CL update (HUD changes).
This commit is contained in:
parent
67dca12554
commit
db2ace446b
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@ -1,3 +1,3 @@
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[default]
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KIRIN_MODVER="\cxRED STAR OF INNOCENCE\c- \cw0.1a r113 \cu(Fri 10 Nov 20:38:02 CET 2023)\c-";
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KIRIN_SHORTVER="\cw0.1a r113 \cu(2023-11-10 20:38:02)\c-";
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KIRIN_MODVER="\cxRED STAR OF INNOCENCE\c- \cw0.1a r114 \cu(Sat 25 Nov 23:44:51 CET 2023)\c-";
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KIRIN_SHORTVER="\cw0.1a r114 \cu(2023-11-25 23:44:51)\c-";
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@ -49,79 +49,79 @@ extend Class KirinStatusBar
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override int DrawStatus()
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{
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Screen.DrawTexture(StatusTex,false,margin,ss.y-(margin+22),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(StatusTex,false,xmargin,ss.y-(ymargin+22),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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double ht = clamp(HealthInter.GetValue(fractic),0,999);
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String str = String.Format("%3d",round(ht));
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double hw = min(ht,100);
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Screen.DrawTexture(BarTex[0],false,margin+15,ss.y-(margin+17),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[0],false,xmargin+15,ss.y-(ymargin+17),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_ColorOverlay,Color(255,0,0,0));
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bool invul = isInvulnerable();
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Screen.DrawTexture(BarTex[invul?2:0],false,margin+14,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
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Screen.DrawText(MiniHUDFont,mhudfontcol[invul?MCR_WHITE:MCR_RED],margin+119,ss.y-(margin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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if ( invul ) Screen.DrawTexture(IconTex[0],false,margin+2,ss.y-(margin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(BarTex[invul?2:0],false,xmargin+14,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
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Screen.DrawText(MiniHUDFont,mhudfontcol[invul?MCR_WHITE:MCR_RED],xmargin+119,ss.y-(ymargin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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if ( invul ) Screen.DrawTexture(IconTex[0],false,xmargin+2,ss.y-(ymargin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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else
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{
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if ( ht > 100 )
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{
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double alph = max((ht-100)/100.,0.)**.5;
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Screen.DrawTexture(IconTex[3],false,margin+2,ss.y-(margin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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Screen.DrawTexture(BarTex[4],false,margin+14,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_BRASS],margin+119,ss.y-(margin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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Screen.DrawTexture(IconTex[3],false,xmargin+2,ss.y-(ymargin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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Screen.DrawTexture(BarTex[4],false,xmargin+14,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_BRASS],xmargin+119,ss.y-(ymargin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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}
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if ( (CPlayer.Health > 0) && (CPlayer.Health <= 25) && (PulsePhase <= 15) )
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{
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double alph = clamp(sin((PulsePhase-FracTic)*12.),0.,1.);
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Screen.DrawTexture(IconTex[4],false,margin+2,ss.y-(margin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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Screen.DrawTexture(BarTex[5],false,margin+14,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_REDFLASH],margin+119,ss.y-(margin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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Screen.DrawTexture(IconTex[4],false,xmargin+2,ss.y-(ymargin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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Screen.DrawTexture(BarTex[5],false,xmargin+14,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_REDFLASH],xmargin+119,ss.y-(ymargin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
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}
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}
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int f = HealthFlash;
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if ( f && (gametic < f) )
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{
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double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
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Screen.DrawTexture(BarTex[3],false,margin+14,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],margin+119,ss.y-(margin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(IconTex[1],false,margin+2,ss.y-(margin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(BarTex[3],false,xmargin+14,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],xmargin+119,ss.y-(ymargin+18),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(IconTex[1],false,xmargin+2,ss.y-(ymargin+20),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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}
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ht = clamp(LagHealthInter.GetValue(fractic),0,999);
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double lhw = min(ht,100);
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if ( lhw > hw ) Screen.DrawTexture(BarTex[7],false,margin+14,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,hw,DTA_WindowRightF,lhw);
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if ( lhw > hw ) Screen.DrawTexture(BarTex[7],false,xmargin+14,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,hw,DTA_WindowRightF,lhw);
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double tht = clamp(ThinHealthInter.GetValue(fractic),0,100);
