Full removal of references to DLC2, only DLC Weaponset left.

This commit is contained in:
Marisa the Magician 2024-04-03 21:42:52 +02:00
parent 4aa9a0f2f7
commit 639f9f4a77
194 changed files with 185 additions and 631 deletions

View File

@ -41,7 +41,7 @@ nosave int swwm_precisecrosshair = 1; // use mod's own, more precise crosshair
nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed
server bool swwm_uncapalert = false; // all noise alerts have infinite range
server int swwm_strictuntouchable = 0; // untouchable bonus ends... (1 - even if your armor absorbed all the damage, 2 - if you get hit by anything PERIOD)
server bool swwm_swapweapons = true; // [DLC1] allows carrying only one weapon in each slot (excluding starter melee)
server bool swwm_swapweapons = true; // [DLC] allows carrying only one weapon in each slot (excluding starter melee)
nosave int swwm_forcestats = 1; // always shows level stats on the HUD, not just when the automap is open (2 - also show map name, otherwise only stats)
user int swwm_funtrails = 0; // recolors trails of eviscerator chunks and sheen bullets
server int swwm_ps_fullreset = 0; // full reset of inventory, including score if enabled (0: no, 1: all maps excluding hubs, 2: between clusters)

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@ -21,9 +21,9 @@
#include "gldefs/weapons/candygun.txt"
#include "gldefs/weapons/ynykron.txt"
// dlc weaponset
#include "gldefs/dlc1/dlcammo.txt"
#include "gldefs/dlc1/hammer.txt"
//#include "gldefs/dlc1/plasmablast.txt"
#include "gldefs/dlc1/sheenhmg.txt"
#include "gldefs/dlc1/quadravol.txt"
#include "gldefs/dlc1/mortalrifle.txt"
#include "gldefs/dlc/dlcammo.txt"
#include "gldefs/dlc/hammer.txt"
//#include "gldefs/dlc/plasmablast.txt"
#include "gldefs/dlc/sheenhmg.txt"
#include "gldefs/dlc/quadravol.txt"
#include "gldefs/dlc/mortalrifle.txt"

View File

@ -518,9 +518,6 @@ SWWM_HELPTXT =
"\cfArrow Keys:\c- Navigate\n"
"\cfEnter, Left Click:\c- Sell\n"
"\cfBackspace, Right Click:\c- Switch to buying";
SWWM_GAMETAB = "Games";
SWWM_PICKGAME = "Choose a game";
SWWM_GAMETITLE_MADCATGAME = "Boot Test";
// Help menu
SWWM_HELP_STORY = "The Story So Far";
SWWM_HELP_STORYDOOM =

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@ -474,9 +474,6 @@ SWWM_HELPTXT =
"\cfFlechas:\c- Navegar\n"
"\cfEnter/Click Izdo.:\c- Vender\n"
"\cfRetroceso/Click Dcho.:\c- Cambiar a compra";
SWWM_GAMETAB = "Juegos";
SWWM_PICKGAME = "Elige un juego";
SWWM_GAMETITLE_MADCATGAME = "Test de Arranque";
// Help menu
SWWM_HELP_STORY = "La Historia Hasta Ahora";
SWWM_HELP_STORYDOOM =

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1120 \cu(Wed Apr 3 21:31:44 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1120 \cu(2024-04-03 21:31:44)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1121 \cu(Wed Apr 3 21:45:12 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1121 \cu(2024-04-03 21:45:12)\c-";

