Discard one more weapon, reducing slot count to 7.
36
README.md
|
@ -60,37 +60,23 @@ While you'd usually just hold the trigger and let 'er unload, you can also use q
|
|||
|
||||
*"Small, but powerful."*
|
||||
|
||||
Shells are usually found in handfuls of 4, or in 12 round boxes.
|
||||
Shells are usually found in handfuls of 4, or in 12 round boxes. And of course, it's good ol' #1 Buck, for those big shreddin' pellets.
|
||||
|
||||
### Slot 3 - Garrett MK.77 "Survivor" *[Shotgun, Ethereal Crossbow]*
|
||||
|
||||
*"There WAS a hell knight..."*
|
||||
|
||||
Having miraculously come out unscathed from the **White Scar**, the **Garrett Gunners Group** celebrated with the creation of this .50 OMG over-under hunting rifle, popular among wastelanders at the time, and more popular nowadays among survivors of the demonic invasion of 2148, for its ability to *"erase"* beastly Hell nobles.
|
||||
|
||||
A quick double-tap can shoot both barrels almost simultaneously.
|
||||
|
||||
#### .50 Oh My God *[Shells, Ethereal Arrows]*
|
||||
|
||||
*"I don't think these really are that OMG-worthy, I've seen bigger."*
|
||||
|
||||
Found as either spare rounds or 10 round packs.
|
||||
|
||||
### Slot 4 - Areka "Boar Slayer" Hunting Pistol *[Super Shotgun, Ethereal Crossbow]*
|
||||
### Slot 3 - Areka "Boar Slayer" Hunting Pistol *[Shotgun, Ethereal Crossbow]*
|
||||
|
||||
*"Got this one as a gift from a nice Xekkian girl. Oh, I still remember that night..."*
|
||||
|
||||
The **Boar Slayer** is clearly not meant for human use, but that's definitely not going to stop you now, is it? This has received the designation of a *"pistol rifle"* by **Xekkians**, although some would describe it more as a pump-action grenade launcher that happens to fire 50mm bullets.
|
||||
|
||||
Ammo for this *(very large)* puppy is quite rare, but that's compensated by how devastating even a single shot can be. Takes 5 bullets in the mag plus one in the chamber, though usually just one bullet is enough to absolutely destroy several targets.
|
||||
Ammo for this *(very large)* puppy is relatively scarce, but that's compensated by how devastating even a single shot can be. Takes 5 bullets in the mag plus one in the chamber, though usually just one bullet is enough to absolutely destroy several targets.
|
||||
|
||||
#### 50mm Areka *[Shells, Ethereal Arrows]*
|
||||
|
||||
*"If that's the size of the round, imagine the size of the boar..."*
|
||||
|
||||
Available on their own or as bundles of 2 or 3 rounds. These things are absolute chonkers.
|
||||
Available on their own or as bundles of up to 5 rounds. These things are absolute chonkers. Just one of these would punch a hole the size of your head through a hell knight.
|
||||
|
||||
### Slot 5 - ANFES "Melisa" Machine Gun *[Chaingun, Dragon Claw]*
|
||||
### Slot 4 - ANFES "Melisa" Machine Gun *[Chaingun, Dragon Claw]*
|
||||
|
||||
*"I see we are kindred spirits, you and I."*
|
||||
|
||||
|
@ -104,9 +90,9 @@ Note that the weapon has no way to cool itself, so continuous fire will graduall
|
|||
|
||||
*"Wait, you're telling me these aren't tracer rounds?"*
|
||||
|
||||
Very likely to be found in 100 round belts or lesser.
|
||||
Very likely to be found in 100 round belts or lesser. Built to withstand extremely high temperatures, igniting the very air itself along the way.
|
||||
|
||||
### Slot 6 - Kemet ST20 *[Rocket Launcher, Phoenix Rod]*
|
||||
### Slot 5 - Kemet ST20 *[Rocket Launcher, Phoenix Rod]*
|
||||
|
||||
*"Ah yes, the ultimate problem solver. Just shoot them with this, and watch all those problems fly away."*
|
||||
|
||||
|
@ -118,9 +104,9 @@ The fact that this weapon still exists and ammunition for it is still manufactur
|
|||
|
||||
*"This... This is literally a tiny thermonuclear bomb squeezed into 20 millimeters... How?"*
|
||||
|
||||
Usually found as single rounds or in 5 round packs. You're lucky that **Cyrus** knows a guy who knows another guy who can supply you with these on the field.
|
||||
Usually found as single rounds or in 5 round packs. You're lucky that **Cyrus** knows a guy who knows another guy who can supply you with these on the field. How this stuff even works is *"Esoteric Finnish Nonsense"*.
|
||||
|
||||
### Slot 7 - Cryptik "Psyker" Plasma Carbine *[Plasma Rifle, Hellstaff]*
|
||||
### Slot 6 - Cryptik "Psyker" Plasma Carbine *[Plasma Rifle, Hellstaff]*
|
||||
|
||||
*"Ah... Now this is a blast from the past."*
|
||||
|
||||
|
@ -136,11 +122,11 @@ Unlike most other plasma weapons of modern times, the Psyker doesn't need to let
|
|||
|
||||
Plasma ammunition is generally found in **NATO** standard 60x72mm compressed argon cells. Each of these allows for 30 shots of the **Psyker**. Note that your autoloader has support for consolidating plasma charges too, so partial reloads won't be as wasteful.
|
||||
|
||||
### Slot 8 - Cyrus "Quaker" Portable Cannon *[BFG 9000, Firemace]*
|
||||
### Slot 7 - Cyrus "Quaker" Portable Cannon *[BFG 9000, Firemace]*
|
||||
|
||||
*"Pretty hefty, this one. Can't even conceal the damn thing between my boobs."*
|
||||
|
||||
Portable **120mm** artillery? It's all possible thanks to **Cyrus Enterprises**. Just be sure to have enough room in your **Hammerspace** to store up plenty of rounds to blast 'em all to bits. Do note that you need to manually eject fired rounds in order for the auto-loader to feed another.