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if ( tht < 100 )
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{
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Screen.DrawTexture(BarTex[0],false,margin+15+tht,ss.y-(margin+17),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,100.-tht,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[6],false,margin+14+tht,ss.y-(margin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,100.-tht);
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Screen.DrawTexture(BarTex[0],false,xmargin+15+tht,ss.y-(ymargin+17),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,100.-tht,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[6],false,xmargin+14+tht,ss.y-(ymargin+18),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,100.-tht);
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}
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double mt = clamp(ManaInter.GetValue(fractic),0,999);
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str = String.Format("%3d",round(mt));
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double mw = min(mt,100);
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Screen.DrawTexture(BarTex[1],false,margin+15,ss.y-(margin+7),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[1],false,margin+14,ss.y-(margin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_MANA],margin+119,ss.y-(margin+8),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(BarTex[1],false,xmargin+15,ss.y-(ymargin+7),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[1],false,xmargin+14,ss.y-(ymargin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_MANA],xmargin+119,ss.y-(ymargin+8),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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f = ManaFlash;
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if ( f && (gametic < f) )
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{
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double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
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Screen.DrawTexture(BarTex[3],false,margin+14,ss.y-(margin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],margin+119,ss.y-(margin+8),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(IconTex[2],false,margin+2,ss.y-(margin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(BarTex[3],false,xmargin+14,ss.y-(ymargin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,mw,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],xmargin+119,ss.y-(ymargin+8),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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Screen.DrawTexture(IconTex[2],false,xmargin+2,ss.y-(ymargin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
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}
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mt = clamp(LagManaInter.GetValue(fractic),0,999);
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double lmw = min(mt,100);
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if ( lmw > mw )
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{
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Screen.DrawTexture(BarTex[7],false,margin+15,ss.y-(margin+7),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,mw,DTA_WindowRightF,lmw,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[7],false,margin+14,ss.y-(margin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,mw,DTA_WindowRightF,lmw);
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Screen.DrawTexture(BarTex[7],false,xmargin+15,ss.y-(ymargin+7),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,mw,DTA_WindowRightF,lmw,DTA_ColorOverlay,Color(255,0,0,0));
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Screen.DrawTexture(BarTex[7],false,xmargin+14,ss.y-(ymargin+8),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,mw,DTA_WindowRightF,lmw);
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}
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// extra, draw additional stuff next to inventory box
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bAlwaysAboveInv = false;
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double xx = margin+28;
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double xx = xmargin+28;
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let gren = CPlayer.mo.FindInventory("KirinBombAmmo");
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if ( gren && gren.Amount )
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{
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bAlwaysAboveInv = true;
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bool sel = (CPlayer.ReadyWeapon is 'KirinBomb');
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double yy = ss.y-(margin+46);
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double yy = ss.y-(ymargin+46);
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Screen.DrawTexture(InvExtraTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(gren.Icon,false,xx+2,yy+2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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str = String.Format("%2d",clamp(gren.Amount,0,99));
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@ -132,7 +132,7 @@ extend Class KirinStatusBar
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if ( bean && bean.Amount )
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{
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bAlwaysAboveInv = true;
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double yy = ss.y-(margin+46);
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double yy = ss.y-(ymargin+46);
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Screen.DrawTexture(InvExtraTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(bean.Icon,false,xx+2,yy+2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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str = String.Format("%2d",clamp(bean.Amount,0,99));
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@ -24,11 +24,11 @@ extend Class KirinStatusBar
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override void DrawWeapons()
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{
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if ( CPlayer.ReadyWeapon is 'SWWMWeapon' ) SWWMWeapon(CPlayer.ReadyWeapon).DrawWeapon(FracTic,ss.x-(margin+56),ss.y-(margin+14),hs,ss);
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if ( CPlayer.ReadyWeapon is 'SWWMWeapon' ) SWWMWeapon(CPlayer.ReadyWeapon).DrawWeapon(FracTic,ss.x-(xmargin+56),ss.y-(ymargin+14),hs,ss);
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else if ( CPlayer.ReadyWeapon )
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{
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// generic display
