Some cleaning up.
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MAPPING.md
146
MAPPING.md
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@ -63,84 +63,86 @@ DoomEdNums
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29023 = "RedShell4"
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29024 = "RedShell6"
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29025 = "GoldShell"
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29028 = "EvisceratorShell"
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29029 = "EvisceratorShell2"
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29030 = "EvisceratorShell3"
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29031 = "EvisceratorSixPack"
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29032 = "HellblazerMissiles"
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29033 = "HellblazerMissiles2"
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29034 = "HellblazerMissiles3"
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29035 = "HellblazerMissileMag"
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29036 = "SparkUnit"
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29037 = "SparkUnit2"
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29038 = "SilverBulletAmmo"
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29039 = "SilverBullets"
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29040 = "SilverBullets2"
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29041 = "SilverBullets3"
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29042 = "CandyGunAmmo"
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29043 = "CandyGunBullets"
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29044 = "CandyGunBullets2"
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29045 = "CandyGunBullets3"
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29046 = "YnykronAmmo"
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29026 = "EvisceratorShell"
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29027 = "EvisceratorShell2"
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29028 = "EvisceratorShell3"
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29029 = "EvisceratorSixPack"
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29030 = "HellblazerMissiles"
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29031 = "HellblazerMissiles2"
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29032 = "HellblazerMissiles3"
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29033 = "HellblazerMissileMag"
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29034 = "SparkUnit"
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29035 = "SparkUnit2"
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29036 = "SilverBulletAmmo"
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29037 = "SilverBullets"
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29038 = "SilverBullets2"
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29039 = "SilverBullets3"
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29040 = "CandyGunAmmo"
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29041 = "CandyGunBullets"
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29042 = "CandyGunBullets2"
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29043 = "CandyGunBullets3"
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29044 = "YnykronAmmo"
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// DLC Ammo
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29047 = "SMW05Ammo"
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29048 = "SMW05Ammo2"
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29049 = "SMW05Ammo3"
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29050 = "SMW05SmallAmmo"
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29051 = "SMW05BigAmmo"
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29052 = "SheenAmmo"
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29053 = "SheenAmmo2"
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29054 = "SheenAmmo3"
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29055 = "SheenSmallAmmo"
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29056 = "SheenBigAmmo"
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29057 = "QuadravolAmmo"
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29058 = "QuadravolAmmo2"
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29059 = "QuadravolAmmo3"
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29060 = "SparksterBAmmo"
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29061 = "SparksterBAmmo2"
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29062 = "SparksterBAmmo3"
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29063 = "SparksterRAmmo"
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29064 = "SparksterRAmmo2"
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29065 = "SparksterRAmmo3"
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29066 = "RayBolt"
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29067 = "RayBolt2"
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29068 = "RayBolt5"
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29069 = "RayAmmo"
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29070 = "MisterRound"
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29071 = "MisterRound2"
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29072 = "MisterRound3"
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29073 = "MisterRound5"
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29074 = "MisterAmmo"
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29075 = "MisterGAmmo"
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29076 = "UltimatePod"
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29077 = "UltimateAmmo"
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29045 = "SMW05Ammo"
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29046 = "SMW05Ammo2"
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29047 = "SMW05Ammo3"
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29048 = "SMW05SmallAmmo"
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29049 = "SMW05BigAmmo"
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29050 = "SheenAmmo"
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29051 = "SheenAmmo2"
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29052 = "SheenAmmo3"
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29053 = "SheenSmallAmmo"
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29054 = "SheenBigAmmo"
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29055 = "QuadravolAmmo"
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29056 = "QuadravolAmmo2"
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29057 = "QuadravolAmmo3"
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29058 = "SparksterBAmmo"
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29059 = "SparksterBAmmo2"
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29060 = "SparksterBAmmo3"
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29061 = "SparksterRAmmo"
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29062 = "SparksterRAmmo2"
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29063 = "SparksterRAmmo3"
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29064 = "RayBolt"
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29065 = "RayBolt2"
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29066 = "RayBolt5"
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29067 = "RayAmmo"
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29068 = "MisterRound"
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29069 = "MisterRound2"
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29070 = "MisterRound3"
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29071 = "MisterRound5"
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29072 = "MisterAmmo"
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29073 = "MisterGAmmo"
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29074 = "UltimatePod"
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29075 = "UltimateAmmo"
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// For Hexen
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29078 = "FabricatorTier1"
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29079 = "FabricatorTier2"
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29080 = "FabricatorTier3"
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29081 = "FabricatorTier4"
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29076 = "FabricatorTier1"
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29077 = "FabricatorTier2"
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29078 = "FabricatorTier3"
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29079 = "FabricatorTier4"
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// Backpack
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29082 = "HammerspaceEmbiggener"
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29080 = "HammerspaceEmbiggener"
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// Health
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29083 = "HealthNuggetItem"
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29084 = "TetraHealthItem"
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29085 = "CubeHealthItem"
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29086 = "RefresherItem"
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29081 = "HealthNuggetItem"
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29082 = "TetraHealthItem"
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29083 = "CubeHealthItem"
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29084 = "RefresherItem"
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// Armor
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29087 = "ArmorNuggetItem"
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29088 = "BlastSuitItem"
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29089 = "WarArmorItem"
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29085 = "ArmorNuggetItem"
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29086 = "BlastSuitItem"
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29087 = "WarArmorItem"
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// Powerups
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29090 = "GrilledCheeseSandwich"
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29091 = "GhostArtifact"
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29092 = "GravitySuppressor"
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29093 = "FuckingInvinciball"
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29094 = "Ragekit"
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29095 = "SWWMLamp"
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29096 = "EBarrier"
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29097 = "Mykradvo"
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29098 = "DivineSprite"
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29099 = "AngerySigil"
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29088 = "GrilledCheeseSandwich"
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29089 = "GhostArtifact"
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29090 = "GravitySuppressor"
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29091 = "FuckingInvinciball"
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29092 = "Ragekit"
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29093 = "SWWMLamp"
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29094 = "EBarrier"
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29095 = "Mykradvo"
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29096 = "DivineSprite"
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29097 = "AngerySigil"
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//29098 = "BallsyBomb"
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//29099 = "SWWMSentryItem"
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}
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```
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@ -200,7 +200,7 @@ This weapon made the **Unreal Engine** cry, so **GZDoom** may suffer a lot too.