|
||||
Portable **120mm** artillery? It's all possible thanks to **Cyrus Enterprises**. Just be sure to have enough room in your **Hammerspace** to store up plenty of rounds to blast 'em all to bits. Do note that you need to manually reload this whole thing, it's single-shot after all.
|
||||
|
||||
#### 120mm "Redeemer" Warhead *[Cells, Mace Spheres]*
|
||||
|
||||
|
|
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 125 B |
Before Width: | Height: | Size: 134 B |
Before Width: | Height: | Size: 108 B |
Before Width: | Height: | Size: 133 B |
Before Width: | Height: | Size: 103 B |
Before Width: | Height: | Size: 116 B After Width: | Height: | Size: 114 B |
|
@ -3,8 +3,8 @@
|
|||
T_ONIUNARMED = "Knuckle Sandwich";
|
||||
T_ONISHOTGUN = "AS-12";
|
||||
I_ONISHOTGUN = "Ninnacht \"AutoShot-12\" Automatic Shotgun";
|
||||
T_ONIHRIFLE = "Survivor";
|
||||
I_ONIHRIFLE = "Garrett MK.77 \"Survivor\" Hunting Rifle";
|
||||
T_ONISLAYER = "Boar Slayer";
|
||||
I_ONISLAYER = "Areka \"Boar Slayer\" Hunting Pistol";
|
||||
T_ONIMACHINEGUN = "Melisa";
|
||||
I_ONIMACHINEGUN = "ANFES \"Melisa\" Light Machine Gun";
|
||||
T_ONIEXPLODER = "ST-20";
|
||||
|
@ -13,15 +13,13 @@ T_ONIPLASMARIFLE = "Psyker";
|
|||
I_ONIPLASMARIFLE = "Cryptik \"Psyker\" Plasma Carbine";
|
||||
T_ONITANKGUN = "Quaker";
|
||||
I_ONITANKGUN = "Cyrus \"Quaker\" Portable Cannon";
|
||||
T_ONISLAYER = "Boar Slayer";
|
||||
I_ONISLAYER = "Areka \"Boar Slayer\" Hunting Pistol";
|
||||
T_ONIBATTER = "Purifier";
|
||||
T_ONIAS12AMMO = "AS-12 Drum";
|
||||
T_ONIAS12AMMOS = "AS-12 Drum";
|
||||
T_ONIAS12SHELL = "12ga Shell";
|
||||
T_ONIAS12SHELLS = "12ga Shells";
|
||||
T_ONISURVIVORROUND = ".50 OMG Round";
|
||||
T_ONISURVIVORROUNDS = ".50 OMG Rounds";
|
||||
T_ONIBOARROUND = "50mm Areka Round";
|
||||
T_ONIBOARROUNDS = "50mm Areka Rounds";
|
||||
T_ONIMELISABULLET = "7.62mmMT Round";
|
||||
T_ONIMELISABULLETS = "7.62mmMT Rounds";
|
||||
T_ONIEXPLODERAMMO = "ST-20 Clip";
|
||||
|
@ -32,8 +30,6 @@ T_ONIPLASMAAMMO = "60mm Plasma Cell";
|
|||
T_ONIPLASMAAMMOS = "60mm Plasma Cells";
|
||||
T_ONIWARHEAD = "\"Redeemer\" Warhead";
|
||||
T_ONIWARHEADS = "\"Redeemer\" Warheads";
|
||||
T_ONIBOARROUND = "50mm Areka Round";
|
||||
T_ONIBOARROUNDS = "50mm Areka Rounds";
|
||||
T_ONILISA = "LiSA Room Tearing Device";
|
||||
T_ONILISAS = "LiSA Room Tearing Devices";
|
||||
T_ONICANDY = "Candy";
|
||||
|
@ -113,11 +109,12 @@ TT_ONISHOTGUN =
|
|||
"\cg12-gauge #1 Buckshot\c-, 32 rounds.\n"
|
||||
"Fully automatic, but short trigger pulls\n"
|
||||
"can act as a form of semi-auto fire.";
|
||||
TT_ONIHRIFLE =
|
||||
"\cg\"It truly blows the demons' minds.\"\c-\n"
|
||||
TT_ONISLAYER =
|
||||
"\cg\"Man, this thing fucks...\"\c-\n"
|
||||
"\n"
|
||||
"\cg.50 OMG (12.7×99mm)\c-, 2 rounds.\n"
|
||||
"Double-tap to quickly shoot both rounds.";
|
||||
"\cg50×110mm Areka\c-, 5+1 rounds.\n"
|
||||
"Large size and weight, immense recoil,\n"
|
||||
"guaranteed to cause great destruction.";
|
||||
TT_ONIMACHINEGUN =
|
||||
"\cg\"Let's play a song together.\"\c-\n"
|
||||
"\n"
|
||||
|
@ -137,20 +134,14 @@ TT_ONITANKGUN =
|
|||
"\cg\"Hmmmm, I like me some big guns.\"\c-\n"
|
||||
"\n"
|
||||
"\cg120×935mm HEAT-MP-T\c-, single shot.\n"
|
||||
"Reload must be initiated manually.";
|
||||
TT_ONISLAYER =
|
||||
"\cg\"Man, this thing fucks...\"\c-\n"
|
||||
"\n"
|
||||
"\cg50×110mm Areka\c-, 5+1 rounds.\n"
|
||||
"Large size and weight, immense recoil,\n"
|
||||
"guaranteed to cause great destruction.";
|
||||
"Somewhat slow to reload.";
|
||||
TT_ONIBATTER =
|
||||
"\cg\"I'm not one for playing with balls, usually...\"\c-\n"
|
||||
""
|
||||
"\n"
|
||||
"Beat the crap out of your enemies even harder.\n"
|
||||
"Can be used to deflect enemy projectiles.";
|
||||
// intermission tips
|
||||
ONI_NINTERTIP = "33";
|
||||
ONI_NINTERTIP = "32";
|
||||
ONI_INTERTIP = "Tip #%d:";
|
||||
ONI_INTERTIP1 = "Staying hydrated is half the battle.";
|
||||
ONI_INTERTIP2 = "Ellen's Vodka allows you to punch very hard. Feel free to crack open some evil ones.";
|
||||
|
@ -170,7 +161,7 @@ ONI_INTERTIP15 = "Ibuki loves Galician blood sausage. With pine nuts, but no rai
|
|||
ONI_INTERTIP16 = "The AS-12 is the perfect tool for solving problems in an advanced way.";