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double xx = ss.x-(margin+58), yy = ss.y-(margin+24);
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double xx = ss.x-(xmargin+58), yy = ss.y-(ymargin+24);
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String str;
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int len;
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if ( CPlayer.ReadyWeapon.Ammo2 && (CPlayer.ReadyWeapon.Ammo2 != CPlayer.ReadyWeapon.Ammo1) )
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@ -46,7 +46,7 @@ extend Class KirinStatusBar
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Screen.DrawText(MiniHUDFont,mhudfontcol[(CPlayer.ReadyWeapon.Ammo2.Amount<=0)?MCR_RED:MCR_BRASS],xx,yy+2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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yy += 10;
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}
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xx = ss.x-(margin+58);
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xx = ss.x-(xmargin+58);
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if ( CPlayer.ReadyWeapon.Ammo1 )
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{
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str = String.Format("%d",CPlayer.ReadyWeapon.Ammo1.Amount);
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@ -61,8 +61,8 @@ extend Class KirinStatusBar
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Screen.DrawText(MiniHUDFont,mhudfontcol[(CPlayer.ReadyWeapon.Ammo1.Amount<=0)?MCR_RED:MCR_BRASS],xx,yy+2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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}
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Screen.DrawTexture(WeaponTex,false,ss.x-(margin+68),ss.y-(margin+10),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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double xx = ss.x-(margin+66), yy = ss.y-(margin+8);
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Screen.DrawTexture(WeaponTex,false,ss.x-(xmargin+68),ss.y-(ymargin+10),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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double xx = ss.x-(xmargin+66), yy = ss.y-(ymargin+8);
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for ( int i=1; i<=5; i++,xx+=8 )
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{
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if ( (i>1) && !CPlayer.HasWeaponsInSlot(i%10) ) continue;
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@ -114,7 +114,7 @@ extend Class KirinStatusBar
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int ncolor = mhudfontcol[(i==(selslot+6))?MCR_CYANBLU:MCR_SILVER];
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Screen.DrawText(MiniHUDFont,ncolor,xx,yy,String.Format("%d",(i%10)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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yy = ss.y-(margin+14);
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yy = ss.y-(ymargin+14);
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let omga = KirinSniperAmmo(CPlayer.mo.FindInventory("KirinSniperAmmo"));
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if ( omga && (gameinfo.gametype&GAME_Doom) ) yy -= 30;
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let ball = KirinBallistaAmmo(CPlayer.mo.FindInventory("KirinBallistaAmmo"));
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@ -130,7 +130,7 @@ extend Class KirinStatusBar
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if ( psta )
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{
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sel = (CPlayer.ReadyWeapon is 'KirinPistol');
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xx = ss.x-(margin+40);
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xx = ss.x-(xmargin+40);
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if ( psta.Amount > 0 )
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{
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xx -= 12;
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@ -159,7 +159,7 @@ extend Class KirinStatusBar
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if ( smga )
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{
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sel = (CPlayer.ReadyWeapon is 'KirinSMG');
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xx = ss.x-(margin+40);
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xx = ss.x-(xmargin+40);
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if ( smga.Amount > 0 )
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{
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xx -= 12;
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@ -190,7 +190,7 @@ extend Class KirinStatusBar
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if ( shel )
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{
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sel = (CPlayer.ReadyWeapon is 'KirinShotgun');
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xx = ss.x-(margin+40);
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xx = ss.x-(xmargin+40);
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Screen.DrawTexture(AmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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for ( int i=0; i<shel.Amount; i++ )
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Screen.DrawTexture(AmmoTex[sel?10:6],false,xx+2+4*(i%9),yy+2+7*(i/9),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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@ -199,7 +199,7 @@ extend Class KirinStatusBar
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if ( ball && (gameinfo.gametype&GAME_Raven) )
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{
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sel = (CPlayer.ReadyWeapon is 'KirinBallista');
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xx = ss.x-(margin+40);
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xx = ss.x-(xmargin+40);
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Screen.DrawTexture(AmmoTex[3],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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for ( int i=0; i<ball.Amount; i++ )
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Screen.DrawTexture(AmmoTex[sel?11:7],false,xx+2+6*i,yy+2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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@ -208,7 +208,7 @@ extend Class KirinStatusBar
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if ( omga && (gameinfo.gametype&GAME_Doom) )
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||||
{
|
||||
sel = (CPlayer.ReadyWeapon is 'KirinSniperRifle');
|
||||
xx = ss.x-(margin+40);
|
||||
xx = ss.x-(xmargin+40);
|
||||
if ( omga.Amount > 0 )
|
||||
{
|
||||
xx -= 8;
|
||||
|
|
Loading…
Reference in New Issue