gusta que la gente me diga lo que tengo que hacer.";
SWWM_SUBS_LEGACY_KORAXMASTERS3 = "Uh... sí, eso es.";
SWWM_SUBS_LEGACY_KORAXMASTERS4 = "Supongo que no tengo nada mejor que hacer.";
SWWM_SUBS_LEGACY_KORAXMASTERS5 = "Me estoy preguntando lo mismo.";
SWWM_SUBS_LEGACY_KORAXMASTERS6 = "No es asunto tuyo.";
SWWM_SUBS_LEGACY_KORAXMASTERS7 = "Sí, lo soy.";
SWWM_SUBS_LEGACY_KORAXMASTERS8 = "Eso no es asunto tuyo.";
SWWM_SUBS_LEGACY_KORAXMASTERS9 = "Por favor cállate ya...";

View File

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r759 \cu(Mon 6 Mar 17:06:40 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r759 \cu(2023-03-06 17:06:40)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r760 \cu(Tue 7 Mar 08:15:41 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r760 \cu(2023-03-07 08:15:41)\c-";

View File

@ -1,246 +0,0 @@
$pitchshiftrange 0
voice/legacy/death1 = "sounds/voice/legacy/demodeath1.ogg"
voice/legacy/death2 = "sounds/voice/legacy/demodeath2.ogg"
voice/legacy/death3 = "sounds/voice/legacy/demodeath3.ogg"
voice/legacy/death4 = "sounds/voice/legacy/demodeath4.ogg"
voice/legacy/death5 = "sounds/voice/legacy/demodeath5.ogg"
voice/legacy/grunt1 = "sounds/voice/legacy/demogrunt1.ogg"
voice/legacy/grunt2 = "sounds/voice/legacy/demogrunt2.ogg"
voice/legacy/grunt3 = "sounds/voice/legacy/demogrunt3.ogg"
voice/legacy/grunt4 = "sounds/voice/legacy/demogrunt4.ogg"
voice/legacy/grunt5 = "sounds/voice/legacy/demogrunt5.ogg"
voice/legacy/grunt6 = "sounds/voice/legacy/demogrunt6.ogg"
voice/legacy/usegrunt1 = DSEMPTY // no sounds available
voice/legacy/hipain1 = "sounds/voice/legacy/demohipain1.ogg"
voice/legacy/hipain2 = "sounds/voice/legacy/demohipain2.ogg"
voice/legacy/hipain3 = "sounds/voice/legacy/demohipain3.ogg"
voice/legacy/hipain4 = "sounds/voice/legacy/demohipain4.ogg"
voice/legacy/hipain5 = "sounds/voice/legacy/demohipain5.ogg"
voice/legacy/lopain1 = "sounds/voice/legacy/demolopain1.ogg"
voice/legacy/lopain2 = "sounds/voice/legacy/demolopain2.ogg"
voice/legacy/lopain3 = "sounds/voice/legacy/demolopain3.ogg"
voice/legacy/lopain4 = "sounds/voice/legacy/demolopain4.ogg"
voice/legacy/lopain5 = "sounds/voice/legacy/demolopain5.ogg"
voice/legacy/pain1 = "sounds/voice/legacy/demopain1.ogg"
voice/legacy/pain2 = "sounds/voice/legacy/demopain2.ogg"
voice/legacy/pain3 = "sounds/voice/legacy/demopain3.ogg"
voice/legacy/pain4 = "sounds/voice/legacy/demopain4.ogg"
voice/legacy/pain5 = "sounds/voice/legacy/demopain5.ogg"
voice/legacy/pain6 = "sounds/voice/legacy/demopain6.ogg"
voice/legacy/jump1 = DSEMPTY // no sounds available
voice/legacy/kiss1 = "sounds/voice/legacy/demokiss.ogg"
$volume voice/legacy/kiss1 0.4 // kinda loud by default
voice/legacy/fightstart1 = "sounds/voice/legacy/va/demofightstart1.ogg"
voice/legacy/fightstart2 = "sounds/voice/legacy/va/demofightstart2.ogg"
voice/legacy/fightstart3 = "sounds/voice/legacy/va/demofightstart3.ogg"
voice/legacy/fightstart4 = "sounds/voice/legacy/va/demofightstart4.ogg"