|
||||
ONI_INTERTIP17 = "Saya has been accidentally sucked into Ibuki's hammerspace at least once.";
|
||||
ONI_INTERTIP18 = "No one knows what the \"ST\" letters in ST-20 mean.";
|
||||
ONI_INTERTIP19 = "The Survivor is very good at killing Hell Nobles. It truly is an efficient goat remover.";
|
||||
ONI_INTERTIP19 = "The Purifier is built with a special metal that's said to ward off against ghosts.";
|
||||
ONI_INTERTIP20 = "Don't worry about drinking too much water. That problem gets fixed between levels.";
|
||||
ONI_INTERTIP21 = "LiSA devices attach to anything they're thrown at, even enemies.";
|
||||
ONI_INTERTIP22 = "This mod unfortunately does not feature Wall Busting Technology™.";
|
||||
|
@ -184,4 +175,3 @@ ONI_INTERTIP29 = "Ibuki has her own sponsored brand of milk. Some people pay a d
|
|||
ONI_INTERTIP30 = "When fighting hand to hand, enemies close to death will be finished off with a potent hook.";
|
||||
ONI_INTERTIP31 = "Every time someone goes \"oof ouch her poor back\", Ibuki gets stronger.";
|
||||
ONI_INTERTIP32 = "You can blow kisses with alt-fire. Unlike Demo-chan's, Ibuki's kisses are far more potent.";
|
||||
ONI_INTERTIP33 = "The Purifier is built with a special metal that's said to ward off against ghosts.";
|
||||
|
|
|
@ -2,22 +2,20 @@
|
|||
// tags, pickups
|
||||
T_ONIUNARMED = "Bocata de Puño";
|
||||
I_ONISHOTGUN = "Escopeta Automática Ninnacht \"AutoShot-12\"";
|
||||
T_ONIHRIFLE = "Superviviente";
|
||||
I_ONIHRIFLE = "Rifle de Caza Garrett MK.77 \"Superviviente\"";
|
||||
T_ONISLAYER = "Mata-Jabalíes";
|
||||
I_ONISLAYER = "Pistola de Caza Areka \"Mata-Jabalíes\"";
|
||||
I_ONIMACHINEGUN = "Metralleta Ligera ANFES \"Melisa\"";
|
||||
I_ONIEXPLODER = "Lanzador de Proyectiles Autopropulsados Kemet ST-20";
|
||||
I_ONIPLASMARIFLE = "Carabina de Plasma Cryptik \"Psyker\"";
|
||||
T_ONITANKGUN = "Estremecedor";
|
||||
I_ONITANKGUN = "Cañón Portátil Cyrus \"Estremecedor\"";
|
||||
T_ONISLAYER = "Mata-Jabalíes";
|
||||
I_ONISLAYER = "Pistola de Caza Areka \"Mata-Jabalíes\"";
|
||||
T_ONIBATTER = "Purificador";
|
||||
T_ONIAS12AMMO = "Tambor de AS-12";
|
||||
T_ONIAS12AMMOS = "Tambores de AS-12";
|
||||
T_ONIAS12SHELL = "Cartucho de 12ga";
|
||||
T_ONIAS12SHELLS = "Cartuchos de 12ga";
|
||||
T_ONISURVIVORROUND = "Bala de .50 OMG";
|
||||
T_ONISURVIVORROUNDS = "Balas de .50 OMG";
|
||||
T_ONIBOARROUND = "Bala de 50mm Areka";
|
||||
T_ONIBOARROUNDS = "Balas de 50mm Areka";
|
||||
T_ONIMELISABULLET = "Bala de 7.62mmMT";
|
||||
T_ONIMELISABULLETS = "Balas de 7.62mmMT";
|
||||
T_ONIEXPLODERAMMO = "Clip de ST-20";
|
||||
|
@ -28,8 +26,6 @@ T_ONIPLASMAAMMO = "Célula de Plasma de 60mm";
|
|||
T_ONIPLASMAAMMOS = "Células de Plasma de 60mm";
|
||||
T_ONIWARHEAD = "Cabeza nuclear \"Redentor\"";
|
||||
T_ONIWARHEADS = "Cabezas nucleares \"Redentor\"";
|
||||
T_ONIBOARROUND = "Bala de 50mm Areka";
|
||||
T_ONIBOARROUNDS = "Balas de 50mm Areka";
|
||||
T_ONILISA = "Dispositivo Rompehabitaciones LiSA";
|
||||
T_ONILISAS = "Dispositivos Rompehabitaciones LiSA";
|
||||
T_ONICANDY = "Caramelo";
|
||||
|
@ -92,11 +88,12 @@ TT_ONISHOTGUN =
|
|||
"\cgPerdigones #1 de calibre 12\c-, 32 cartuchos.\n"
|
||||
"Automática, pero con acciones cortas del gatillo\n"
|
||||
"se pude simular el fuego semiautomático.";
|
||||
TT_ONIHRIFLE =
|
||||
"\cg\"Ciertamente expande la mente de los demonios.\"\c-\n"
|
||||
TT_ONISLAYER =
|
||||
"\cg\"Tío, esta cosa folla...\"\c-\n"
|
||||
"\n"
|
||||
"\cg.50 OMG (12.7×99mm)\c-, 2 balas.\n"
|
||||
"Un pulsado doble permite disparar ambas balas con rapidez.";
|
||||
"\cg50×110mm Areka\c-, 5+1 balas.\n"
|
||||
"Gran tamaño y peso, retroceso inmenso,\n"
|
||||
"garantizado para causar una gran destrucción.";
|
||||
TT_ONIMACHINEGUN =
|
||||
"\cg\"Cantemos una canción juntos.\"\c-\n"
|
||||
"\n"
|
||||
|
@ -116,13 +113,7 @@ TT_ONITANKGUN =
|
|||
"\cg\"Hmmmm, me gustan las armas grandes.\"\c-\n"
|
||||
"\n"
|
||||
"\cg120×935mm HEAT-MP-T\c-, disparo único.\n"
|
||||
"La recarga debe iniciarse manualmente.";
|
||||
TT_ONISLAYER =
|
||||
"\cg\"Tío, esta cosa folla...\"\c-\n"
|
||||
"\n"
|
||||
"\cg50×110mm Areka\c-, 5+1 balas.\n"
|
||||