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@ -21,14 +21,14 @@
#include "modeldef/weapons/candygun.txt"
#include "modeldef/weapons/ynykron.txt"
// dlc weaponset
#include "modeldef/dlc1/dlcammo.txt"
#include "modeldef/dlc1/hammer.txt"
//#include "modeldef/dlc1/plasmablast.txt"
//#include "modeldef/dlc1/puntzerbeta.txt"
//#include "modeldef/dlc1/puntzergamma.txt"
#include "modeldef/dlc1/sheenhmg.txt"
#include "modeldef/dlc1/quadravol.txt"
//#include "modeldef/dlc1/newsparkster.txt"
//#include "modeldef/dlc1/raykhom.txt"
#include "modeldef/dlc1/mortalrifle.txt"
//#include "modeldef/dlc1/rafankos.txt"
#include "modeldef/dlc/dlcammo.txt"
#include "modeldef/dlc/hammer.txt"
//#include "modeldef/dlc/plasmablast.txt"
//#include "modeldef/dlc/puntzerbeta.txt"
//#include "modeldef/dlc/puntzergamma.txt"
#include "modeldef/dlc/sheenhmg.txt"
#include "modeldef/dlc/quadravol.txt"
//#include "modeldef/dlc/newsparkster.txt"
//#include "modeldef/dlc/raykhom.txt"
#include "modeldef/dlc/mortalrifle.txt"
//#include "modeldef/dlc/rafankos.txt"

View File

@ -1,137 +1,137 @@
$pitchshiftrange 0
itamex/select = "sounds/dlc1/hammer/itamex_select.ogg"
itamex/deselect = "sounds/dlc1/hammer/itamex_deselect.ogg"
itamex/meleestart = "sounds/dlc1/hammer/itamex_meleestart.ogg"
itamex/meleeend = "sounds/dlc1/hammer/itamex_meleeend.ogg"
itamex/swing1 = "sounds/dlc1/hammer/itamex_swing1.ogg"
itamex/swing2 = "sounds/dlc1/hammer/itamex_swing2.ogg"
itamex/swing3 = "sounds/dlc1/hammer/itamex_swing3.ogg"
itamex/select = "sounds/dlc/hammer/itamex_select.ogg"
itamex/deselect = "sounds/dlc/hammer/itamex_deselect.ogg"
itamex/meleestart = "sounds/dlc/hammer/itamex_meleestart.ogg"
itamex/meleeend = "sounds/dlc/hammer/itamex_meleeend.ogg"
itamex/swing1 = "sounds/dlc/hammer/itamex_swing1.ogg"
itamex/swing2 = "sounds/dlc/hammer/itamex_swing2.ogg"
itamex/swing3 = "sounds/dlc/hammer/itamex_swing3.ogg"
$random itamex/swing { itamex/swing1 itamex/swing2 itamex/swing3 }
itamex/hit1 = "sounds/dlc1/hammer/itamex_hit1.ogg"
itamex/hit2 = "sounds/dlc1/hammer/itamex_hit2.ogg"
itamex/hit3 = "sounds/dlc1/hammer/itamex_hit3.ogg"
itamex/hit1 = "sounds/dlc/hammer/itamex_hit1.ogg"
itamex/hit2 = "sounds/dlc/hammer/itamex_hit2.ogg"
itamex/hit3 = "sounds/dlc/hammer/itamex_hit3.ogg"
$random itamex/hit { itamex/hit1 itamex/hit2 itamex/hit3 }
itamex/hitf1 = "sounds/dlc1/hammer/itamex_hitf1.ogg"
itamex/hitf2 = "sounds/dlc1/hammer/itamex_hitf2.ogg"
itamex/hitf3 = "sounds/dlc1/hammer/itamex_hitf3.ogg"
itamex/hitf1 = "sounds/dlc/hammer/itamex_hitf1.ogg"
itamex/hitf2 = "sounds/dlc/hammer/itamex_hitf2.ogg"
itamex/hitf3 = "sounds/dlc/hammer/itamex_hitf3.ogg"
