Some spicing up of the Doom 2 secret maps.
More achievement icons.
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@ -28,6 +28,7 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add after
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- Untouchable *(Finish a map without taking damage)*
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- Under Pressure *(Break a crusher)*
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- The Longest Journey *(Walk a total of 1000km)*
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- [Doom] Taking out the Trash *(Kill all Nazis in the Doom 2 secret maps)*
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* ***(Maybe)* Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
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* **Replace all hitscan with *"light projectiles"***
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* **Leaning and a lot of other stuff involving ViewAngles and ViewPos**
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@ -16,6 +16,7 @@ Most of the work here is original, but there are some notable exceptions:
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* Dark Souls
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* Dark Souls 2
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* Dark Souls 3
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- Some sprites and sounds are taken from (shareware) Wolfenstein 3D.
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- This mod uses Gutamatics, by Gutawer. Big thanks.
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- Title theme, "Traumatic State", by Teque (which a lot of people just know as "the AS-Golgotha music").
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- Intermission theme, "Dragony", also by Teque (very comfy music considering the rest of his repertoire).
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@ -11,8 +11,6 @@ conga (hit X enemies at the same time with one silver bullet)
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dosh (have a shitload of money)
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ezkill (kill X enemies with Ynykron)
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flight (send enemy flying X thousand units away)
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friend (befriend cacos)
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gib (gib a lot of enemies)
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jump (walljump a lot)
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lead (eviscerator shell hit from X units away)
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ligma (kill endgame boss with ynykron)
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@ -393,6 +393,14 @@ FN_KEEN_FUN = "Ruined by Bethesda";
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FN_VOODOO = "Voodoo doll of %s";
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FN_PIG = "Pig";
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FN_PIG_FUN = "Porker";
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FN_WOLFGUARD = "Guard";
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FN_WOLFGUARD_FUNN = "3";
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FN_WOLFGUARD_FUN1 = "Budget Nazi";
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FN_WOLFGUARD_FUN2 = "Pew Pew Boy";
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FN_WOLFGUARD_FUN3 = "Brown Pants";
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FN_WOLFSS = "Schutzstaffel";
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FN_WOLFHANS = "Hans Grosse";
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FN_WOLFHANS_FUN = "Thicc Hans";
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// eviternity tags
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FN_ANGEL = "Archangelus";
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FN_ANGEL_FUN = "Motherfucking Angel";
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@ -558,6 +566,8 @@ OB_CBOSS = "%o was ghosted by the holy boi's Ghostpenis.";
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OB_HERESIARCH = "%o saw that coming.";
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OB_PIG = "%o angered the hams."; // for when gzdoom fixes this (come on, graf)
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DEFOB_PIG = "$$OB_PIG"; // gzdoom will look this up since it has no obituary assigned
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OB_WOLFGUARD = "%o got pelted by some weakling.";
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OB_WOLFHANS = "%o couldn't withstand such sheer girthitude.";
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// eviternity obituaries
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OB_FCAPTAIN = "%o was zapped by an angry green lad.";
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OB_ANNIHIL = "%o was terminated by a cybergoat.";
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@ -884,6 +894,8 @@ SWWM_ACHIEVEMENT_EZKILL_TXT = "Kill %d enemies with a single Ynykron Artifact sh
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SWWM_ACHIEVEMENT_FLIGHT_TAG = "Blasting Off Again";
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SWWM_ACHIEVEMENT_FLIGHT_TXT = "Send an enemy flying over %d map units away";
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SWWM_ACHIEVEMENT_FRIEND_TAG = "Shaped like a Friend";
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$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TAG = "Друг";
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$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TAG = "Double Dog";
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SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Cacodemons with headpats";
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$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Weredragons with headpats";
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$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TXT = "Befriend %d Ettins with headpats";
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@ -488,6 +488,8 @@ OB_MBOSS = "%o fue reventado por la varita explosiva esa del tío mágico.";
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OB_CBOSS = "%o fue fantasmado por la verga fantasma del tío santurrón.";
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OB_HERESIARCH = "%o lo vio venir.";
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OB_PIG = "%o enfureció a los jamones."; // for when gzdoom fixes this (come on, graf)
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OB_WOLFGUARD = "%o fué balead@[ao_esp] por algún cobarde.";