"Gran tamaño y peso, retroceso inmenso,\n"
|
||||
"garantizado para causar una gran destrucción.";
|
||||
"Algo lento de recargar.";
|
||||
TT_ONIBATTER =
|
||||
"\cg\"No soy mucho de jugar con pelotas, normalmente...\"\c-\n"
|
||||
"\n"
|
||||
|
@ -148,7 +139,7 @@ ONI_INTERTIP15 = "A Ibuki le encanta la morcilla Gallega. Con piñones, pero sin
|
|||
ONI_INTERTIP16 = "La AS-12 es la herramienta perfecta para resolver problemas de una forma avanzada.";
|
||||
ONI_INTERTIP17 = "Saya ha sido accidentalmente succionada dentro del Hammerspace de Ibuki al menos una vez.";
|
||||
ONI_INTERTIP18 = "Nadie sabe que significan las letras \"ST\" del ST-20.";
|
||||
ONI_INTERTIP19 = "El Superviviente es muy bueno para matar Nobles del Infierno. Muy eficiente eliminando cabras.";
|
||||
ONI_INTERTIP19 = "El Purificador está hecho de un metal del que se dice que puede proteger contra fantasmas.";
|
||||
ONI_INTERTIP20 = "No te preocupes si bebes demasiada agua. Ese problema se arregla entre niveles.";
|
||||
ONI_INTERTIP21 = "Los dispositivos LiSA se acoplan contra todo lo que los lances, incluyendo enemigos.";
|
||||
ONI_INTERTIP22 = "Este mod desafortunadamente no posee Tecnología Rompe Paredes™.";
|
||||
|
@ -162,4 +153,3 @@ ONI_INTERTIP29 = "Ibuki tiene su propia marca patrocinada de leche. Hay gente qu
|
|||
ONI_INTERTIP30 = "Al luchar cuerpo a cuerpo, los enemigos a punto de morir serán noqueados con un potente gancho.";
|
||||
ONI_INTERTIP31 = "Cada vez que alguien dice \"uy pobre que dolor de espalda\", Ibuki se hace más fuerte.";
|
||||
ONI_INTERTIP32 = "Puedes lanzar besos con fuego secundario. A diferencia de los de Demo-chan, los besos de Ibuki son mucho más potentes.";
|
||||
ONI_INTERTIP33 = "El Purificador está hecho de un metal del que se dice que puede proteger contra fantasmas.";
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
ONI_MODVER="\crRED ONI\c- \cw0.1a r153 \cu(Sun 19 Nov 16:34:50 CET 2023)\c-";
|
||||
ONI_SHORTVER="\cw0.1a r153 \cu(2023-11-19 16:34:50)\c-";
|
||||
ONI_MODVER="\crRED ONI\c- \cw0.1a r154 \cu(Wed 22 Nov 22:48:02 CET 2023)\c-";
|
||||
ONI_SHORTVER="\cw0.1a r154 \cu(2023-11-22 22:48:02)\c-";
|
||||
|
|
|
@ -66,33 +66,7 @@ Model "OniAS12Shell_12"
|
|||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
||||
Model "OniSledgeAmmo"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 2 2 2
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniSledgeAmmo_2"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 4 4 4
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniSledgeAmmo_5"
|
||||
Model "OniBoarAmmo"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
|
@ -105,13 +79,39 @@ Model "OniSledgeAmmo_5"
|
|||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniSledgeAmmo_10"
|
||||
Model "OniBoarAmmo_2"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 8 8 8
|
||||
Scale 10 10 10
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniBoarAmmo_3"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 12 12 12
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniBoarAmmo_5"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 14 14 14
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
@ -253,46 +253,6 @@ Model "OniWarheadAmmo"
|
|||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
||||
Model "OniBoarAmmo"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 6 6 6
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniBoarAmmo_2"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 10 10 10
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "OniBoarAmmo_3"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILY"
|
||||
Scale 12 12 12
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
||||
Model "OniLisaAmmo"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
|
|
@ -28,13 +28,13 @@ Model "OniAS12"
|
|||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
||||
Model "OniHRifle"
|
||||
Model "OniSlayer"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILR"
|
||||
Scale 8 8 8
|
||||
Scale 12 12 12
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
@ -97,17 +97,3 @@ Model "OniTankGun"
|
|||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
||||
Model "OniSlayer"
|
||||
{
|
||||
Path "models/extra"
