Small cleaning up.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1114 \cu(Wed 20 Mar 13:45:22 CET 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1114 \cu(2024-03-20 13:45:22)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1115 \cu(Thu 21 Mar 12:04:07 CET 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1115 \cu(2024-03-21 12:04:07)\c-";
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@ -111,7 +111,6 @@ OptionMenu "SWWMOptionMenu"
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SafeCommand "$SWWM_ARESET", "event swwmresetachievements"
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Submenu "$SWWM_DBGTITLE", "SWWMDebugMenu"
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StaticText " "
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StaticText "$SWWM_PTITLE", 1
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SWWMPlayTime "$SWWM_PLAYTIME", "swwm_playtime"
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SWWMVoiceOption "$SWWM_VOICETYPE", "swwm_voicetype"
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@ -121,6 +120,7 @@ OptionMenu "SWWMOptionMenu"
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Option "$SWWM_VOICELOG", "swwm_voicelog", "YesNo"
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Option "$SWWM_BEEPBOOP", "swwm_beepboop", "YesNo"
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Option "$SWWM_ANALOGMOVE", "swwm_analogmove", "YesNo"
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Option "$SWWM_SKIPSKILL", "swwm_skipskill", "YesNo"
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Option "$SWWM_REVIVE", "swwm_revive", "YesNo"
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ScaleSliderFix "$SWWM_REVIVECOOLDOWN", "swwm_revivecooldown", -1, 300, 30, "$SWWM_UNLIMITED", "$SWWM_ONERETRY"
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Submenu "$SWWM_ATITLE", "SWWMAchievementMenu"
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@ -134,7 +134,6 @@ OptionMenu "SWWMOptionMenu"
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StaticText " "
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StaticText "$SWWM_UTITLE", 1
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Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
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Option "$SWWM_SKIPSKILL", "swwm_skipskill", "YesNo"
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Option "$SWWM_FORCESTATS", "swwm_forcestats", "SWWMForceStats"
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Option "$SWWM_PERCENTSTATS", "swwm_percentstats", "YesNo"
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Slider "$SWWM_HUDMARGIN", "swwm_hudmargin", 0, 10, 1, 0
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@ -545,7 +545,7 @@ extend Class Demolitionist
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return 2; // sprinting
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}
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if ( bWalking ) return 0; // walking
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if ( isRunning() ) return 2; // sprinting
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if ( IsRunning() ) return 2; // sprinting
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return 1; // running
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}
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@ -1,11 +1,11 @@
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// general movement code
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extend Class Demolitionist
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{
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bool isRunning()
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bool IsRunning()
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{
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// for analog move, use midpoint between run/sprint
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// for analog move, check for full sprint speed
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if ( isAnalogMoving )
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return (NormalizedMove().length() >= (gameinfo.normforwardmove[1]*256.));
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return (NormalizedMove().length >= (gameinfo.normforwardmove[1]*256.));
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return !!(player.cmd.buttons&BT_RUN);
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}
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@ -46,7 +46,7 @@ extend Class Demolitionist
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fact = SWWMUtility.MapRange(rspeed,sspeed,.4,1.1,mscale);
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else fact = 1.1; // sprinting
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}
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else fact = bWalking?.08:(player.cmd.buttons&BT_RUN)?1.1:.4;
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else fact = bWalking?.08:IsRunning()?1.1:.4;
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for ( Inventory i=Inv; i; i=i.Inv ) fact *= i.GetSpeedFactor();
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return fact;
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}
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@ -140,7 +140,7 @@ extend Class Demolitionist
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if ( m != n )
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{
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int side = (sin(bobtime*180.)>0.)?1:-1;
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int spd = bWalking?0:isRunning()?2:1;
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int spd = bWalking?0:IsRunning()?2:1;
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PlayFootstep(side,spd);
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}
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}
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@ -651,7 +651,7 @@ extend Class Demolitionist
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// bhop, z vel relative to vel size
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if ( vel.z < 25. ) // don't ramp up too hard
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{
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vel.z += jumpvelz*((isRunning()?1.2:.65)+vel.length()*.01);
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vel.z += jumpvelz*((IsRunning()?1.2:.65)+vel.length()*.01);
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// add part of last landing z velocity too
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vel.z += max(0,-landvelz*(raging?.45:.35));
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}
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@ -663,7 +663,7 @@ extend Class Demolitionist
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// first jump
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if ( vel.z < 10. ) // don't ramp up too hard
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{
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vel.z += jumpvelz*(bWalking?.75:isRunning()?1.25:1.);
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vel.z += jumpvelz*(bWalking?.75:IsRunning()?1.25:1.);
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// add part of last landing z velocity too
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vel.z += max(0,-landvelz*(raging?.35:.25));
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}
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@ -348,7 +348,7 @@ extend Class Demolitionist
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if ( FindInventory("RagekitPower") )
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{
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// stop for just a split second UNLESS bunnyhopping
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if ( !isRunning() || (level.maptime >= (lastairtic+10)) )
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if ( !IsRunning() || (level.maptime >= (lastairtic+10)) )
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ReactionTime = 6;
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}
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else
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