146 lines
5.5 KiB
Plaintext
146 lines
5.5 KiB
Plaintext
version "4.12.2"
|
|
|
|
/*
|
|
RED EYED RAMPAGE Main Codebase
|
|
(C)2021-2024 Marisa the Magician, UnSX Team
|
|
This copyright and the attached LICENSE.code file apply to all files
|
|
included from here, with the exception of any third-party libraries
|
|
*/
|
|
|
|
/// Demolitionist Common Library
|
|
// library constants
|
|
const SWWMMODPREFIX = "saya";
|
|
const SWWMMAXBACKPACK = 4;
|
|
const SWWMHEALTHFLASH = Color(64,255,64);
|
|
const SWWMARMORFLASH = Color(255,224,64);
|
|
const SWWMLOGONAME = "M_SAYA";
|
|
const SWWMCREDITSCOL0 = Font.CR_RED;
|
|
const SWWMCREDITSCOL1 = Font.CR_BRICK;
|
|
const SWWMCREDITSCOL2 = Font.CR_WHITE;
|
|
const SWWMPAUSECOL = 0;
|
|
const SWWMMAXAMOUNT = 3;
|
|
// Gutamatics
|
|
#include "zscript/swwm_Gutamatics/Include.zsc"
|
|
// utility code
|
|
#include "zscript/utility/swwm_utility.zsc"
|
|
#include "zscript/utility/swwm_utility_blast.zsc"
|
|
#include "zscript/utility/swwm_utility_compat.zsc"
|
|
#include "zscript/utility/swwm_utility_info.zsc"
|
|
#include "zscript/utility/swwm_utility_item.zsc"
|
|
#include "zscript/utility/swwm_utility_map.zsc"
|
|
#include "zscript/utility/swwm_utility_math.zsc"
|
|
#include "zscript/utility/swwm_utility_string.zsc"
|
|
// base code
|
|
#include "zscript/swwm_common.zsc"
|
|
#include "zscript/swwm_common_fx.zsc"
|
|
#include "zscript/swwm_thinkers.zsc"
|
|
#include "zscript/swwm_blod.zsc"
|
|
// player code
|
|
#include "zscript/player/swwm_player.zsc"
|
|
#include "zscript/player/swwm_player_anim.zsc"
|
|
#include "zscript/player/swwm_player_cheats.zsc"
|
|
#include "zscript/player/swwm_player_extra.zsc"
|
|
#include "zscript/player/swwm_player_inventory.zsc"
|
|
#include "zscript/player/swwm_player_items.zsc"
|
|
#include "zscript/player/swwm_player_move.zsc"
|
|
#include "zscript/player/swwm_player_think.zsc"
|
|
#include "zscript/player/swwm_player_tick.zsc"
|
|
// handler code
|
|
#include "zscript/handler/swwm_handler.zsc"
|
|
#include "zscript/handler/swwm_handler_crosshair.zsc"
|
|
#include "zscript/handler/swwm_handler_damage.zsc"
|
|
#include "zscript/handler/swwm_handler_debugrender.zsc"
|
|
#include "zscript/handler/swwm_handler_flash.zsc"
|
|
#include "zscript/handler/swwm_handler_playerevents.zsc"
|
|
#include "zscript/handler/swwm_handler_process.zsc"
|
|
#include "zscript/handler/swwm_handler_queues.zsc"
|
|
#include "zscript/handler/swwm_handler_replacements.zsc"
|
|
#include "zscript/handler/swwm_handler_shaders.zsc"
|
|
#include "zscript/handler/swwm_handler_worldload.zsc"
|
|
#include "zscript/handler/swwm_handler_worldthings.zsc"
|
|
#include "zscript/handler/swwm_handler_worldtick.zsc"
|
|
#include "zscript/handler/swwm_statichandler.zsc"
|
|
// menu code
|
|
#include "zscript/menu/swwm_help.zsc"
|
|
#include "zscript/menu/swwm_menus.zsc"
|
|
#include "zscript/menu/swwm_credits.zsc"
|
|
#include "zscript/menu/swwm_inter.zsc"
|
|
// compat code
|
|
#include "zscript/compat/swwm_compat.zsc"
|
|
#include "zscript/compat/swwm_shame.zsc"
|
|
#include "zscript/compat/swwm_hdoom.zsc"
|
|
// hud
|
|
#include "zscript/hud/swwm_hud.zsc"