|
||||
|
||||
Model 0 "BaseCube.obj"
|
||||
Skin 0 "CHIPTILR"
|
||||
Scale 12 12 12
|
||||
ZOffset 16
|
||||
PitchOffset 30
|
||||
CORRECTPIXELSTRETCH
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
|
|
|
@ -124,8 +124,8 @@ const SWWMMAXAMOUNT = 5;
|
|||
#include "zscript/weapons/oni_ponch_fx.zsc"
|
||||
#include "zscript/weapons/oni_autoshot.zsc"
|
||||
#include "zscript/weapons/oni_autoshot_fx.zsc"
|
||||
#include "zscript/weapons/oni_sledge.zsc"
|
||||
#include "zscript/weapons/oni_sledge_fx.zsc"
|
||||
#include "zscript/weapons/oni_biggun.zsc"
|
||||
#include "zscript/weapons/oni_biggun_fx.zsc"
|
||||
#include "zscript/weapons/oni_melisa.zsc"
|
||||
#include "zscript/weapons/oni_melisa_fx.zsc"
|
||||
#include "zscript/weapons/oni_exploder.zsc"
|
||||
|
@ -134,8 +134,6 @@ const SWWMMAXAMOUNT = 5;
|
|||
#include "zscript/weapons/oni_plasmarifle_fx.zsc"
|
||||
#include "zscript/weapons/oni_quakin.zsc"
|
||||
#include "zscript/weapons/oni_quakin_fx.zsc"
|
||||
#include "zscript/weapons/oni_biggun.zsc"
|
||||
#include "zscript/weapons/oni_biggun_fx.zsc"
|
||||
#include "zscript/weapons/oni_batter.zsc"
|
||||
#include "zscript/weapons/oni_batter_fx.zsc"
|
||||
#include "zscript/weapons/oni_lisa.zsc"
|
||||
|
|
|
@ -9,13 +9,11 @@ extend Class SWWMHandler
|
|||
if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') ) e.Replacement = SWWMUtility.PickOniSlot1();
|
||||
else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'OniUnarmed';
|
||||
else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') ) e.Replacement = SWWMUtility.PickOniSlot2();
|
||||
else if ( e.Replacee is 'Shotgun' ) e.Replacement = SWWMUtility.PickOniSlot3();
|
||||
else if ( e.Replacee is 'Crossbow' ) e.Replacement = SWWMUtility.PickOniSlot34();
|
||||
else if ( e.Replacee is 'SuperShotgun' ) e.Replacement = SWWMUtility.PickOniSlot4();
|
||||
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') ) e.Replacement = SWWMUtility.PickOniSlot5();
|
||||
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') ) e.Replacement = SWWMUtility.PickOniSlot6();
|
||||
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') ) e.Replacement = SWWMUtility.PickOniSlot7();
|
||||
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') ) e.Replacement = SWWMUtility.PickOniSlot8();
|
||||
else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'SuperShotgun') || (e.Replacee is 'Crossbow') ) e.Replacement = SWWMUtility.PickOniSlot3();
|
||||
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') ) e.Replacement = SWWMUtility.PickOniSlot4();
|
||||
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') ) e.Replacement = SWWMUtility.PickOniSlot5();
|
||||
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') ) e.Replacement = SWWMUtility.PickOniSlot6();
|
||||
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') ) e.Replacement = SWWMUtility.PickOniSlot7();
|
||||
else if ( e.Replacee is 'ClipBox' ) e.Replacement = 'OniBulletAmmoBig';
|
||||
else if ( e.Replacee is 'Clip' ) e.Replacement = 'OniBulletAmmoSmall';
|
||||
else if ( e.Replacee is 'ShellBox' ) e.Replacement = 'OniShellAmmoBig';
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
Class OniStatusBar : SWWMStatusBar
|
||||
{
|
||||
TextureID StatusTex, AmmoTex, InvExtraTex, WeaponTex, HealthTex[5], OilTex, GenTex[3], LagTex;
|
||||
int AmmoFlash[8]; // flash when new ammo is received
|
||||
int AmmoOldAmounts[8]; // to detect when to flash
|
||||
int AmmoMaxFlash[8]; // flash when ammo max amount changes
|
||||
int AmmoOldMaxAmounts[8]; // to detect when to flash
|
||||
Class<SWWMAmmo> AmmoSlots[8]; // ammo type on each slot
|
||||
String AmmoNames[8]; // ammo 4-letter names
|
||||
int AmmoFlash[7]; // flash when new ammo is received
|
||||
int AmmoOldAmounts[7]; // to detect when to flash
|
||||
int AmmoMaxFlash[7]; // flash when ammo max amount changes
|
||||
int AmmoOldMaxAmounts[7]; // to detect when to flash
|
||||
Class<SWWMAmmo> AmmoSlots[7]; // ammo type on each slot
|
||||
String AmmoNames[7]; // ammo 4-letter names
|
||||
int HealthFlash, OilFlash; // flash when healing or gaining armor
|
||||
int LastHealth, LastOil; // to detect when to flash
|
||||
int LagHealth[10], LagOil[10]; // for delayed decay bar
