Some spicing up of the Doom 2 secret maps.

More achievement icons.
This commit is contained in:
Marisa the Magician 2021-04-09 20:57:49 +02:00
parent 98012daf26
commit 4d7cd9c564
190 changed files with 707 additions and 373 deletions

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@ -28,6 +28,7 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add after
- Untouchable *(Finish a map without taking damage)*
- Under Pressure *(Break a crusher)*
- The Longest Journey *(Walk a total of 1000km)*
- [Doom] Taking out the Trash *(Kill all Nazis in the Doom 2 secret maps)*
* ***(Maybe)* Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
* **Replace all hitscan with *"light projectiles"***
* **Leaning and a lot of other stuff involving ViewAngles and ViewPos**

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@ -16,6 +16,7 @@ Most of the work here is original, but there are some notable exceptions:
* Dark Souls
* Dark Souls 2
* Dark Souls 3
- Some sprites and sounds are taken from (shareware) Wolfenstein 3D.
- This mod uses Gutamatics, by Gutawer. Big thanks.
- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).

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@ -11,8 +11,6 @@ conga (hit X enemies at the same time with one silver bullet)
dosh (have a shitload of money)
ezkill (kill X enemies with Ynykron)
flight (send enemy flying X thousand units away)
friend (befriend cacos)
gib (gib a lot of enemies)
jump (walljump a lot)
lead (eviscerator shell hit from X units away)
ligma (kill endgame boss with ynykron)

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@ -393,6 +393,14 @@ FN_KEEN_FUN = "Ruined by Bethesda";
FN_VOODOO = "Voodoo doll of %s";
FN_PIG = "Pig";
FN_PIG_FUN = "Porker";
FN_WOLFGUARD = "Guard";
FN_WOLFGUARD_FUNN = "3";
FN_WOLFGUARD_FUN1 = "Budget Nazi";
FN_WOLFGUARD_FUN2 = "Pew Pew Boy";
FN_WOLFGUARD_FUN3 = "Brown Pants";
FN_WOLFSS = "Schutzstaffel";
FN_WOLFHANS = "Hans Grosse";
FN_WOLFHANS_FUN = "Thicc Hans";
// eviternity tags
FN_ANGEL = "Archangelus";
FN_ANGEL_FUN = "Motherfucking Angel";
@ -558,6 +566,8 @@ OB_CBOSS = "%o was ghosted by the holy boi's Ghostpenis.";
OB_HERESIARCH = "%o saw that coming.";
OB_PIG = "%o angered the hams."; // for when gzdoom fixes this (come on, graf)
DEFOB_PIG = "$$OB_PIG"; // gzdoom will look this up since it has no obituary assigned
OB_WOLFGUARD = "%o got pelted by some weakling.";
OB_WOLFHANS = "%o couldn't withstand such sheer girthitude.";
// eviternity obituaries
OB_FCAPTAIN = "%o was zapped by an angry green lad.";
OB_ANNIHIL = "%o was terminated by a cybergoat.";
@ -884,6 +894,8 @@ SWWM_ACHIEVEMENT_EZKILL_TXT = "Kill %d enemies with a single Ynykron Artifact sh
SWWM_ACHIEVEMENT_FLIGHT_TAG = "Blasting Off Again";
SWWM_ACHIEVEMENT_FLIGHT_TXT = "Send an enemy flying over %d map units away";
SWWM_ACHIEVEMENT_FRIEND_TAG = "Shaped like a Friend";
$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TAG = "Друг";
$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TAG = "Double Dog";
SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Cacodemons with headpats";
$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Weredragons with headpats";
$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Ettins with headpats";