voice/legacy/fightstart5 = "sounds/voice/legacy/va/demofightstart5.ogg"
voice/legacy/fightstart6 = "sounds/voice/legacy/va/demofightstart6.ogg"
voice/legacy/fightstart7 = "sounds/voice/legacy/va/demofightstart7.ogg"
voice/legacy/fightstart8 = "sounds/voice/legacy/va/demofightstart8.ogg"
voice/legacy/fightstart9 = "sounds/voice/legacy/va/demofightstart9.ogg"
voice/legacy/fightstart10 = "sounds/voice/legacy/va/demofightstart10.ogg"
voice/legacy/fightstart11 = "sounds/voice/legacy/va/demofightstart11.ogg"
voice/legacy/fightstart12 = "sounds/voice/legacy/va/demofightstart12.ogg"
voice/legacy/fightstart13 = "sounds/voice/legacy/va/demofightstart13.ogg"
voice/legacy/fightstart14 = "sounds/voice/legacy/va/demofightstart14.ogg"
voice/legacy/fightstart15 = "sounds/voice/legacy/va/demofightstart15.ogg"
voice/legacy/fightstart16 = "sounds/voice/legacy/va/demofightstart16.ogg"
voice/legacy/fightstart17 = "sounds/voice/legacy/va/demofightstart17.ogg"
voice/legacy/fightstart18 = "sounds/voice/legacy/va/demofightstart18.ogg"
voice/legacy/fightstart19 = "sounds/voice/legacy/va/demofightstart19.ogg"
voice/legacy/fightstart20 = "sounds/voice/legacy/va/demofightstart20.ogg"
voice/legacy/fightstart21 = "sounds/voice/legacy/va/demofightstart21.ogg"
voice/legacy/findsecret1 = "sounds/voice/legacy/va/demofindsecret1.ogg"
voice/legacy/findsecret2 = "sounds/voice/legacy/va/demofindsecret2.ogg"
voice/legacy/findsecret3 = "sounds/voice/legacy/va/demofindsecret3.ogg"
voice/legacy/findsecret4 = "sounds/voice/legacy/va/demofindsecret4.ogg"
voice/legacy/findsecret5 = "sounds/voice/legacy/va/demofindsecret5.ogg"
voice/legacy/findsecret6 = "sounds/voice/legacy/va/demofindsecret6.ogg"
voice/legacy/findsecret7 = "sounds/voice/legacy/va/demofindsecret7.ogg"
voice/legacy/findsecret8 = "sounds/voice/legacy/va/demofindsecret8.ogg"
voice/legacy/findsecret9 = "sounds/voice/legacy/va/demofindsecret9.ogg"
voice/legacy/findsecret10 = "sounds/voice/legacy/va/demofindsecret10.ogg"
voice/legacy/findsecret11 = "sounds/voice/legacy/va/demofindsecret11.ogg"
voice/legacy/findsecret12 = "sounds/voice/legacy/va/demofindsecret12.ogg"
voice/legacy/findsecret13 = "sounds/voice/legacy/va/demofindsecret13.ogg"
voice/legacy/getweapon1 = "sounds/voice/legacy/va/demogetweapon1.ogg"
voice/legacy/getweapon2 = "sounds/voice/legacy/va/demogetweapon2.ogg"
voice/legacy/getweapon3 = "sounds/voice/legacy/va/demogetweapon3.ogg"
voice/legacy/getweapon4 = "sounds/voice/legacy/va/demogetweapon4.ogg"
voice/legacy/getweapon5 = "sounds/voice/legacy/va/demogetweapon5.ogg"
voice/legacy/getweapon6 = "sounds/voice/legacy/va/demogetweapon6.ogg"
voice/legacy/getweapon7 = "sounds/voice/legacy/va/demogetweapon7.ogg"
voice/legacy/getweapon8 = "sounds/voice/legacy/va/demogetweapon8.ogg"
voice/legacy/getweapon9 = "sounds/voice/legacy/va/demogetweapon9.ogg"
voice/legacy/getweapon10 = "sounds/voice/legacy/va/demogetweapon10.ogg"