|
||||
|
@ -60,22 +60,20 @@ Class OniStatusBar : SWWMStatusBar
|
|||
LagOil[i] = LastOil;
|
||||
}
|
||||
AmmoSlots[0] = "OniAS12Ammo";
|
||||
AmmoSlots[1] = "OniSledgeAmmo";
|
||||
AmmoSlots[2] = "OniBoarAmmo";
|
||||
AmmoSlots[3] = "OniMachAmmo";
|
||||
AmmoSlots[4] = "OniExploAmmo";
|
||||
AmmoSlots[5] = "OniPlasmaAmmo";
|
||||
AmmoSlots[6] = "OniWarheadAmmo";
|
||||
AmmoSlots[7] = "OniLisaAmmo";
|
||||
AmmoSlots[1] = "OniBoarAmmo";
|
||||
AmmoSlots[2] = "OniMachAmmo";
|
||||
AmmoSlots[3] = "OniExploAmmo";
|
||||
AmmoSlots[4] = "OniPlasmaAmmo";
|
||||
AmmoSlots[5] = "OniWarheadAmmo";
|
||||
AmmoSlots[6] = "OniLisaAmmo";
|
||||
AmmoNames[0] = "SHOT";
|
||||
AmmoNames[1] = "RIFL";
|
||||
AmmoNames[2] = "BOAR";
|
||||
AmmoNames[3] = "MACH";
|
||||
AmmoNames[4] = "ROKT";
|
||||
AmmoNames[5] = "PLAS";
|
||||
AmmoNames[6] = "WARH";
|
||||
AmmoNames[7] = "LISA";
|
||||
for ( int i=0; i<8; i++ )
|
||||
AmmoNames[1] = "BOAR";
|
||||
AmmoNames[2] = "MACH";
|
||||
AmmoNames[3] = "ROKT";
|
||||
AmmoNames[4] = "PLAS";
|
||||
AmmoNames[5] = "WARH";
|
||||
AmmoNames[6] = "LISA";
|
||||
for ( int i=0; i<7; i++ )
|
||||
{
|
||||
AmmoFlash[i] = 0;
|
||||
AmmoOldAmounts[i] = int.min;
|
||||
|
|
|
@ -14,7 +14,7 @@ extend Class OniStatusBar
|
|||
{
|
||||
Super.TickWeapons();
|
||||
// ammo updates
|
||||
for ( int i=0; i<8; i++ )
|
||||
for ( int i=0; i<7; i++ )
|
||||
{
|
||||
let a = SWWMAmmo(CPlayer.mo.FindInventory(AmmoSlots[i]));
|
||||
int amt = 0;
|
||||
|
@ -90,9 +90,9 @@ extend Class OniStatusBar
|
|||
Screen.DrawText(MiniHUDFont,mhudfontcol[(CPlayer.ReadyWeapon.Ammo1.Amount<=0)?MCR_RED:MCR_BRASS],xx,yy+2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
}
|
||||
}
|
||||
Screen.DrawTexture(WeaponTex,false,ss.x-(margin+64),ss.y-(margin+10),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
double xx = ss.x-(margin+62), yy = ss.y-(margin+8);
|
||||
for ( int i=1; i<=8; i++,xx+=8 )
|
||||
Screen.DrawTexture(WeaponTex,false,ss.x-(margin+56),ss.y-(margin+10),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
double xx = ss.x-(margin+54), yy = ss.y-(margin+8);
|
||||
for ( int i=1; i<=7; i++,xx+=8 )
|
||||
{
|
||||
if ( (i>1) && !CPlayer.HasWeaponsInSlot(i) ) continue;
|
||||
int ncolor = mhudfontcol[MCR_WHITE];
|
||||
|
@ -136,12 +136,12 @@ extend Class OniStatusBar
|
|||
}
|
||||
}
|
||||
xx = ss.x-(margin+54);
|
||||
yy = ss.y-(margin+66);
|
||||
yy = ss.y-(margin+61);
|
||||
Screen.DrawTexture(AmmoTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
xx += 2;
|
||||
yy += 2;
|
||||
String str;
|
||||
for ( int i=0; i<8; i++, yy+=6 )
|
||||
for ( int i=0; i<7; i++, yy+=6 )
|
||||
{
|
||||
int amt, amax;
|
||||
let a = AmmoSlots[i];
|
||||
|
|
|
@ -69,25 +69,25 @@ Class OniAS12Shell_12 : OniAS12Shell
|
|||
}
|
||||
}
|
||||
|
||||
Class OniSledgeAmmo : SWWMAmmo
|
||||
Class OniBoarAmmo : SWWMAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Tag "$T_ONISURVIVORROUND";
|
||||
SWWMAmmo.PickupTag "ONISURVIVORROUND";
|
||||
Inventory.PickupSound "misc/bullet_pkup";
|
||||
Tag "$T_ONIBOARROUND";
|
||||
SWWMAmmo.PickupTag "ONIBOARROUND";
|
||||
Inventory.PickupSound "misc/bullet_pkup_vip";
|
||||
Inventory.Amount 1;
|
||||
Inventory.MaxAmount 20;
|
||||
Ammo.BackpackAmount 5;
|
||||
SWWMAmmo.EmbiggenMaxAmount1 25;
|
||||
SWWMAmmo.EmbiggenMaxAmount2 30;
|
||||
SWWMAmmo.EmbiggenMaxAmount3 35;
|
||||
SWWMAmmo.EmbiggenMaxAmount4 40;
|
||||
SWWMAmmo.EmbiggenMaxAmount5 50;
|
||||
SWWMAmmo.EmbiggenMaxAmount6 60;
|
||||
SWWMAmmo.EmbiggenMaxAmount7 70;
|
||||
SWWMAmmo.EmbiggenMaxAmount8 80;
|
||||
Ammo.DropAmount 2;
|
||||
Inventory.MaxAmount 10;
|
||||
Ammo.BackpackAmount 2;
|
||||
SWWMAmmo.EmbiggenMaxAmount1 15;
|
||||
SWWMAmmo.EmbiggenMaxAmount2 20;
|
||||
SWWMAmmo.EmbiggenMaxAmount3 20;
|
||||
SWWMAmmo.EmbiggenMaxAmount4 25;
|
||||
SWWMAmmo.EmbiggenMaxAmount5 30;
|
||||
SWWMAmmo.EmbiggenMaxAmount6 30;
|
||||
SWWMAmmo.EmbiggenMaxAmount7 35;
|
||||
SWWMAmmo.EmbiggenMaxAmount8 40;
|
||||
Ammo.DropAmount 1;
|
||||
}
|
||||
States
|
||||
{
|
||||
|
@ -96,26 +96,26 @@ Class OniSledgeAmmo : SWWMAmmo
|
|||
Stop;
|
||||
}
|
||||
}
|
||||
Class OniSledgeAmmo_2 : OniSledgeAmmo
|
||||