$random itamex/hitf { itamex/hitf1 itamex/hitf2 itamex/hitf3 }
itamex/drop = "sounds/dlc1/hammer/itamex_drop.ogg"
itamex/slam = "sounds/dlc1/hammer/itamex_slam.ogg"
itamex/spin = "sounds/dlc1/hammer/itamex_spin.ogg"
itamex/drop = "sounds/dlc/hammer/itamex_drop.ogg"
itamex/slam = "sounds/dlc/hammer/itamex_slam.ogg"
itamex/spin = "sounds/dlc/hammer/itamex_spin.ogg"
blast/select = "sounds/dlc1/blast/blast_select.ogg"
blast/deselect = "sounds/dlc1/blast/blast_deselect.ogg"
blast/checkout = "sounds/dlc1/blast/blast_idle.ogg"
blast/meleestart = "sounds/dlc1/blast/blast_meleestart.ogg"
blast/meleeend = "sounds/dlc1/blast/blast_meleeend.ogg"
blast/trigger = "sounds/dlc1/blast/blast_trigger.ogg"
blast/fire1 = "sounds/dlc1/blast/blast_fire1.ogg"
blast/fire2 = "sounds/dlc1/blast/blast_fire2.ogg"
blast/select = "sounds/dlc/blast/blast_select.ogg"
blast/deselect = "sounds/dlc/blast/blast_deselect.ogg"
blast/checkout = "sounds/dlc/blast/blast_idle.ogg"
blast/meleestart = "sounds/dlc/blast/blast_meleestart.ogg"
blast/meleeend = "sounds/dlc/blast/blast_meleeend.ogg"
blast/trigger = "sounds/dlc/blast/blast_trigger.ogg"
blast/fire1 = "sounds/dlc/blast/blast_fire1.ogg"
blast/fire2 = "sounds/dlc/blast/blast_fire2.ogg"
$random blast/fire { blast/fire1 blast/fire2 }
blast/charge = "sounds/dlc1/blast/blast_charge.ogg"
blast/altfire1 = "sounds/dlc1/blast/blast_altfire1.ogg"
blast/altfire2 = "sounds/dlc1/blast/blast_altfire2.ogg"
blast/charge = "sounds/dlc/blast/blast_charge.ogg"
blast/altfire1 = "sounds/dlc/blast/blast_altfire1.ogg"
blast/altfire2 = "sounds/dlc/blast/blast_altfire2.ogg"
$random blast/altfire { blast/altfire1 blast/altfire2 }
blast/hit1 = "sounds/dlc1/blast/blast_hit1.ogg"
blast/hit2 = "sounds/dlc1/blast/blast_hit2.ogg"
blast/hit3 = "sounds/dlc1/blast/blast_hit3.ogg"
blast/hit4 = "sounds/dlc1/blast/blast_hit4.ogg"
blast/hit1 = "sounds/dlc/blast/blast_hit1.ogg"
blast/hit2 = "sounds/dlc/blast/blast_hit2.ogg"
blast/hit3 = "sounds/dlc/blast/blast_hit3.ogg"
blast/hit4 = "sounds/dlc/blast/blast_hit4.ogg"
$random blast/hit { blast/hit1 blast/hit2 blast/hit3 blast/hit4 }
blast/althit1 = "sounds/dlc1/blast/blast_althit1.ogg"
blast/althit2 = "sounds/dlc1/blast/blast_althit2.ogg"
blast/althit1 = "sounds/dlc/blast/blast_althit1.ogg"
blast/althit2 = "sounds/dlc/blast/blast_althit2.ogg"
$random blast/althit { blast/althit1 blast/althit2 }
blast/magout = "sounds/dlc1/blast/blast_magout.ogg"
blast/magin = "sounds/dlc1/blast/blast_magin.ogg"
blast/magout = "sounds/dlc/blast/blast_magout.ogg"
blast/magin = "sounds/dlc/blast/blast_magin.ogg"
// TODO puntzer beta
// TODO puntzer gamma
sheen/specialpick = "sounds/dlc1/sheen/sheen_specialpickup.ogg"
sheen/select = "sounds/dlc1/sheen/sheen_select.ogg"
sheen/deselect = "sounds/dlc1/sheen/sheen_deselect.ogg"
sheen/meleestart = "sounds/dlc1/sheen/sheen_meleestart.ogg"