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OB_WOLFHANS = "%o no pudo soportar semejante grosor.";
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// eviternity obituaries
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OB_FCAPTAIN = "%o fue chispad@[ao_esp] por un tío verde cabreado.";
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OB_ANNIHIL = "%o fue exterminad@[ao_esp] por una cibercabra.";
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@ -784,6 +786,7 @@ SWWM_ACHIEVEMENT_EZKILL_TXT = "Mata %d enemigos con un solo disparo de Artefacto
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SWWM_ACHIEVEMENT_FLIGHT_TAG = "Despega de Nuevo";
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SWWM_ACHIEVEMENT_FLIGHT_TXT = "Lanza a un enemigo en volandas más allá de %d unidades de mapa";
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SWWM_ACHIEVEMENT_FRIEND_TAG = "Con Forma de Amigo";
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$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TAG = "Perrito Doble";
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SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Cacodemonios a base de caricias";
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$ifgame(heretic) SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Hombres-Dragón a base de caricias";
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$ifgame(hexen) SWWM_ACHIEVEMENT_FRIEND_TXT = "Entabla amistad con %d Ettins a base de caricias";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r435 \cu(Thu 8 Apr 15:57:28 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r435 \cu(2021-04-08 15:57:28)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r435 \cu(Fri 9 Apr 20:57:49 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r435 \cu(2021-04-09 20:57:49)\c-";
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24
sndinfo.txt
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@ -1119,3 +1119,27 @@ misc/boinkend sounds/BOINK1.ogg
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misc/boink1 sounds/BOINK2.ogg
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misc/boink2 sounds/BOINK3.ogg
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$random misc/boink { misc/boink1 misc/boink2 }
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// wolf3d thingies
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wolf3d/dogbite sounds/wolfstuff/wolf3d_dogbite.ogg
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wolf3d/dogdie sounds/wolfstuff/wolf3d_dogdie.ogg
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wolf3d/dogsight sounds/wolfstuff/wolf3d_dogsight.ogg
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wolf3d/doorclose sounds/wolfstuff/wolf3d_doorclose.ogg
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wolf3d/dooropen sounds/wolfstuff/wolf3d_dooropen.ogg
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wolf3d/guarddie1 sounds/wolfstuff/wolf3d_guarddie1.ogg
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wolf3d/guarddie2 sounds/wolfstuff/wolf3d_guarddie2.ogg
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wolf3d/guarddie4 sounds/wolfstuff/wolf3d_guarddie4.ogg
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wolf3d/guarddie5 sounds/wolfstuff/wolf3d_guarddie5.ogg
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wolf3d/guarddie6 sounds/wolfstuff/wolf3d_guarddie6.ogg
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wolf3d/guarddie7 sounds/wolfstuff/wolf3d_guarddie7.ogg
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wolf3d/guarddie8 sounds/wolfstuff/wolf3d_guarddie8.ogg
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$random wolf3d/guarddie { wolf3d/guarddie1 wolf3d/guarddie2 wolf3d/guarddie2 wolf3d/guarddie4 wolf3d/guarddie5 wolf3d/guarddie6 wolf3d/guarddie7 wolf3d/guarddie8 }
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wolf3d/guardfire sounds/wolfstuff/wolf3d_guardfire.ogg
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wolf3d/guardsight sounds/wolfstuff/wolf3d_guardsight.ogg
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wolf3d/hansdie sounds/wolfstuff/wolf3d_hansdie.ogg
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wolf3d/hansfire sounds/wolfstuff/wolf3d_hansfire.ogg
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wolf3d/hanssight sounds/wolfstuff/wolf3d_hanssight.ogg
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wolf3d/pushwall sounds/wolfstuff/wolf3d_pushwall.ogg
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wolf3d/ssdie sounds/wolfstuff/wolf3d_ssdie.ogg
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wolf3d/ssfire sounds/wolfstuff/wolf3d_ssfire.ogg
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wolf3d/sssight sounds/wolfstuff/wolf3d_sssight.ogg
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@ -0,0 +1,30 @@
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:Wolf3DDoorOpen
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play wolf3d/dooropen
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nostopcutoff
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end
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:Wolf3DDoorClose
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play wolf3d/doorclose
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nostopcutoff
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end
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:Wolf3DPushwall
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play wolf3d/pushwall
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nostopcutoff
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end
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[DoorWolf3D
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Door 632
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0 Wolf3DDoorOpen
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1 Wolf3DDoorClose
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2 Wolf3DDoorOpen
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3 Wolf3DDoorClose
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]
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[PushwallWolf3D
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Door 633
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0 Wolf3DPushwall
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1 Wolf3DPushwall
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2 Wolf3DPushwall
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3 Wolf3DPushwall
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]
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