1
0
Fork 0
swwmgz_fluid_m/gldefs.basefluids

539 lines
13 KiB
Plaintext

// custom fluids
// floor
Material Texture "swwm_wtr"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
}
Material Texture "swwm_wtp"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
}
Material Texture "swwm_wti"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
}
Material Texture "swwm_wtd"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
}
Material Texture "swwm_lav"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Define "SCALE1" = ".23"
Define "SCALE2" = ".36"
Define "SPEED1" = "0.03536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".03"
Define "DIST2" = ".02"
Define "OVERGLOW" = "1.8"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
}
Material Texture "swwm_lvp"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "SCALE1" = ".23"
Define "SCALE2" = ".36"
Define "SPEED1" = "0.03536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".03"
Define "DIST2" = ".02"
Define "OVERGLOW" = "1.8"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
}
Material Texture "swwm_gol"
{
Normal "swwm_lvn"
Specular "swwm_lvm"
Brightmap "swwm_lvg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "SCALE1" = ".23"
Define "SCALE2" = ".36"
Define "SPEED1" = "0.03536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".03"
Define "DIST2" = ".02"
Define "OVERGLOW" = "1.5"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
}
Material Texture "swwm_bld"
{
Normal "swwm_bln"
Specular "swwm_blm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/blodenv.png"
Texture "rimtex" "models/envmap/blodrim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".36"
Define "SPEED1" = "0.03536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".06"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".8"
}
Material Texture "swwm_blp"
{
Normal "swwm_bln"
Specular "swwm_blm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".36"
Define "SPEED1" = "0.03536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".06"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".8"
}
Material Texture "swwm_nuk"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material Texture "swwm_mud"
{
Normal "swwm_mdn"
Specular "swwm_mdm"
Glossiness 25.0
SpecularLevel 3.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex3"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".26"
Define "SCALE2" = ".44"
Define "SPEED1" = "0.01536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
}
Material Texture "swwm_mug"
{
Normal "swwm_mdn"
Specular "swwm_mdm"
Glossiness 25.0
SpecularLevel 3.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex3"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".26"
Define "SCALE2" = ".44"
Define "SPEED1" = "0.01536"
Define "SPEED2" = "-0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
}
// falls
Material Texture "swwm_wfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "WFALL" = "vec2(0,-2.)"
}
Material Texture "swwm_wfi"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "WFALL" = "vec2(0,-2.)"
}
Material Texture "swwm_wfd"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "WFALL" = "vec2(0,-2.)"
}
Material Texture "swwm_wfp"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "WFALL" = "vec2(0,-2.)"
}
Material Texture "swwm_bfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex1"
Texture "envtex" "models/envmap/blodenv.png"
Texture "rimtex" "models/envmap/blodrim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".7"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".8"
Define "WFALL" = "vec2(0,-1.5)"
}
Material Texture "swwm_sfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".07"
Define "SCALE2" = ".13"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.07363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
Define "WFALL" = "vec2(0,-.6)"
}
Material Texture "swwm_lfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/lavaenv.png"
Texture "rimtex" "models/envmap/lavarim.png"
Define "SCALE1" = ".07"
Define "SCALE2" = ".13"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "OVERGLOW" = "1.8"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
Define "WFALL" = "vec2(0,-.4)"
}
Material Texture "swwm_gfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Define "SCALE1" = ".07"
Define "SCALE2" = ".13"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "OVERGLOW" = "1.5"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
Define "WFALL" = "vec2(0,-.4)"
}
Material Texture "swwm_lfp"
{
Normal "swwm_fln"
Specular "swwm_flm"
Brightmap "swwm_flg"
Glossiness 10.0
SpecularLevel 2.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex2"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/purpenv.png"
Texture "rimtex" "models/envmap/purprim.png"
Define "SCALE1" = ".07"
Define "SCALE2" = ".13"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".02"
Define "DIST2" = ".01"
Define "OVERGLOW" = "1.8"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.4"
Define "RIMFACT" = "1.1"
Define "RIMSTEP" = "0."
Define "WFALL" = "vec2(0,-.4)"
}
Material Texture "swwm_mfl"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex3"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
Define "WFALL" = "vec2(0,-.3)"
}
Material Texture "swwm_mfg"
{
Normal "swwm_fln"
Specular "swwm_flm"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2.fp"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex3"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "SCALE1" = ".09"
Define "SCALE2" = ".26"
Define "SPEED1" = "0.06536"
Define "SPEED2" = "-0.07363"
Define "DIST1" = ".04"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".5"
Define "RIMFACT" = ".8"
Define "RIMSTEP" = ".4"
Define "WFALL" = "vec2(0,-.3)"
}