sheen/meleeend = "sounds/dlc1/sheen/sheen_meleeend.ogg"
sheen/fire1 = "sounds/dlc1/sheen/sheen_fire1.ogg"
sheen/fire2 = "sounds/dlc1/sheen/sheen_fire2.ogg"
sheen/fire3 = "sounds/dlc1/sheen/sheen_fire3.ogg"
sheen/specialpick = "sounds/dlc/sheen/sheen_specialpickup.ogg"
sheen/select = "sounds/dlc/sheen/sheen_select.ogg"
sheen/deselect = "sounds/dlc/sheen/sheen_deselect.ogg"
sheen/meleestart = "sounds/dlc/sheen/sheen_meleestart.ogg"
sheen/meleeend = "sounds/dlc/sheen/sheen_meleeend.ogg"
sheen/fire1 = "sounds/dlc/sheen/sheen_fire1.ogg"
sheen/fire2 = "sounds/dlc/sheen/sheen_fire2.ogg"
sheen/fire3 = "sounds/dlc/sheen/sheen_fire3.ogg"
$random sheen/fire { sheen/fire1 sheen/fire2 sheen/fire3 }
$limit sheen/fire 16
sheen/700rpm = "sounds/dlc1/sheen/sheen_700rpm.ogg"
sheen/2100rpm = "sounds/dlc1/sheen/sheen_2100rpm.ogg"
sheen/crankin = "sounds/dlc1/sheen/sheen_crankin.ogg"
sheen/crankout = "sounds/dlc1/sheen/sheen_crankout.ogg"
sheen/overheat = "sounds/dlc1/sheen/sheen_overheat.ogg"
sheen/unlock = "sounds/dlc1/sheen/sheen_unlock.ogg"
sheen/casing1 = "sounds/dlc1/sheen/sheen_case1.ogg"
sheen/casing2 = "sounds/dlc1/sheen/sheen_case2.ogg"
sheen/casing3 = "sounds/dlc1/sheen/sheen_case3.ogg"
sheen/casing4 = "sounds/dlc1/sheen/sheen_case4.ogg"
sheen/700rpm = "sounds/dlc/sheen/sheen_700rpm.ogg"
sheen/2100rpm = "sounds/dlc/sheen/sheen_2100rpm.ogg"
sheen/crankin = "sounds/dlc/sheen/sheen_crankin.ogg"
sheen/crankout = "sounds/dlc/sheen/sheen_crankout.ogg"
sheen/overheat = "sounds/dlc/sheen/sheen_overheat.ogg"
sheen/unlock = "sounds/dlc/sheen/sheen_unlock.ogg"
sheen/casing1 = "sounds/dlc/sheen/sheen_case1.ogg"
sheen/casing2 = "sounds/dlc/sheen/sheen_case2.ogg"
sheen/casing3 = "sounds/dlc/sheen/sheen_case3.ogg"
sheen/casing4 = "sounds/dlc/sheen/sheen_case4.ogg"
$random sheen/casing { sheen/casing1 sheen/casing2 sheen/casing3 sheen/casing4 }
quadshot/select = "sounds/dlc1/quadshot/quad_select.ogg"
quadshot/deselect = "sounds/dlc1/quadshot/quad_deselect.ogg"
quadshot/selectfast = "sounds/dlc1/quadshot/quad_selectfast.ogg"
quadshot/deselectfast = "sounds/dlc1/quadshot/quad_deselectfast.ogg"
quadshot/onehand = "sounds/dlc1/quadshot/quad_onehand.ogg"
quadshot/twohand = "sounds/dlc1/quadshot/quad_twohand.ogg"
quadshot/leverforward = "sounds/dlc1/quadshot/quad_leverforward.ogg"
quadshot/leverback = "sounds/dlc1/quadshot/quad_leverback.ogg"
quadshot/bayonetfire = "sounds/dlc1/quadshot/quad_bayonetfire.ogg"
quadshot/bayonetreturn = "sounds/dlc1/quadshot/quad_bayonetreturn.ogg"
quadshot/load1 = "sounds/dlc1/quadshot/quad_load1.ogg"
quadshot/load2 = "sounds/dlc1/quadshot/quad_load2.ogg"
quadshot/load3 = "sounds/dlc1/quadshot/quad_load3.ogg"
quadshot/load4 = "sounds/dlc1/quadshot/quad_load4.ogg"
quadshot/select = "sounds/dlc/quadshot/quad_select.ogg"