Class OniBoarAmmo_2 : OniBoarAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Inventory.Amount 2;
|
||||
}
|
||||
}
|
||||
Class OniSledgeAmmo_5 : OniSledgeAmmo
|
||||
Class OniBoarAmmo_3 : OniBoarAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Inventory.Amount 5;
|
||||
Inventory.Amount 3;
|
||||
}
|
||||
}
|
||||
Class OniSledgeAmmo_10 : OniSledgeAmmo
|
||||
Class OniBoarAmmo_5 : OniBoarAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Inventory.PickupSound "misc/ammo_pkup"; // packaged
|
||||
Inventory.Amount 10;
|
||||
Inventory.PickupSound "misc/ammo_pkup_vip"; // packaged
|
||||
Inventory.Amount 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -300,48 +300,6 @@ Class OniWarheadAmmo : SWWMAmmo
|
|||
}
|
||||
}
|
||||
|
||||
Class OniBoarAmmo : SWWMAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Tag "$T_ONIBOARROUND";
|
||||
SWWMAmmo.PickupTag "ONIBOARROUND";
|
||||
Inventory.PickupSound "misc/bullet_pkup_vip";
|
||||
Inventory.Amount 1;
|
||||
Inventory.MaxAmount 5;
|
||||
Ammo.BackpackAmount 0;
|
||||
SWWMAmmo.EmbiggenMaxAmount1 10;
|
||||
SWWMAmmo.EmbiggenMaxAmount2 15;
|
||||
SWWMAmmo.EmbiggenMaxAmount3 15;
|
||||
SWWMAmmo.EmbiggenMaxAmount4 20;
|
||||
SWWMAmmo.EmbiggenMaxAmount5 25;
|
||||
SWWMAmmo.EmbiggenMaxAmount6 25;
|
||||
SWWMAmmo.EmbiggenMaxAmount7 30;
|
||||
SWWMAmmo.EmbiggenMaxAmount8 35;
|
||||
Ammo.DropAmount 1;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
XZW1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
Class OniBoarAmmo_2 : OniBoarAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Inventory.Amount 2;
|
||||
}
|
||||
}
|
||||
Class OniBoarAmmo_3 : OniBoarAmmo
|
||||
{
|
||||
Default
|
||||
{
|
||||
Inventory.Amount 3;
|
||||
}
|
||||
}
|
||||
|
||||
Class OniLisaAmmo : SWWMAmmo
|
||||
{
|
||||
Default
|
||||
|
|
|
@ -23,10 +23,8 @@ Class OniShellAmmoSmall : SWWMAmmoSpawner
|
|||
{
|
||||
override Class<Actor> PickAmmo( bool enemydrop )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return 'OniBoarAmmo';
|
||||
if ( Random[Replacements](0,1) && SWWMUtility.ItemExists('OniHRifle',ownedonly:enemydrop) )
|
||||
return Random[Replacements](0,2)?'OniSledgeAmmo':'OniSledgeAmmo_2';
|
||||
if ( Random[Replacements](0,1) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo':'OniBoarAmmo_2';
|
||||
return 'OniAS12Shell_4';
|
||||
}
|
||||
}
|
||||
|
@ -34,10 +32,8 @@ Class OniShellAmmoBig : SWWMAmmoSpawner
|
|||
{
|
||||
override Class<Actor> PickAmmo( bool enemydrop )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_2':'OniBoarAmmo_3';
|
||||
if ( Random[Replacements](0,1) && SWWMUtility.ItemExists('OniHRifle',ownedonly:enemydrop) )
|
||||
return 'OniSledgeAmmo_10';
|
||||
if ( Random[Replacements](0,1) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_3':'OniBoarAmmo_5';
|
||||
return 'OniAS12Shell_12';
|
||||
}
|
||||
}
|
||||
|
@ -93,18 +89,14 @@ Class OniCrossbowAmmoSmall : SWWMAmmoSpawner
|
|||
{
|
||||
override Class<Actor> PickAmmo( bool enemydrop )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return 'OniBoarAmmo';
|
||||
return Random[Replacements](0,2)?'OniSledgeAmmo':'OniSledgeAmmo_2';
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_2':'OniBoarAmmo_3';
|
||||
}
|
||||
}
|
||||
Class OniCrossbowAmmoBig : SWWMAmmoSpawner
|
||||
{
|
||||
override Class<Actor> PickAmmo( bool enemydrop )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) && SWWMUtility.ItemExists('OniSlayer',ownedonly:enemydrop) )
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_2':'OniBoarAmmo_3';
|
||||
return Random[Replacements](0,2)?'OniSledgeAmmo_5':'OniSledgeAmmo_10';
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_3':'OniBoarAmmo_5';
|
||||
}
|
||||
}
|
||||
Class OniBlasterAmmoSmall : SWWMAmmoSpawner
|
||||
|
|
|
@ -51,38 +51,27 @@ extend Class SWWMUtility
|
|||
if ( !ItemExists('OniAS12') ) return 'OniAS12';
|
||||
return 'OniAS12Ammo';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot34()
|
||||
{
|
||||
if ( !ItemExists('OniAS12') ) return 'OniAS12';
|
||||
return PickOniSlot4();
|
||||
}
|
||||
static Class<Inventory> PickOniSlot3()
|
||||
{
|
||||
if ( IsDoomOne() ) return PickOniSlot34();
|
||||
if ( !ItemExists('OniHRifle') ) return 'OniHRifle';
|
||||
return 'OniSledgeAmmo_2';
|