voice/legacy/getweapon11 = "sounds/voice/legacy/va/demogetweapon11.ogg"
voice/legacy/getweapon12 = "sounds/voice/legacy/va/demogetweapon12.ogg"
voice/legacy/getweapon13 = "sounds/voice/legacy/va/demogetweapon13.ogg"
voice/legacy/locked1 = "sounds/voice/legacy/va/demolocked1.ogg"
voice/legacy/locked2 = "sounds/voice/legacy/va/demolocked2.ogg"
voice/legacy/locked3 = "sounds/voice/legacy/va/demolocked3.ogg"
voice/legacy/locked4 = "sounds/voice/legacy/va/demolocked4.ogg"
voice/legacy/jammed1 = "sounds/voice/legacy/va/demojammed1.ogg"
voice/legacy/jammed2 = "sounds/voice/legacy/va/demojammed2.ogg"
voice/legacy/jammed3 = "sounds/voice/legacy/va/demojammed3.ogg"
voice/legacy/jammed4 = "sounds/voice/legacy/va/demojammed4.ogg"
voice/legacy/mapstart1 = "sounds/voice/legacy/va/demomapstart1.ogg"
voice/legacy/mapstart2 = "sounds/voice/legacy/va/demomapstart2.ogg"
voice/legacy/mapstart3 = "sounds/voice/legacy/va/demomapstart3.ogg"
voice/legacy/mapstart4 = "sounds/voice/legacy/va/demomapstart4.ogg"
voice/legacy/mapstart5 = "sounds/voice/legacy/va/demomapstart5.ogg"
voice/legacy/mapstart6 = "sounds/voice/legacy/va/demomapstart6.ogg"
voice/legacy/mapstart7 = "sounds/voice/legacy/va/demomapstart7.ogg"
voice/legacy/mapstart8 = "sounds/voice/legacy/va/demomapstart8.ogg"
voice/legacy/mapstart9 = "sounds/voice/legacy/va/demomapstart9.ogg"
voice/legacy/mapstart10 = "sounds/voice/legacy/va/demomapstart10.ogg"
voice/legacy/mapstart11 = "sounds/voice/legacy/va/demomapstart11.ogg"
voice/legacy/mapstart12 = "sounds/voice/legacy/va/demomapstart12.ogg"
voice/legacy/mapstart13 = "sounds/voice/legacy/va/demomapstart13.ogg"
voice/legacy/mapstart14 = "sounds/voice/legacy/va/demomapstart14.ogg"
voice/legacy/puzzfail1 = "sounds/voice/legacy/va/demopuzzfail1.ogg"
voice/legacy/puzzfail2 = "sounds/voice/legacy/va/demopuzzfail2.ogg"
voice/legacy/puzzfail3 = "sounds/voice/legacy/va/demopuzzfail3.ogg"
voice/legacy/puzzfail4 = "sounds/voice/legacy/va/demopuzzfail4.ogg"
voice/legacy/puzzfail5 = "sounds/voice/legacy/va/demopuzzfail5.ogg"
voice/legacy/puzzfail6 = "sounds/voice/legacy/va/demopuzzfail6.ogg"
voice/legacy/puzzsucc1 = "sounds/voice/legacy/va/demopuzzsucc1.ogg"
voice/legacy/puzzsucc2 = "sounds/voice/legacy/va/demopuzzsucc2.ogg"
voice/legacy/puzzsucc3 = "sounds/voice/legacy/va/demopuzzsucc3.ogg"
voice/legacy/puzzsucc4 = "sounds/voice/legacy/va/demopuzzsucc4.ogg"
voice/legacy/puzzsucc5 = "sounds/voice/legacy/va/demopuzzsucc5.ogg"
voice/legacy/scorekill1 = "sounds/voice/legacy/va/demoscorekill1.ogg"
voice/legacy/scorekill2 = "sounds/voice/legacy/va/demoscorekill2.ogg"
voice/legacy/scorekill3 = "sounds/voice/legacy/va/demoscorekill3.ogg"
voice/legacy/scorekill4 = "sounds/voice/legacy/va/demoscorekill4.ogg"
voice/legacy/scorekill5 = "sounds/voice/legacy/va/demoscorekill5.ogg"
voice/legacy/scorekill6 = "sounds/voice/legacy/va/demoscorekill6.ogg"
voice/legacy/scorekill7 = "sounds/voice/legacy/va/demoscorekill7.ogg"
voice/legacy/scorekill8 = "sounds/voice/legacy/va/demoscorekill8.ogg"