quadshot/deselect = "sounds/dlc/quadshot/quad_deselect.ogg"
quadshot/selectfast = "sounds/dlc/quadshot/quad_selectfast.ogg"
quadshot/deselectfast = "sounds/dlc/quadshot/quad_deselectfast.ogg"
quadshot/onehand = "sounds/dlc/quadshot/quad_onehand.ogg"
quadshot/twohand = "sounds/dlc/quadshot/quad_twohand.ogg"
quadshot/leverforward = "sounds/dlc/quadshot/quad_leverforward.ogg"
quadshot/leverback = "sounds/dlc/quadshot/quad_leverback.ogg"
quadshot/bayonetfire = "sounds/dlc/quadshot/quad_bayonetfire.ogg"
quadshot/bayonetreturn = "sounds/dlc/quadshot/quad_bayonetreturn.ogg"
quadshot/load1 = "sounds/dlc/quadshot/quad_load1.ogg"
quadshot/load2 = "sounds/dlc/quadshot/quad_load2.ogg"
quadshot/load3 = "sounds/dlc/quadshot/quad_load3.ogg"
quadshot/load4 = "sounds/dlc/quadshot/quad_load4.ogg"
$random quadshot/load { quadshot/load1 quadshot/load2 quadshot/load3 quadshot/load4 }
quadshot/fireone = "sounds/dlc1/quadshot/quad_fireone.ogg"
quadshot/firetwo = "sounds/dlc1/quadshot/quad_firetwo.ogg"
quadshot/firethree = "sounds/dlc1/quadshot/quad_firethree.ogg"
quadshot/firefour = "sounds/dlc1/quadshot/quad_firefour.ogg"
quadshot/firefive = "sounds/dlc1/quadshot/quad_firefive.ogg"
quadshot/casing1 = "sounds/dlc1/quadshot/quad_casing1.ogg"
quadshot/casing2 = "sounds/dlc1/quadshot/quad_casing2.ogg"
quadshot/casing3 = "sounds/dlc1/quadshot/quad_casing3.ogg"
quadshot/casing4 = "sounds/dlc1/quadshot/quad_casing4.ogg"
quadshot/fireone = "sounds/dlc/quadshot/quad_fireone.ogg"
quadshot/firetwo = "sounds/dlc/quadshot/quad_firetwo.ogg"
quadshot/firethree = "sounds/dlc/quadshot/quad_firethree.ogg"
quadshot/firefour = "sounds/dlc/quadshot/quad_firefour.ogg"
quadshot/firefive = "sounds/dlc/quadshot/quad_firefive.ogg"
quadshot/casing1 = "sounds/dlc/quadshot/quad_casing1.ogg"
quadshot/casing2 = "sounds/dlc/quadshot/quad_casing2.ogg"
quadshot/casing3 = "sounds/dlc/quadshot/quad_casing3.ogg"
quadshot/casing4 = "sounds/dlc/quadshot/quad_casing4.ogg"
$random quadshot/casing { quadshot/casing1 quadshot/casing2 quadshot/casing3 quadshot/casing4 }
quadshot/hit1 = "sounds/dlc1/quadshot/quad_hit1.ogg"
quadshot/hit2 = "sounds/dlc1/quadshot/quad_hit2.ogg"
quadshot/hit3 = "sounds/dlc1/quadshot/quad_hit3.ogg"
quadshot/hit1 = "sounds/dlc/quadshot/quad_hit1.ogg"
quadshot/hit2 = "sounds/dlc/quadshot/quad_hit2.ogg"
quadshot/hit3 = "sounds/dlc/quadshot/quad_hit3.ogg"
$random quadshot/hit { quadshot/hit1 quadshot/hit2 quadshot/hit3 }
$limit quadshot/hit 16
quadshot/twohit1 = "sounds/dlc1/quadshot/quad_explo1.ogg"
quadshot/twohit2 = "sounds/dlc1/quadshot/quad_explo2.ogg"
quadshot/twohit3 = "sounds/dlc1/quadshot/quad_explo3.ogg"
quadshot/twohit1 = "sounds/dlc/quadshot/quad_explo1.ogg"
quadshot/twohit2 = "sounds/dlc/quadshot/quad_explo2.ogg"
quadshot/twohit3 = "sounds/dlc/quadshot/quad_explo3.ogg"