||||
if ( !ItemExists('OniSlayer') ) return 'OniSlayer';
|
||||
return 'OniBoarAmmo_5';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot4()
|
||||
{
|
||||
if ( !ItemExists('OniSlayer') ) return 'OniSlayer';
|
||||
return Random[Replacements](0,2)?'OniBoarAmmo_2':'OniBoarAmmo_3';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot5()
|
||||
{
|
||||
if ( !ItemExists('OniMachinegun') ) return 'OniMachinegun';
|
||||
return 'OniMachAmmo_50';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot6()
|
||||
static Class<Inventory> PickOniSlot5()
|
||||
{
|
||||
if ( !ItemExists('OniExploder') ) return 'OniExploder';
|
||||
return 'OniExploAmmo';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot7()
|
||||
static Class<Inventory> PickOniSlot6()
|
||||
{
|
||||
if ( !ItemExists('OniPlasmaRifle') ) return 'OniPlasmaRifle';
|
||||
return 'OniPlasmaAmmo';
|
||||
}
|
||||
static Class<Inventory> PickOniSlot8()
|
||||
static Class<Inventory> PickOniSlot7()
|
||||
{
|
||||
if ( !ItemExists('OniTankGun') ) return 'OniTankGun';
|
||||
return 'OniWarheadAmmo';
|
||||
|
|
|
@ -12,9 +12,9 @@ Class OniSlayer : SWWMWeapon
|
|||
Inventory.PickupMessage "$I_ONISLAYER";
|
||||
Inventory.PickupSound "misc/w_pkup_vip";
|
||||
SWWMWeapon.Tooltip "$TT_ONISLAYER";
|
||||
Weapon.SlotNumber 4;
|
||||
Weapon.SlotNumber 3;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 8000;
|
||||
Weapon.SelectionOrder 400;
|
||||
Weapon.AmmoType1 "OniBoarAmmo";
|
||||
Weapon.AmmoGive1 5;
|
||||
SWWMWeapon.DropAmmoType "ShellBox";
|
||||
|
|
|
@ -10,9 +10,9 @@ Class OniExploder : SWWMWeapon
|
|||
Tag "$T_ONIEXPLODER";
|
||||
Inventory.PickupMessage "$I_ONIEXPLODER";
|
||||
SWWMWeapon.Tooltip "$TT_ONIEXPLODER";
|
||||
Weapon.SlotNumber 6;
|
||||
Weapon.SlotNumber 5;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 100;
|
||||
Weapon.SelectionOrder 500;
|
||||
Weapon.AmmoType1 "OniExploAmmo";
|
||||
Weapon.AmmoGive1 1;
|
||||
SWWMWeapon.DropAmmoType "RocketAmmo";
|
||||
|
|
|
@ -6,9 +6,9 @@ Class OniMachinegun : SWWMWeapon
|
|||
Tag "$T_ONIMACHINEGUN";
|
||||
Inventory.PickupMessage "$I_ONIMACHINEGUN";
|
||||
SWWMWeapon.Tooltip "$TT_ONIMACHINEGUN";
|
||||
Weapon.SlotNumber 5;
|
||||
Weapon.SlotNumber 4;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 100;
|
||||
Weapon.SelectionOrder 300;
|
||||
Weapon.AmmoType1 "OniMachAmmo";
|
||||
Weapon.AmmoGive1 100;
|
||||
SWWMWeapon.DropAmmoType "ClipBox";
|
||||
|
|
|
@ -10,9 +10,9 @@ Class OniPlasmaRifle : SWWMWeapon
|
|||
Tag "$T_ONIPLASMARIFLE";
|
||||
Inventory.PickupMessage "$I_ONIPLASMARIFLE";
|
||||
SWWMWeapon.Tooltip "$TT_ONIPLASMARIFLE";
|
||||
Weapon.SlotNumber 7;
|
||||
Weapon.SlotNumber 6;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 100;
|
||||
Weapon.SelectionOrder 200;
|
||||
Weapon.AmmoType1 "OniPlasmaAmmo";
|
||||
Weapon.AmmoGive1 1;
|
||||
SWWMWeapon.DropAmmoType "Cell";
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Quake In Fear
|
||||
Class OniTankGun : SWWMWeapon
|
||||
{
|
||||
bool chambered;
|
||||
bool chambered, fired;
|
||||
|
||||
Default
|
||||
{
|
||||
|
@ -9,9 +9,9 @@ Class OniTankGun : SWWMWeapon
|
|||
Inventory.PickupMessage "$I_ONITANKGUN";
|
||||
Inventory.PickupSound "misc/w_pkup_vip";
|
||||
SWWMWeapon.Tooltip "$TT_ONITANKGUN";
|
||||
Weapon.SlotNumber 8;
|
||||
Weapon.SlotNumber 7;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 100;
|
||||
Weapon.SelectionOrder 900;
|
||||
Weapon.AmmoType1 "OniWarheadAmmo";
|
||||
Weapon.AmmoGive1 1;
|
||||
SWWMWeapon.DropAmmoType "CellPack";
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
// HAHA DAB
|
||||
Class OniHRifle : SWWMWeapon
|
||||
{
|
||||
int clipcount;
|
||||
|
||||
Property ClipCount : clipcount;
|
||||
|
||||
Default
|
||||
{
|
||||
Tag "$T_ONIHRIFLE";
|
||||
Inventory.PickupMessage "$I_ONIHRIFLE";
|
||||
SWWMWeapon.Tooltip "$TT_ONIHRIFLE";
|
||||
Weapon.SlotNumber 3;
|
||||
Weapon.SlotPriority 1.;
|
||||
Weapon.SelectionOrder 100;
|
||||
Weapon.AmmoType1 "OniSledgeAmmo";
|
||||
Weapon.AmmoGive1 2;
|
||||
SWWMWeapon.DropAmmoType "Shell";
|
||||
OniHRifle.ClipCount 2;
|
||||
+SWWMWEAPON.NOFIRSTGIVE;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
XZW1 A -1;
|
||||
Stop;
|
||||
}
|
||||
}
|