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Eviternity 2 support.

This commit is contained in:
Marisa the Magician 2023-12-23 16:38:59 +01:00
parent c10b282a02
commit a5433636f0
15 changed files with 439 additions and 0 deletions

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@ -3696,6 +3696,206 @@ Material flat "onukea08"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec01"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec02"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec03"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec04"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec05"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec06"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec07"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "onukec08"
{
Normal "swwm_nkn"
Specular "swwm_nkm"
Brightmap "swwm_nkg"
Glossiness 20.0
SpecularLevel 5.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_nuk"
Texture "warptex1" "warptex3"
Texture "warptex2" "warptex2"
Texture "envtex" "models/envmap/nukenv.png"
Texture "rimtex" "models/envmap/nukrim.png"
Define "SCALE1" = ".37"
Define "SCALE2" = ".23"
Define "SPEED1" = "-0.06536"
Define "SPEED2" = "0.02363"
Define "DIST1" = ".02"
Define "DIST2" = ".03"
Define "OVERGLOW" = "1.6"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".9"
Define "RIMSTEP" = ".3"
}
Material flat "opoopy01"
{
Normal "swwm_mdn"

227
filter/doom/gldefs.zapwater Normal file
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@ -0,0 +1,227 @@
// eviternity 2 thing
Material flat "ZWATER01"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw0"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER02"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw1"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER02"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw2"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER03"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw2"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER04"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw3"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER05"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw4"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER06"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw5"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER07"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw6"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}
Material flat "ZWATER08"
{
Normal "swwm_wtn"
Specular "swwm_wtm"
Glossiness 15.0
SpecularLevel 4.0
Shader "shaders/glsl/Distort2_remap.fp"
Texture "basetex" "swwm_wtr"
Texture "warptex1" "warptex5"
Texture "warptex2" "warptex4"
Texture "envtex" "models/envmap/watrenv.png"
Texture "rimtex" "models/envmap/watrrim.png"
Texture "zaptex" "swwm_zw7"
Define "SCALE1" = ".08"
Define "SCALE2" = ".46"
Define "SPEED1" = "0.04536"
Define "SPEED2" = "-0.15363"
Define "DIST1" = ".05"
Define "DIST2" = ".02"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".8"
Define "RIMFACT" = ".4"
Define "RIMSTEP" = ".75"
Define "ZAPWATER"
}

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@ -112,6 +112,10 @@ void SetupMaterial( inout Material mat )
#endif
mat.Normal = norm;
mat.Bright = texture(brighttexture,coord);
#ifdef ZAPWATER
mat.Base.rgb += texture(zaptex,basecoord).rgb;
mat.Bright.rgb += texture(zaptex,basecoord).rgb;
#endif
mat.Specular = vec3(mask.x*mask.x);
mat.Glossiness = uSpecularMaterial.x;
mat.SpecularLevel = uSpecularMaterial.y;

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@ -151,6 +151,14 @@ flat onukea05 nuk
flat onukea06 nuk
flat onukea07 nuk
flat onukea08 nuk
flat onukec01 nuk
flat onukec02 nuk
flat onukec03 nuk
flat onukec04 nuk
flat onukec05 nuk
flat onukec06 nuk
flat onukec07 nuk
flat onukec08 nuk
flat opoopy01 mud
flat opoopy02 mud
flat opoopy03 mud