$random quadshot/twohit { quadshot/twohit1 quadshot/twohit2 quadshot/twohit3 }
$limit quadshot/twohit 8
quadshot/extrahit = "sounds/dlc1/quadshot/quad_xexpl.ogg"
quadshot/pointblank = "sounds/dlc1/quadshot/quad_xxexpl.ogg"
quadshot/fly = "sounds/dlc1/quadshot/quad_fly.ogg"
quadshot/extrahit = "sounds/dlc/quadshot/quad_xexpl.ogg"
quadshot/pointblank = "sounds/dlc/quadshot/quad_xxexpl.ogg"
quadshot/fly = "sounds/dlc/quadshot/quad_fly.ogg"
// TODO sparkster rifle
// TODO ray-khom
mister/select = "sounds/dlc1/mister/mr_select.ogg"
mister/deselect = "sounds/dlc1/mister/mr_deselect.ogg"
mister/meleestart = "sounds/dlc1/mister/mr_meleestart.ogg"
mister/meleeend = "sounds/dlc1/mister/mr_meleeend.ogg"
mister/boltback = "sounds/dlc1/mister/mr_boltback.ogg"
mister/boltforward = "sounds/dlc1/mister/mr_boltforward.ogg"
mister/fireselect = "sounds/dlc1/mister/mr_firesel.ogg"
mister/lowammo = "sounds/dlc1/mister/mr_lowammo.ogg"
mister/noammo = "sounds/dlc1/mister/mr_noammo.ogg"
mister/firesemi = "sounds/dlc1/mister/mr_fire_semi.ogg"
mister/firescatter = "sounds/dlc1/mister/mr_fire_scatter.ogg"
mister/firestream = "sounds/dlc1/mister/mr_fire_stream.ogg"
mister/fireover = "sounds/dlc1/mister/mr_fire_over.ogg"
mister/chargeover = "sounds/dlc1/mister/mr_charge_over.ogg"
mister/holdover = "sounds/dlc1/mister/mr_hold_over.ogg"
mister/beepover = "sounds/dlc1/mister/mr_beep_over.ogg"
mister/cancelover = "sounds/dlc1/mister/mr_cancel_over.ogg"
mister/magout = "sounds/dlc1/mister/mr_magout.ogg"
mister/magin = "sounds/dlc1/mister/mr_magin.ogg"
mister/select = "sounds/dlc/mister/mr_select.ogg"
mister/deselect = "sounds/dlc/mister/mr_deselect.ogg"
mister/meleestart = "sounds/dlc/mister/mr_meleestart.ogg"
mister/meleeend = "sounds/dlc/mister/mr_meleeend.ogg"
mister/boltback = "sounds/dlc/mister/mr_boltback.ogg"
mister/boltforward = "sounds/dlc/mister/mr_boltforward.ogg"
mister/fireselect = "sounds/dlc/mister/mr_firesel.ogg"
mister/lowammo = "sounds/dlc/mister/mr_lowammo.ogg"
mister/noammo = "sounds/dlc/mister/mr_noammo.ogg"
mister/firesemi = "sounds/dlc/mister/mr_fire_semi.ogg"
mister/firescatter = "sounds/dlc/mister/mr_fire_scatter.ogg"
mister/firestream = "sounds/dlc/mister/mr_fire_stream.ogg"
mister/fireover = "sounds/dlc/mister/mr_fire_over.ogg"
mister/chargeover = "sounds/dlc/mister/mr_charge_over.ogg"
mister/holdover = "sounds/dlc/mister/mr_hold_over.ogg"
mister/beepover = "sounds/dlc/mister/mr_beep_over.ogg"
mister/cancelover = "sounds/dlc/mister/mr_cancel_over.ogg"
mister/magout = "sounds/dlc/mister/mr_magout.ogg"
mister/magin = "sounds/dlc/mister/mr_magin.ogg"
$alias mister/mag1 explodium/mag1
$alias mister/mag2 explodium/mag2
$alias mister/mag3 explodium/mag3
@ -139,59 +139,59 @@ $pitchset mister/mag1 0.8
$pitchset mister/mag2 0.8