|
|
#include "zscript/hud/swwm_hud_inventory.zsc"
|
|
#include "zscript/hud/swwm_hud_messages.zsc"
|
|
#include "zscript/hud/swwm_hud_target.zsc"
|
|
#include "zscript/hud/swwm_hud_topstuff.zsc"
|
|
#include "zscript/hud/swwm_hudextra.zsc"
|
|
// items
|
|
#include "zscript/items/swwm_baseitem.zsc"
|
|
#include "zscript/items/swwm_basehealth.zsc"
|
|
#include "zscript/items/swwm_basearmor.zsc"
|
|
#include "zscript/items/swwm_baseammo.zsc"
|
|
#include "zscript/items/swwm_keys.zsc"
|
|
#include "zscript/items/swwm_ammoextra.zsc"
|
|
#include "zscript/items/swwm_ebarrier.zsc"
|
|
#include "zscript/items/swwm_omnisight.zsc"
|
|
// weapons
|
|
#include "zscript/weapons/swwm_baseweapon.zsc"
|
|
#include "zscript/weapons/swwm_baseweapon_fx.zsc"
|
|
#include "zscript/weapons/swwm_baseweapon_melee.zsc"
|
|
#include "zscript/weapons/swwm_baseweapon_ammobuffer.zsc"
|
|
#include "zscript/weapons/swwm_baseweapon_precisechair.zsc"
|
|
// monsters
|
|
#include "zscript/swwm_monsters.zsc"
|
|
|
|
/// RED EYED RAMPAGE Specific Code
|
|
// utility code
|
|
#include "zscript/utility/saya_utility.zsc"
|
|
// base code
|
|
#include "zscript/player/saya_player.zsc"
|
|
#include "zscript/player/saya_player_fx.zsc"
|
|
// handler code
|
|
#include "zscript/handler/saya_handler_process.zsc"
|
|
#include "zscript/handler/saya_handler_shaders.zsc"
|
|
#include "zscript/handler/saya_handler_replacements.zsc"
|
|
// menu code
|
|
#include "zscript/menu/saya_credits.zsc"
|
|
#include "zscript/menu/saya_inter.zsc"
|
|
#include "zscript/menu/saya_title.zsc"
|
|
// hud
|
|
#include "zscript/hud/saya_hud.zsc"
|
|
#include "zscript/hud/saya_hud_status.zsc"
|
|
#include "zscript/hud/saya_hud_weapons.zsc"
|
|
// items
|
|
#include "zscript/items/saya_ammoitems.zsc"
|
|
#include "zscript/items/saya_ammospawn.zsc"
|
|
#include "zscript/items/saya_armor.zsc"
|
|
#include "zscript/items/saya_health.zsc"
|
|
#include "zscript/items/saya_powerups.zsc"
|
|
// weapons
|
|
#include "zscript/weapons/saya_unarmed.zsc"
|
|
#include "zscript/weapons/saya_unarmed_fx.zsc"
|
|
#include "zscript/weapons/saya_rifle.zsc"
|
|
#include "zscript/weapons/saya_rifle_fx.zsc"
|
|
#include "zscript/weapons/saya_ssg.zsc"
|
|
#include "zscript/weapons/saya_ssg_fx.zsc"
|
|
#include "zscript/weapons/saya_gauss.zsc"
|
|
#include "zscript/weapons/saya_gauss_fx.zsc"
|
|
#include "zscript/weapons/saya_grenade.zsc"
|
|
#include "zscript/weapons/saya_grenade_fx.zsc"
|
|
#include "zscript/weapons/saya_plasma.zsc"
|
|
#include "zscript/weapons/saya_plasma_fx.zsc"
|
|
#include "zscript/weapons/saya_hammer.zsc"
|
|
#include "zscript/weapons/saya_hammer_fx.zsc"
|
|
#include "zscript/weapons/saya_trash.zsc"
|
|
#include "zscript/weapons/saya_trash_fx.zsc"
|
|
#include "zscript/weapons/saya_reviled.zsc"
|
|
#include "zscript/weapons/saya_reviled_fx.zsc"
|
|
#include "zscript/weapons/saya_rude.zsc"
|
|
#include "zscript/weapons/saya_rude_fx.zsc"
|
|
#include "zscript/weapons/saya_radiant.zsc"
|
|
#include "zscript/weapons/saya_radiant_fx.zsc"
|
|
#include "zscript/weapons/saya_bomb.zsc"
|
|
#include "zscript/weapons/saya_bomb_fx.zsc"
|