ibuki_m/zmapinfo.txt

116 lines
3.1 KiB
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GameInfo
{
AddEventHandlers = "SWWMStaticHandler", "SWWMHandler", "SWWMBrutalHandler", "SWWMHDoomHandler"
PlayerClasses = "IbukiPlayer"
StatusBarClass = "OniStatusBar"
StatScreen_Single = "OniStatScreen"
BackpackType = "HammerspaceEmbiggener"
QuitSound = "misc/teleport"
QuitMessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3",
"$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11"
ChatSound = "misc/chat"
NoMergePickupMsg = true
CursorPic = "graphics/onicurs.png"
DimColor = "Black"
DimAmount = 0.5
BlurAmount = 0
Endoom = "ENDIBUKI"
PickupColor = "White"
MenuFontColor_Title = "DarkRed"
MenuFontColor_Label = "DarkGray"
MenuFontColor_Value = "DarkRed"
MenuFontColor_Action = "DarkGray"
MenuFontColor_Header = "DarkRed"
MenuFontColor_Highlight = "Red"
MenuFontColor_Selection = "Red"
MenuSliderColor = "DarkRed"
MenuSliderBackColor = "DarkGray"
MenuBackButton = "graphics/oniback.png"
MessageBoxClass = "SWWMMessageBox"
HelpMenuClass = "SWWMHelpMenu"
MenuDelegateClass = "SWWMMenuDelegate"
BorderFlat = "graphics/bord_flat.png"
Border = 2, 0, "graphics/bord_tr.png", "graphics/bord_t.png", "graphics/bord_tl.png", "graphics/bord_r.png", "graphics/bord_l.png", "graphics/bord_br.png", "graphics/bord_b.png", "graphics/bord_bl.png"
ForceTextInMenus = true
TelefogHeight = 28
// precache all intro sounds
PrecacheSounds = "as12/titlecock", "as12/titlefire", "title/thump"
// precache all intro textures, to avoid hiccups
PrecacheTextures = "graphics/OniLogoL.png",
"graphics/OniLogoL_Layer1.png",
"graphics/OniLogoL_Layer3.png",
"graphics/OniLogoL_Layer4.png",
"graphics/OniLogoL_Layer5.png",
"graphics/OniLogo.png",
"graphics/OniLogo_Layer1.png",
"graphics/OniLogo_Layer2.png",
"graphics/OniLogo_Layer3.png",
"graphics/OniLogo_Layer4.png",
"graphics/OniLogo_Layer5.png",
"graphics/OniLogoL_Glow.png",
"graphics/OniLogoR_Glow.png",
"graphics/title_grad.png",
"graphics/title_ibuki.png",
"graphics/title_ibuki_dark.png",
"graphics/title_ibuki_eye.png",
"graphics/title_ibuki_smoke.png",
"graphics/title_smoke_0.png",
"graphics/title_smoke_1.png",
"graphics/title_smoke_2.png",
"graphics/title_smoke_3.png",
"graphics/title_smoke_4.png",
"graphics/title_smoke_5.png",
"graphics/title_smoke_6.png",
"graphics/title_smoke_7.png",
"graphics/M_REDONI.png",
"graphics/M_REDONI_Layer1.png",
"graphics/M_REDONI_Layer2.png",
"graphics/M_REDONI_Layer3.png",
"graphics/M_REDONI_Layer4.png",
"graphics/M_REDONI_Layer5.png"
}
ClearSkills
Skill easy
{
DamageFactor = 0.75
SpawnFilter = easy
ACSReturn = 1
Name = "$ONI_SKEASY"
}
Skill normal
{
SpawnFilter = normal
ACSReturn = 2
Name = "$ONI_SKNORMAL"
DefaultSkill
}
Skill hard
{
DamageFactor = 1.25
Aggressiveness = 0.25
SpawnFilter = hard
ACSReturn = 3
Name = "$ONI_SKHARD"
MustConfirm = "$ONI_SKHARDCONFIRM"
}
Skill hardcore
{
DisableCheats
DamageFactor = 1.5
Aggressiveness = 0.5
SpawnFilter = nightmare
SpawnMulti
ACSReturn = 4
Name = "$ONI_SKHARDCORE"
MustConfirm = "$ONI_SKHARDCORECONFIRM"
}
Map TITLEMAP "Title Map"
{
Music = ""
EventHandlers = "OniTitleStuff"
}