$pitchset mister/mag3 0.8
$random mister/mag { mister/mag1 mister/mag2 mister/mag3 }
mister/grenade = "sounds/dlc1/mister/mr_grenade.ogg"
mister/grenadeopen = "sounds/dlc1/mister/mr_grenadeopen.ogg"
mister/grenadeget = "sounds/dlc1/mister/mr_grenadeget.ogg"
mister/grenade = "sounds/dlc/mister/mr_grenade.ogg"
mister/grenadeopen = "sounds/dlc/mister/mr_grenadeopen.ogg"
mister/grenadeget = "sounds/dlc/mister/mr_grenadeget.ogg"
$alias mister/magget mister/grenadeget
mister/grenadein = "sounds/dlc1/mister/mr_grenadein.ogg"
mister/grenadeclose = "sounds/dlc1/mister/mr_grenadeclose.ogg"
mister/hitsemi1 = "sounds/dlc1/mister/mr_hit11.ogg"
mister/hitsemi2 = "sounds/dlc1/mister/mr_hit12.ogg"
mister/hitsemi3 = "sounds/dlc1/mister/mr_hit13.ogg"
mister/grenadein = "sounds/dlc/mister/mr_grenadein.ogg"
mister/grenadeclose = "sounds/dlc/mister/mr_grenadeclose.ogg"
mister/hitsemi1 = "sounds/dlc/mister/mr_hit11.ogg"
mister/hitsemi2 = "sounds/dlc/mister/mr_hit12.ogg"
mister/hitsemi3 = "sounds/dlc/mister/mr_hit13.ogg"
$random mister/hitsemi { mister/hitsemi1 mister/hitsemi2 mister/hitsemi3 }
$limit mister/hitsemi 8
mister/hitscatter1 = "sounds/dlc1/mister/mr_hit21.ogg"
mister/hitscatter2 = "sounds/dlc1/mister/mr_hit22.ogg"
mister/hitscatter3 = "sounds/dlc1/mister/mr_hit23.ogg"
mister/hitscatter1 = "sounds/dlc/mister/mr_hit21.ogg"
mister/hitscatter2 = "sounds/dlc/mister/mr_hit22.ogg"
mister/hitscatter3 = "sounds/dlc/mister/mr_hit23.ogg"
$random mister/hitscatter { mister/hitscatter1 mister/hitscatter2 mister/hitscatter3 }
$limit mister/hitscatter 32
mister/hitstream1 = "sounds/dlc1/mister/mr_hit31.ogg"
mister/hitstream2 = "sounds/dlc1/mister/mr_hit32.ogg"
mister/hitstream3 = "sounds/dlc1/mister/mr_hit33.ogg"
mister/hitstream1 = "sounds/dlc/mister/mr_hit31.ogg"
mister/hitstream2 = "sounds/dlc/mister/mr_hit32.ogg"
mister/hitstream3 = "sounds/dlc/mister/mr_hit33.ogg"
$random mister/hitstream { mister/hitstream1 mister/hitstream2 mister/hitstream3 }
$limit mister/hitstream 16
mister/hitover1 = "sounds/dlc1/mister/mr_hit41.ogg"
mister/hitover2 = "sounds/dlc1/mister/mr_hit42.ogg"
mister/hitover3 = "sounds/dlc1/mister/mr_hit43.ogg"
mister/hitover1 = "sounds/dlc/mister/mr_hit41.ogg"
mister/hitover2 = "sounds/dlc/mister/mr_hit42.ogg"
mister/hitover3 = "sounds/dlc/mister/mr_hit43.ogg"
$random mister/hitover { mister/hitover1 mister/hitover2 mister/hitover3 }
$limit mister/hitover 4
mister/hitgrenade1 = "sounds/dlc1/mister/mr_hitg11.ogg"
mister/hitgrenade2 = "sounds/dlc1/mister/mr_hitg12.ogg"
mister/hitgrenade3 = "sounds/dlc1/mister/mr_hitg13.ogg"
mister/hitgrenade1 = "sounds/dlc/mister/mr_hitg11.ogg"
mister/hitgrenade2 = "sounds/dlc/mister/mr_hitg12.ogg"
mister/hitgrenade3 = "sounds/dlc/mister/mr_hitg13.ogg"
$random mister/hitgrenade { mister/hitgrenade1 mister/hitgrenade2 mister/hitgrenade3 }
