New Anti-BD script. >:3
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@ -25,6 +25,7 @@ Most of the work here is original, but there are some notable exceptions:
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- Kinsie's Test Map theme, "Hypercardish 1.1", ALSO TOO by Teque (seems nice for such an use I guess).
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- Clear theme, "Solitary Apprehension", by BouncyTEM (made specifically for the mod).
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- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
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||||
- The anti-BD script uses art by Mauzy and music by Surasshu.
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- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
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||||
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
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||||
- EB Garamond font by Octavio Pardo et al (https://github.com/octaviopardo/EBGaramond12). Rendered to texture atlas with outline.
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@ -1,340 +1,44 @@
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Material Texture "graphics/BDScreen/BDSCR001.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS0.png"
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||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR002.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS1.png"
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||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR003.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS2.png"
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||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR004.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS3.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR005.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS4.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR006.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS5.png"
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||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR007.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS6.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR008.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS7.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR009.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS8.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR010.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISS9.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR011.jpg"
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||||
Material Texture "graphics/BDScreen/BOYKISSR.png"
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||||
{
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||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
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||||
Material Texture "graphics/BDScreen/BDSCR012.jpg"
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||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
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||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR013.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR014.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR015.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR016.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR017.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR018.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR019.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR020.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR021.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR022.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR023.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR024.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR025.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR026.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR027.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR028.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR029.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR030.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR031.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR032.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR033.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR034.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR035.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR036.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR037.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR038.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR039.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR040.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR041.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR042.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR043.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR044.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR045.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR046.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR047.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR048.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR049.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR050.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR051.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR052.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR053.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR054.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR055.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR056.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR057.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR058.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR059.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR060.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR061.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR062.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR063.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR064.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR065.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR066.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR067.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR068.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR069.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR070.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR071.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR072.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR073.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR074.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR075.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR076.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR077.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR078.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR079.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR080.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR081.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR082.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR083.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR084.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR085.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
Shader "shaders/glsl/Bilinear.fp"
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 985 B |
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After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 53 KiB |
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r838 \cu(Sat 29 Jul 14:44:34 CEST 2023)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r838 \cu(2023-07-29 14:44:34)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r925 \cu(Sat 29 Jul 18:00:28 CEST 2023)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r925 \cu(2023-07-29 18:00:28)\c-";
|
||||
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|