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@ -488,6 +488,8 @@ OB_MBOSS = "%o fue reventado por la varita explosiva esa del tío mágico.";
OB_CBOSS = "%o fue fantasmado por la verga fantasma del tío santurrón.";
OB_HERESIARCH = "%o lo vio venir.";
OB_PIG = "%o enfureció a los jamones."; // for when gzdoom fixes this (come on, graf)
OB_WOLFGUARD = "%o fué balead@[ao_esp] por algún cobarde.";
OB_WOLFHANS = "%o no pudo soportar semejante grosor.";
// eviternity obituaries
OB_FCAPTAIN = "%o fue chispad@[ao_esp] por un tío verde cabreado.";
OB_ANNIHIL = "%o fue exterminad@[ao_esp] por una cibercabra.";
@ -784,6 +786,7 @@ SWWM_ACHIEVEMENT_EZKILL_TXT = "Mata %d enemigos con un solo disparo de Artefacto
SWWM_ACHIEVEMENT_FLIGHT_TAG = "Despega de Nuevo";
SWWM_ACHIEVEMENT_FLIGHT_TXT = "Lanza a un enemigo en volandas más allá de %d unidades de mapa";
SWWM_ACHIEVEMENT_FRIEND_TAG = "Con Forma de Amigo";
$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TAG = "Perrito Doble";
SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Cacodemonios a base de caricias";
$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Hombres-Dragón a base de caricias";
$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Ettins a base de caricias";

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r435 \cu(Thu 8 Apr 15:57:28 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r435 \cu(2021-04-08 15:57:28)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r435 \cu(Fri 9 Apr 20:57:49 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r435 \cu(2021-04-09 20:57:49)\c-";

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@ -1119,3 +1119,27 @@ misc/boinkend sounds/BOINK1.ogg
misc/boink1 sounds/BOINK2.ogg
misc/boink2 sounds/BOINK3.ogg
$random misc/boink { misc/boink1 misc/boink2 }
// wolf3d thingies
wolf3d/dogbite sounds/wolfstuff/wolf3d_dogbite.ogg
wolf3d/dogdie sounds/wolfstuff/wolf3d_dogdie.ogg
wolf3d/dogsight sounds/wolfstuff/wolf3d_dogsight.ogg
wolf3d/doorclose sounds/wolfstuff/wolf3d_doorclose.ogg
wolf3d/dooropen sounds/wolfstuff/wolf3d_dooropen.ogg
wolf3d/guarddie1 sounds/wolfstuff/wolf3d_guarddie1.ogg
wolf3d/guarddie2 sounds/wolfstuff/wolf3d_guarddie2.ogg
wolf3d/guarddie4 sounds/wolfstuff/wolf3d_guarddie4.ogg
wolf3d/guarddie5 sounds/wolfstuff/wolf3d_guarddie5.ogg
wolf3d/guarddie6 sounds/wolfstuff/wolf3d_guarddie6.ogg
wolf3d/guarddie7 sounds/wolfstuff/wolf3d_guarddie7.ogg
wolf3d/guarddie8 sounds/wolfstuff/wolf3d_guarddie8.ogg
$random wolf3d/guarddie { wolf3d/guarddie1 wolf3d/guarddie2 wolf3d/guarddie2 wolf3d/guarddie4 wolf3d/guarddie5 wolf3d/guarddie6 wolf3d/guarddie7 wolf3d/guarddie8 }
wolf3d/guardfire sounds/wolfstuff/wolf3d_guardfire.ogg
wolf3d/guardsight sounds/wolfstuff/wolf3d_guardsight.ogg
wolf3d/hansdie sounds/wolfstuff/wolf3d_hansdie.ogg
wolf3d/hansfire sounds/wolfstuff/wolf3d_hansfire.ogg
wolf3d/hanssight sounds/wolfstuff/wolf3d_hanssight.ogg
wolf3d/pushwall sounds/wolfstuff/wolf3d_pushwall.ogg
wolf3d/ssdie sounds/wolfstuff/wolf3d_ssdie.ogg
wolf3d/ssfire sounds/wolfstuff/wolf3d_ssfire.ogg
wolf3d/sssight sounds/wolfstuff/wolf3d_sssight.ogg

30
sndseq.txt Normal file
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@ -0,0 +1,30 @@
:Wolf3DDoorOpen
play wolf3d/dooropen
nostopcutoff
end
:Wolf3DDoorClose
play wolf3d/doorclose
nostopcutoff
end
:Wolf3DPushwall
play wolf3d/pushwall
nostopcutoff
end
[DoorWolf3D
Door 632
0 Wolf3DDoorOpen
1 Wolf3DDoorClose
2 Wolf3DDoorOpen
3 Wolf3DDoorClose
]
[PushwallWolf3D
Door 633
0 Wolf3DPushwall
1 Wolf3DPushwall
2 Wolf3DPushwall
3 Wolf3DPushwall
]

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