voice/legacy/scorekill9 = "sounds/voice/legacy/va/demoscorekill9.ogg"
voice/legacy/scorekill10 = "sounds/voice/legacy/va/demoscorekill10.ogg"
voice/legacy/scorekill11 = "sounds/voice/legacy/va/demoscorekill11.ogg"
voice/legacy/scorekill12 = "sounds/voice/legacy/va/demoscorekill12.ogg"
voice/legacy/scorekill13 = "sounds/voice/legacy/va/demoscorekill13.ogg"
voice/legacy/scorekill14 = "sounds/voice/legacy/va/demoscorekill14.ogg"
voice/legacy/scorekill15 = "sounds/voice/legacy/va/demoscorekill15.ogg"
voice/legacy/scorekill16 = "sounds/voice/legacy/va/demoscorekill16.ogg"
voice/legacy/scorekill17 = "sounds/voice/legacy/va/demoscorekill17.ogg"
voice/legacy/scorekill18 = "sounds/voice/legacy/va/demoscorekill18.ogg"
voice/legacy/scorekill19 = "sounds/voice/legacy/va/demoscorekill19.ogg"
voice/legacy/scorekill20 = "sounds/voice/legacy/va/demoscorekill20.ogg"
voice/legacy/scorekill21 = "sounds/voice/legacy/va/demoscorekill21.ogg"
voice/legacy/scorekill22 = "sounds/voice/legacy/va/demoscorekill22.ogg"
voice/legacy/scorekill23 = "sounds/voice/legacy/va/demoscorekill23.ogg"
voice/legacy/scorekill24 = "sounds/voice/legacy/va/demoscorekill24.ogg"
voice/legacy/scorekill25 = "sounds/voice/legacy/va/demoscorekill25.ogg"
voice/legacy/scorekill26 = "sounds/voice/legacy/va/demoscorekill26.ogg"
voice/legacy/friendkill1 = "sounds/voice/legacy/va/demofriendkill1.ogg"
voice/legacy/friendkill2 = "sounds/voice/legacy/va/demofriendkill2.ogg"
voice/legacy/friendkill3 = "sounds/voice/legacy/va/demofriendkill3.ogg"
voice/legacy/friendkill4 = "sounds/voice/legacy/va/demofriendkill4.ogg"
voice/legacy/gethit1 = "sounds/voice/legacy/va/demogethit1.ogg"
voice/legacy/gethit2 = "sounds/voice/legacy/va/demogethit2.ogg"
voice/legacy/gethit3 = "sounds/voice/legacy/va/demogethit3.ogg"
voice/legacy/gethit4 = "sounds/voice/legacy/va/demogethit4.ogg"
voice/legacy/gethit5 = "sounds/voice/legacy/va/demogethit5.ogg"
voice/legacy/gethit6 = "sounds/voice/legacy/va/demogethit6.ogg"
voice/legacy/gethit7 = "sounds/voice/legacy/va/demogethit7.ogg"
voice/legacy/gethit8 = "sounds/voice/legacy/va/demogethit8.ogg"
voice/legacy/gethit9 = "sounds/voice/legacy/va/demogethit9.ogg"
voice/legacy/gethit10 = "sounds/voice/legacy/va/demogethit10.ogg"
voice/legacy/gethit11 = "sounds/voice/legacy/va/demogethit11.ogg"
voice/legacy/gethit12 = "sounds/voice/legacy/va/demogethit12.ogg"
voice/legacy/gethit13 = "sounds/voice/legacy/va/demogethit13.ogg"
voice/legacy/gethit14 = "sounds/voice/legacy/va/demogethit14.ogg"
voice/legacy/gethit15 = "sounds/voice/legacy/va/demogethit15.ogg"
voice/legacy/gethit16 = "sounds/voice/legacy/va/demogethit16.ogg"
voice/legacy/gethit17 = "sounds/voice/legacy/va/demogethit17.ogg"
voice/legacy/gethit18 = "sounds/voice/legacy/va/demogethit18.ogg"
voice/legacy/gethit19 = "sounds/voice/legacy/va/demogethit19.ogg"
voice/legacy/friendhit1 = "sounds/voice/legacy/va/demofriendhit1.ogg"
