Small cleaning up.

This commit is contained in:
Marisa the Magician 2024-03-21 12:04:07 +01:00
parent e5362f673a
commit b7493b7735
5 changed files with 12 additions and 13 deletions

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1114 \cu(Wed 20 Mar 13:45:22 CET 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1114 \cu(2024-03-20 13:45:22)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1115 \cu(Thu 21 Mar 12:04:07 CET 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1115 \cu(2024-03-21 12:04:07)\c-";

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@ -111,7 +111,6 @@ OptionMenu "SWWMOptionMenu"
SafeCommand "$SWWM_ARESET", "event swwmresetachievements"
Submenu "$SWWM_DBGTITLE", "SWWMDebugMenu"
StaticText " "
StaticText "$SWWM_PTITLE", 1
SWWMPlayTime "$SWWM_PLAYTIME", "swwm_playtime"
SWWMVoiceOption "$SWWM_VOICETYPE", "swwm_voicetype"
@ -121,6 +120,7 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_VOICELOG", "swwm_voicelog", "YesNo"
Option "$SWWM_BEEPBOOP", "swwm_beepboop", "YesNo"
Option "$SWWM_ANALOGMOVE", "swwm_analogmove", "YesNo"
Option "$SWWM_SKIPSKILL", "swwm_skipskill", "YesNo"
Option "$SWWM_REVIVE", "swwm_revive", "YesNo"
ScaleSliderFix "$SWWM_REVIVECOOLDOWN", "swwm_revivecooldown", -1, 300, 30, "$SWWM_UNLIMITED", "$SWWM_ONERETRY"
Submenu "$SWWM_ATITLE", "SWWMAchievementMenu"
@ -134,7 +134,6 @@ OptionMenu "SWWMOptionMenu"
StaticText " "
StaticText "$SWWM_UTITLE", 1
Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
Option "$SWWM_SKIPSKILL", "swwm_skipskill", "YesNo"
Option "$SWWM_FORCESTATS", "swwm_forcestats", "SWWMForceStats"
Option "$SWWM_PERCENTSTATS", "swwm_percentstats", "YesNo"
Slider "$SWWM_HUDMARGIN", "swwm_hudmargin", 0, 10, 1, 0

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@ -545,7 +545,7 @@ extend Class Demolitionist
return 2; // sprinting
}
if ( bWalking ) return 0; // walking
if ( isRunning() ) return 2; // sprinting
if ( IsRunning() ) return 2; // sprinting
return 1; // running
}

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@ -1,11 +1,11 @@
// general movement code
extend Class Demolitionist
{
bool isRunning()
bool IsRunning()
{
// for analog move, use midpoint between run/sprint
// for analog move, check for full sprint speed
if ( isAnalogMoving )
return (NormalizedMove().length() >= (gameinfo.normforwardmove[1]*256.));
return (NormalizedMove().length >= (gameinfo.normforwardmove[1]*256.));
return !!(player.cmd.buttons&BT_RUN);
}
@ -46,7 +46,7 @@ extend Class Demolitionist
fact = SWWMUtility.MapRange(rspeed,sspeed,.4,1.1,mscale);
else fact = 1.1; // sprinting
}
else fact = bWalking?.08:(player.cmd.buttons&BT_RUN)?1.1:.4;
else fact = bWalking?.08:IsRunning()?1.1:.4;
for ( Inventory i=Inv; i; i=i.Inv ) fact *= i.GetSpeedFactor();
return fact;
}
@ -140,7 +140,7 @@ extend Class Demolitionist
if ( m != n )
{
int side = (sin(bobtime*180.)>0.)?1:-1;
int spd = bWalking?0:isRunning()?2:1;
int spd = bWalking?0:IsRunning()?2:1;
PlayFootstep(side,spd);
}
}
@ -651,7 +651,7 @@ extend Class Demolitionist
// bhop, z vel relative to vel size
if ( vel.z < 25. ) // don't ramp up too hard
{
vel.z += jumpvelz*((isRunning()?1.2:.65)+vel.length()*.01);
vel.z += jumpvelz*((IsRunning()?1.2:.65)+vel.length()*.01);
// add part of last landing z velocity too
vel.z += max(0,-landvelz*(raging?.45:.35));
}
@ -663,7 +663,7 @@ extend Class Demolitionist
// first jump
if ( vel.z < 10. ) // don't ramp up too hard
{
vel.z += jumpvelz*(bWalking?.75:isRunning()?1.25:1.);
vel.z += jumpvelz*(bWalking?.75:IsRunning()?1.25:1.);
// add part of last landing z velocity too
vel.z += max(0,-landvelz*(raging?.35:.25));
}

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@ -348,7 +348,7 @@ extend Class Demolitionist
if ( FindInventory("RagekitPower") )
{
// stop for just a split second UNLESS bunnyhopping
if ( !isRunning() || (level.maptime >= (lastairtic+10)) )
if ( !IsRunning() || (level.maptime >= (lastairtic+10)) )
ReactionTime = 6;
}
else