$limit mister/hitgrenade 4
mister/hitgrenadesub1 = "sounds/dlc1/mister/mr_hitg21.ogg"
mister/hitgrenadesub2 = "sounds/dlc1/mister/mr_hitg22.ogg"
mister/hitgrenadesub3 = "sounds/dlc1/mister/mr_hitg23.ogg"
mister/hitgrenadesub1 = "sounds/dlc/mister/mr_hitg21.ogg"
mister/hitgrenadesub2 = "sounds/dlc/mister/mr_hitg22.ogg"
mister/hitgrenadesub3 = "sounds/dlc/mister/mr_hitg23.ogg"
$random mister/hitgrenadesub { mister/hitgrenadesub1 mister/hitgrenadesub2 mister/hitgrenadesub3 }
$limit mister/hitgrenadesub 16
mister/casing1 = "sounds/dlc1/mister/mr_casing1.ogg"
mister/casing2 = "sounds/dlc1/mister/mr_casing2.ogg"
mister/casing3 = "sounds/dlc1/mister/mr_casing3.ogg"
mister/casing4 = "sounds/dlc1/mister/mr_casing4.ogg"
mister/casing1 = "sounds/dlc/mister/mr_casing1.ogg"
mister/casing2 = "sounds/dlc/mister/mr_casing2.ogg"
mister/casing3 = "sounds/dlc/mister/mr_casing3.ogg"
mister/casing4 = "sounds/dlc/mister/mr_casing4.ogg"
$random mister/casing { mister/casing1 mister/casing2 mister/casing3 mister/casing4 }
mister/gcasing1 = "sounds/dlc1/mister/mr_gcasing1.ogg"
mister/gcasing2 = "sounds/dlc1/mister/mr_gcasing2.ogg"
mister/gcasing3 = "sounds/dlc1/mister/mr_gcasing3.ogg"
mister/gcasing4 = "sounds/dlc1/mister/mr_gcasing4.ogg"
mister/gcasing1 = "sounds/dlc/mister/mr_gcasing1.ogg"
mister/gcasing2 = "sounds/dlc/mister/mr_gcasing2.ogg"
mister/gcasing3 = "sounds/dlc/mister/mr_gcasing3.ogg"
mister/gcasing4 = "sounds/dlc/mister/mr_gcasing4.ogg"
$random mister/gcasing { mister/gcasing1 mister/gcasing2 mister/gcasing3 mister/gcasing4 }
mister/gbounce1 = "sounds/dlc1/mister/mr_gbounce11.ogg"
mister/gbounce2 = "sounds/dlc1/mister/mr_gbounce12.ogg"
mister/gbounce3 = "sounds/dlc1/mister/mr_gbounce13.ogg"
mister/gbounce1 = "sounds/dlc/mister/mr_gbounce11.ogg"
mister/gbounce2 = "sounds/dlc/mister/mr_gbounce12.ogg"
mister/gbounce3 = "sounds/dlc/mister/mr_gbounce13.ogg"
$random mister/gbounce { mister/gbounce1 mister/gbounce2 mister/gbounce3 }
mister/gbouncesub1 = "sounds/dlc1/mister/mr_gbounce21.ogg"
mister/gbouncesub2 = "sounds/dlc1/mister/mr_gbounce22.ogg"
mister/gbouncesub3 = "sounds/dlc1/mister/mr_gbounce23.ogg"
mister/gbouncesub1 = "sounds/dlc/mister/mr_gbounce21.ogg"
mister/gbouncesub2 = "sounds/dlc/mister/mr_gbounce22.ogg"
mister/gbouncesub3 = "sounds/dlc/mister/mr_gbounce23.ogg"
$random mister/gbouncesub { mister/gbouncesub1 mister/gbouncesub2 mister/gbouncesub3 }
// TODO rafan-kos

View File

@ -93,6 +93,3 @@ wolf3d/pushwall = "sounds/wolfstuff/wolf3d_pushwall.ogg"
wolf3d/ssdie = "sounds/wolfstuff/wolf3d_ssdie.ogg"
wolf3d/ssfire = "sounds/wolfstuff/wolf3d_ssfire.ogg"
wolf3d/sssight = "sounds/wolfstuff/wolf3d_sssight.ogg"
// minigames
madcat/boot = "sounds/MADCAT.ogg"

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