voice/legacy/friendhit2 = "sounds/voice/legacy/va/demofriendhit2.ogg"
voice/legacy/friendhit3 = "sounds/voice/legacy/va/demofriendhit3.ogg"
voice/legacy/friendhit4 = "sounds/voice/legacy/va/demofriendhit4.ogg"
voice/legacy/friendhit5 = "sounds/voice/legacy/va/demofriendhit5.ogg"
voice/legacy/friendhit6 = "sounds/voice/legacy/va/demofriendhit6.ogg"
voice/legacy/friendhit7 = "sounds/voice/legacy/va/demofriendhit7.ogg"
voice/legacy/greet1 = "sounds/voice/legacy/va/demogreet1.ogg"
voice/legacy/greet2 = "sounds/voice/legacy/va/demogreet2.ogg"
voice/legacy/greet3 = "sounds/voice/legacy/va/demogreet3.ogg"
voice/legacy/greet4 = "sounds/voice/legacy/va/demogreet4.ogg"
voice/legacy/greet5 = "sounds/voice/legacy/va/demogreet5.ogg"
voice/legacy/greet6 = "sounds/voice/legacy/va/demogreet6.ogg"
voice/legacy/greet7 = "sounds/voice/legacy/va/demogreet7.ogg"
voice/legacy/hitfriend1 = "sounds/voice/legacy/va/demohitfriend1.ogg"
voice/legacy/hitfriend2 = "sounds/voice/legacy/va/demohitfriend2.ogg"
voice/legacy/hitfriend3 = "sounds/voice/legacy/va/demohitfriend3.ogg"
voice/legacy/ragekit1 = "sounds/voice/legacy/va/demoragekit1.ogg"
voice/legacy/ragekit2 = "sounds/voice/legacy/va/demoragekit2.ogg"
voice/legacy/ragekit3 = "sounds/voice/legacy/va/demoragekit3.ogg"
voice/legacy/ragekit4 = "sounds/voice/legacy/va/demoragekit4.ogg"
voice/legacy/ragekit5 = "sounds/voice/legacy/va/demoragekit5.ogg"
voice/legacy/ragekit6 = "sounds/voice/legacy/va/demoragekit6.ogg"
voice/legacy/koraxgreet1 = "sounds/voice/legacy/va/demokoraxgreet1.ogg"
voice/legacy/koraxgreet2 = "sounds/voice/legacy/va/demokoraxgreet2.ogg"
voice/legacy/koraxgreet3 = "sounds/voice/legacy/va/demokoraxgreet3.ogg"
voice/legacy/koraxgreet4 = "sounds/voice/legacy/va/demokoraxgreet4.ogg"
voice/legacy/koraxgreet5 = "sounds/voice/legacy/va/demokoraxgreet5.ogg"
voice/legacy/koraxgreet6 = "sounds/voice/legacy/va/demokoraxgreet6.ogg"
voice/legacy/koraxgreet7 = "sounds/voice/legacy/va/demokoraxgreet7.ogg"
voice/legacy/koraxgreet8 = "sounds/voice/legacy/va/demokoraxgreet8.ogg"
voice/legacy/koraxgreet9 = "sounds/voice/legacy/va/demokoraxgreet9.ogg"
voice/legacy/koraxgreet10 = "sounds/voice/legacy/va/demokoraxgreet10.ogg"
voice/legacy/koraxgreet11 = "sounds/voice/legacy/va/demokoraxgreet11.ogg"
voice/legacy/koraxgreet12 = "sounds/voice/legacy/va/demokoraxgreet12.ogg"
voice/legacy/koraxgreet13 = "sounds/voice/legacy/va/demokoraxgreet13.ogg"
voice/legacy/koraxblood1 = "sounds/voice/legacy/va/demokoraxblood1.ogg"
voice/legacy/koraxblood2 = "sounds/voice/legacy/va/demokoraxblood2.ogg"
voice/legacy/koraxblood3 = "sounds/voice/legacy/va/demokoraxblood3.ogg"
voice/legacy/koraxblood4 = "sounds/voice/legacy/va/demokoraxblood4.ogg"
voice/legacy/koraxblood5 = "sounds/voice/legacy/va/demokoraxblood5.ogg"
voice/legacy/koraxblood6 = "sounds/voice/legacy/va/demokoraxblood6.ogg"
voice/legacy/koraxblood7 = "sounds/voice/legacy/va/demokoraxblood7.ogg"
voice/legacy/koraxblood8 = "sounds/voice/legacy/va/demokoraxblood8.ogg"
