Some cleaning up.

This commit is contained in:
Marisa the Magician 2023-10-18 22:51:34 +02:00
parent df7de95bad
commit 67e637bd94
7 changed files with 87 additions and 83 deletions

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@ -63,84 +63,86 @@ DoomEdNums
29023 = "RedShell4"
29024 = "RedShell6"
29025 = "GoldShell"
29028 = "EvisceratorShell"
29029 = "EvisceratorShell2"
29030 = "EvisceratorShell3"
29031 = "EvisceratorSixPack"
29032 = "HellblazerMissiles"
29033 = "HellblazerMissiles2"
29034 = "HellblazerMissiles3"
29035 = "HellblazerMissileMag"
29036 = "SparkUnit"
29037 = "SparkUnit2"
29038 = "SilverBulletAmmo"
29039 = "SilverBullets"
29040 = "SilverBullets2"
29041 = "SilverBullets3"
29042 = "CandyGunAmmo"
29043 = "CandyGunBullets"
29044 = "CandyGunBullets2"
29045 = "CandyGunBullets3"
29046 = "YnykronAmmo"
29026 = "EvisceratorShell"
29027 = "EvisceratorShell2"
29028 = "EvisceratorShell3"
29029 = "EvisceratorSixPack"
29030 = "HellblazerMissiles"
29031 = "HellblazerMissiles2"
29032 = "HellblazerMissiles3"
29033 = "HellblazerMissileMag"
29034 = "SparkUnit"
29035 = "SparkUnit2"
29036 = "SilverBulletAmmo"
29037 = "SilverBullets"
29038 = "SilverBullets2"
29039 = "SilverBullets3"
29040 = "CandyGunAmmo"
29041 = "CandyGunBullets"
29042 = "CandyGunBullets2"
29043 = "CandyGunBullets3"
29044 = "YnykronAmmo"
// DLC Ammo
29047 = "SMW05Ammo"
29048 = "SMW05Ammo2"
29049 = "SMW05Ammo3"
29050 = "SMW05SmallAmmo"
29051 = "SMW05BigAmmo"
29052 = "SheenAmmo"
29053 = "SheenAmmo2"
29054 = "SheenAmmo3"
29055 = "SheenSmallAmmo"
29056 = "SheenBigAmmo"
29057 = "QuadravolAmmo"
29058 = "QuadravolAmmo2"
29059 = "QuadravolAmmo3"
29060 = "SparksterBAmmo"
29061 = "SparksterBAmmo2"
29062 = "SparksterBAmmo3"
29063 = "SparksterRAmmo"
29064 = "SparksterRAmmo2"
29065 = "SparksterRAmmo3"
29066 = "RayBolt"
29067 = "RayBolt2"
29068 = "RayBolt5"
29069 = "RayAmmo"
29070 = "MisterRound"
29071 = "MisterRound2"
29072 = "MisterRound3"
29073 = "MisterRound5"
29074 = "MisterAmmo"
29075 = "MisterGAmmo"
29076 = "UltimatePod"
29077 = "UltimateAmmo"
29045 = "SMW05Ammo"
29046 = "SMW05Ammo2"
29047 = "SMW05Ammo3"
29048 = "SMW05SmallAmmo"
29049 = "SMW05BigAmmo"
29050 = "SheenAmmo"
29051 = "SheenAmmo2"
29052 = "SheenAmmo3"
29053 = "SheenSmallAmmo"
29054 = "SheenBigAmmo"
29055 = "QuadravolAmmo"
29056 = "QuadravolAmmo2"
29057 = "QuadravolAmmo3"
29058 = "SparksterBAmmo"
29059 = "SparksterBAmmo2"
29060 = "SparksterBAmmo3"
29061 = "SparksterRAmmo"
29062 = "SparksterRAmmo2"
29063 = "SparksterRAmmo3"
29064 = "RayBolt"
29065 = "RayBolt2"
29066 = "RayBolt5"
29067 = "RayAmmo"
29068 = "MisterRound"
29069 = "MisterRound2"
29070 = "MisterRound3"
29071 = "MisterRound5"
29072 = "MisterAmmo"
29073 = "MisterGAmmo"
29074 = "UltimatePod"
29075 = "UltimateAmmo"
// For Hexen
29078 = "FabricatorTier1"
29079 = "FabricatorTier2"
29080 = "FabricatorTier3"
29081 = "FabricatorTier4"
29076 = "FabricatorTier1"
29077 = "FabricatorTier2"
29078 = "FabricatorTier3"
29079 = "FabricatorTier4"
// Backpack
29082 = "HammerspaceEmbiggener"
29080 = "HammerspaceEmbiggener"
// Health
29083 = "HealthNuggetItem"
29084 = "TetraHealthItem"
29085 = "CubeHealthItem"
29086 = "RefresherItem"
29081 = "HealthNuggetItem"
29082 = "TetraHealthItem"
29083 = "CubeHealthItem"
29084 = "RefresherItem"
// Armor
29087 = "ArmorNuggetItem"
29088 = "BlastSuitItem"
29089 = "WarArmorItem"
29085 = "ArmorNuggetItem"
29086 = "BlastSuitItem"
29087 = "WarArmorItem"
// Powerups
29090 = "GrilledCheeseSandwich"
29091 = "GhostArtifact"
29092 = "GravitySuppressor"
29093 = "FuckingInvinciball"
29094 = "Ragekit"
29095 = "SWWMLamp"
29096 = "EBarrier"
29097 = "Mykradvo"
29098 = "DivineSprite"
29099 = "AngerySigil"
29088 = "GrilledCheeseSandwich"
29089 = "GhostArtifact"
29090 = "GravitySuppressor"
29091 = "FuckingInvinciball"
29092 = "Ragekit"
29093 = "SWWMLamp"
29094 = "EBarrier"
29095 = "Mykradvo"
29096 = "DivineSprite"
29097 = "AngerySigil"
//29098 = "BallsyBomb"
//29099 = "SWWMSentryItem"
}
```

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@ -200,7 +200,7 @@ This weapon made the **Unreal Engine** cry, so **GZDoom** may suffer a lot too.