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### Eviscerator shells ~ Replaces Ammo Box, Claw Orb
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![](docimg/evisceratorammo.png)
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Little bundles of fun *(in hot lead form)* found either as single units *(sometimes bunched up)* or six-packs. There is no explanation for why they have an **OwO** face scribbled on.
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Little bundles of fun *(in hot lead form)* found either as single units, in duos, or in trios. There is no explanation for why they have an **OwO** face scribbled on.
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### Sheen HMG *(slot 5)* ~ Replaces Chaingun, Dragon Claw, Quietus (hilt)
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![](docimg/sheenhmg.png)
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@ -240,7 +240,7 @@ This thing is more explosive than it looks, so if you're reading this, Icarus, *
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### Hellblazers ~ Replaces Rockets, Flame Orb
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![](docimg/hellblazerammo.png)
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Ammo for the **Hellblazer**, found either as single units or packs. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too.
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Ammo for the **Hellblazer**, found either as single units or in bunches. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too.
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### Quadravol *(slot 6)* ~ Replaces Rocket Launcher, Phoenix Rod, Hammer of Retribution
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![](docimg/quadravol.png)
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@ -331,7 +331,7 @@ Note that going prone *(crouching)* will automatically disable the recoil compen
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The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls.
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In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by as full mags, so expect to be finding singular rounds more often than not.
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In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by, so expect to be finding singular rounds more often than not.
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### Ray-Khom *(slot 8)* ~ Replaces Plasma Rifle, Hellstaff, Arc of Death
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![](docimg/raykhom.png)
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r989 \cu(Wed 18 Oct 22:01:03 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r989 \cu(2023-10-18 22:01:03)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r990 \cu(Wed 18 Oct 22:51:34 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r990 \cu(2023-10-18 22:51:34)\c-";
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@ -150,8 +150,8 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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}
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}
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break;
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// Ultimate Doom 2 MAP20 (dv2.9)
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case 'CC53CFFCB30E873669AA2F09DA0D3566':
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// Ultimate Doom 2 MAP20 (dv3.1)
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case '96C5914A9B4A2383DE6BBE363940DF2F':
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// add a "sector enter" action for reaching the exit room
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// and make it trigger a dialogue
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uint nt = AddThing(9998,(-9360,12768,12));
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@ -212,6 +212,7 @@ Class MothPlushy : SWWMCollectible
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Stamina 7000;
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}
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}
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// 1.3 Saya's Mug
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Class SayasMug : SWWMCollectible
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{
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Default
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Stamina 6000;
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}
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}
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// TBD 1.4 Blahaj
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// Hexen
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Class KirinSippy : SWWMCollectible
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{
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@ -24,7 +24,7 @@ extend class SWWMUtility
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String pval = hnd.achievementprogress.At(pvar);
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if ( pval == "" )
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{
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if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
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if ( developer >= 2 ) Console.Printf("GetAchievementProgress: achievement '"..pvar.."' not found");
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return 0;
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}
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return pval.ToInt();
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@ -51,7 +51,7 @@ extend class SWWMUtility
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String pval = hnd.achievementprogress.At(pvar);
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if ( pval == "" )
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{
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if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
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if ( developer >= 2 ) Console.Printf("AchievementProgressInc: achievement '"..pvar.."' not found");
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return;
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}
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hnd.achievementprogress.Insert(pvar,String.Format("%d",pval.ToInt()+inc));
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String pval = hnd.achievementprogress.At(pvar);
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if ( pval == "" )
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{
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if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
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if ( developer >= 2 ) Console.Printf("AchievementProgressIncDOuble: achievement '"..pvar.."' not found");
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return;
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}
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if ( pval == "NaN" ) // this can happen, yup
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String pval = hnd.achievementprogress.At(pvar);
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if ( pval == "" )
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{
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if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
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if ( developer >= 2 ) Console.Printf("AchievementProgressOr: achievement '"..pvar.."' not found");
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return;
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}
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hnd.achievementprogress.Insert(pvar,String.Format("%d",pval.ToInt()|val));
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