voice/legacy/koraxblood9 = "sounds/voice/legacy/va/demokoraxblood9.ogg"
voice/legacy/koraxblood10 = "sounds/voice/legacy/va/demokoraxblood10.ogg"
voice/legacy/koraxblood11 = "sounds/voice/legacy/va/demokoraxblood11.ogg"
voice/legacy/koraxblood12 = "sounds/voice/legacy/va/demokoraxblood12.ogg"
voice/legacy/koraxblood13 = "sounds/voice/legacy/va/demokoraxblood13.ogg"
voice/legacy/koraxgame1 = "sounds/voice/legacy/va/demokoraxgame1.ogg"
voice/legacy/koraxgame2 = "sounds/voice/legacy/va/demokoraxgame2.ogg"
voice/legacy/koraxgame3 = "sounds/voice/legacy/va/demokoraxgame3.ogg"
voice/legacy/koraxgame4 = "sounds/voice/legacy/va/demokoraxgame4.ogg"
voice/legacy/koraxgame5 = "sounds/voice/legacy/va/demokoraxgame5.ogg"
voice/legacy/koraxgame6 = "sounds/voice/legacy/va/demokoraxgame6.ogg"
voice/legacy/koraxgame7 = "sounds/voice/legacy/va/demokoraxgame7.ogg"
voice/legacy/koraxgame8 = "sounds/voice/legacy/va/demokoraxgame8.ogg"
voice/legacy/koraxgame9 = "sounds/voice/legacy/va/demokoraxgame9.ogg"
voice/legacy/koraxgame10 = "sounds/voice/legacy/va/demokoraxgame10.ogg"
voice/legacy/koraxgame11 = "sounds/voice/legacy/va/demokoraxgame11.ogg"
voice/legacy/koraxgame12 = "sounds/voice/legacy/va/demokoraxgame12.ogg"
voice/legacy/koraxgame13 = "sounds/voice/legacy/va/demokoraxgame13.ogg"
voice/legacy/koraxgame14 = "sounds/voice/legacy/va/demokoraxgame14.ogg"
voice/legacy/koraxworship1 = "sounds/voice/legacy/va/demokoraxworship1.ogg"
voice/legacy/koraxworship2 = "sounds/voice/legacy/va/demokoraxworship2.ogg"
voice/legacy/koraxworship3 = "sounds/voice/legacy/va/demokoraxworship3.ogg"
voice/legacy/koraxworship4 = "sounds/voice/legacy/va/demokoraxworship4.ogg"
voice/legacy/koraxworship5 = "sounds/voice/legacy/va/demokoraxworship5.ogg"
voice/legacy/koraxworship6 = "sounds/voice/legacy/va/demokoraxworship6.ogg"
voice/legacy/koraxworship7 = "sounds/voice/legacy/va/demokoraxworship7.ogg"
voice/legacy/koraxworship8 = "sounds/voice/legacy/va/demokoraxworship8.ogg"
voice/legacy/koraxworship9 = "sounds/voice/legacy/va/demokoraxworship9.ogg"
voice/legacy/koraxworship10 = "sounds/voice/legacy/va/demokoraxworship10.ogg"
voice/legacy/koraxworship11 = "sounds/voice/legacy/va/demokoraxworship11.ogg"
voice/legacy/koraxmasters1 = "sounds/voice/legacy/va/demokoraxmasters1.ogg"
voice/legacy/koraxmasters2 = "sounds/voice/legacy/va/demokoraxmasters2.ogg"
voice/legacy/koraxmasters3 = "sounds/voice/legacy/va/demokoraxmasters3.ogg"
voice/legacy/koraxmasters4 = "sounds/voice/legacy/va/demokoraxmasters4.ogg"
voice/legacy/koraxmasters5 = "sounds/voice/legacy/va/demokoraxmasters5.ogg"
voice/legacy/koraxmasters6 = "sounds/voice/legacy/va/demokoraxmasters6.ogg"
voice/legacy/koraxmasters7 = "sounds/voice/legacy/va/demokoraxmasters7.ogg"
voice/legacy/koraxmasters8 = "sounds/voice/legacy/va/demokoraxmasters8.ogg"
voice/legacy/koraxmasters9 = "sounds/voice/legacy/va/demokoraxmasters9.ogg"

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