### Eviscerator shells ~ Replaces Ammo Box, Claw Orb
![](docimg/evisceratorammo.png)
Little bundles of fun *(in hot lead form)* found either as single units *(sometimes bunched up)* or six-packs. There is no explanation for why they have an **OwO** face scribbled on.
Little bundles of fun *(in hot lead form)* found either as single units, in duos, or in trios. There is no explanation for why they have an **OwO** face scribbled on.
### Sheen HMG *(slot 5)* ~ Replaces Chaingun, Dragon Claw, Quietus (hilt)
![](docimg/sheenhmg.png)
@ -240,7 +240,7 @@ This thing is more explosive than it looks, so if you're reading this, Icarus, *
### Hellblazers ~ Replaces Rockets, Flame Orb
![](docimg/hellblazerammo.png)
Ammo for the **Hellblazer**, found either as single units or packs. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too.
Ammo for the **Hellblazer**, found either as single units or in bunches. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too.
### Quadravol *(slot 6)* ~ Replaces Rocket Launcher, Phoenix Rod, Hammer of Retribution
![](docimg/quadravol.png)
@ -331,7 +331,7 @@ Note that going prone *(crouching)* will automatically disable the recoil compen
The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls.
In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by as full mags, so expect to be finding singular rounds more often than not.
In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by, so expect to be finding singular rounds more often than not.
### Ray-Khom *(slot 8)* ~ Replaces Plasma Rifle, Hellstaff, Arc of Death
![](docimg/raykhom.png)

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r989 \cu(Wed 18 Oct 22:01:03 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r989 \cu(2023-10-18 22:01:03)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r990 \cu(Wed 18 Oct 22:51:34 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r990 \cu(2023-10-18 22:51:34)\c-";

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@ -150,8 +150,8 @@ Class SWWMLevelCompatibility : LevelPostProcessor
}
}
break;
// Ultimate Doom 2 MAP20 (dv2.9)
case 'CC53CFFCB30E873669AA2F09DA0D3566':
// Ultimate Doom 2 MAP20 (dv3.1)
case '96C5914A9B4A2383DE6BBE363940DF2F':
// add a "sector enter" action for reaching the exit room
// and make it trigger a dialogue
uint nt = AddThing(9998,(-9360,12768,12));

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@ -212,6 +212,7 @@ Class MothPlushy : SWWMCollectible
Stamina 7000;
}
}
// 1.3 Saya's Mug
Class SayasMug : SWWMCollectible
{
Default
@ -236,6 +237,7 @@ Class DemoPlush : SWWMCollectible
Stamina 6000;
}
}
// TBD 1.4 Blahaj
// Hexen
Class KirinSippy : SWWMCollectible
{

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@ -24,7 +24,7 @@ extend class SWWMUtility
String pval = hnd.achievementprogress.At(pvar);
if ( pval == "" )
{
if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
if ( developer >= 2 ) Console.Printf("GetAchievementProgress: achievement '"..pvar.."' not found");
return 0;
}
return pval.ToInt();
@ -51,7 +51,7 @@ extend class SWWMUtility
String pval = hnd.achievementprogress.At(pvar);
if ( pval == "" )
{
if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
if ( developer >= 2 ) Console.Printf("AchievementProgressInc: achievement '"..pvar.."' not found");
return;
}
hnd.achievementprogress.Insert(pvar,String.Format("%d",pval.ToInt()+inc));
@ -64,7 +64,7 @@ extend class SWWMUtility
String pval = hnd.achievementprogress.At(pvar);
if ( pval == "" )
{
if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
if ( developer >= 2 ) Console.Printf("AchievementProgressIncDOuble: achievement '"..pvar.."' not found");
return;
}
if ( pval == "NaN" ) // this can happen, yup
@ -80,7 +80,7 @@ extend class SWWMUtility
String pval = hnd.achievementprogress.At(pvar);
if ( pval == "" )
{
if ( developer >= 2 ) Console.Printf("AchievementProgress: achievement '"..pvar.."' not found");
if ( developer >= 2 ) Console.Printf("AchievementProgressOr: achievement '"..pvar.."' not found");
return;
}
hnd.achievementprogress.Insert(pvar,String.Format("%d",pval.ToInt()|val));