Remove lunatic difficulty (hardcore is renamed to lunatic instead).

This commit is contained in:
Marisa the Magician 2023-11-07 15:57:01 +01:00
parent 5c330b9304
commit 8d557068b9
5 changed files with 10 additions and 29 deletions

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@ -11,13 +11,11 @@ SAYA_SPELLPREV = "Previous Spell";
SAYA_SPELLNEXT = "Next Spell";
// skills
SAYA_SKEASY="\cdEasy Mode\c-";
SAYA_SKNORMAL="\ciNormal Mode\c-";
SAYA_SKHARD="\cgHard Mode\c-";
SAYA_SKHARDCONFIRM="\cgThis is the hard skill, you know.\nThings will get tougher.\c-\n\n\ca1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
SAYA_SKHARDCORE="\crHardcore Mode\c-";
SAYA_SKNORMAL="\cfNormal Mode\c-";
SAYA_SKHARD="\ciHard Mode\c-";
SAYA_SKHARDCONFIRM="\ciThis is the hard skill, you know.\nThings will get tougher.\c-\n\n\ca1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
SAYA_SKHARDCORE="\crLunatic Mode\c-";
SAYA_SKHARDCORECONFIRM="\crAre you sure you want to do that?\nYou might get your ass kicked.\c-\n\n\ca1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\c-\n\n(Press Y for a challenge)";
SAYA_SKLUNATIC="\cmLunatic Mode\c-";
SAYA_SKLUNATICCONFIRM="\cmYou've clearly got a death wish.\nChoose this skill if you dare.\c-\n\n\caAll changes from \crHardcore\ca\n+\n2x speedup for all enemy actions\nEnemy projectiles will multiply\nAdditional enemies may spawn\nEnemies react instantly\nEnemies don't flinch\nInfighting is disabled\c-\n\n(Press Y to die instantly)";
// mod menu
SAYA_MTITLE = "RED-EYED RAMPAGE Options";
SAYA_MCREDS = "RED-EYED RAMPAGE Credits";

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@ -11,13 +11,11 @@ SAYA_SPELLPREV = "Hechizo Anterior";
SAYA_SPELLNEXT = "Hechizo Siguiente";
// skills
SAYA_SKEASY="\cdModo Fácil\c-";
SAYA_SKNORMAL="\ciModo Normal\c-";
SAYA_SKHARD="\cgModo Difícil\c-";
SAYA_SKHARDCONFIRM="\cgEste es el modo difícil, ya sabes.\nLas cosas se pondrán duras.\c-\n\n\ca1.25x daño de monstruos\n25% extra aggressiveness\c-\n\n(Pulsa Y para luchar)";
SAYA_SKHARDCORE="\crModo Hardcore\c-";
SAYA_SKNORMAL="\cfModo Normal\c-";
SAYA_SKHARD="\ciModo Difícil\c-";
SAYA_SKHARDCONFIRM="\ciEste es el modo difícil, ya sabes.\nLas cosas se pondrán duras.\c-\n\n\ca1.25x daño de monstruos\n25% extra aggressiveness\c-\n\n(Pulsa Y para luchar)";
SAYA_SKHARDCORE="\crModo Lunático\c-";
SAYA_SKHARDCORECONFIRM="\cr¿Seguro que quieres hacer eso?\nPuede que te pateen el culo.\c-\n\n\ca1.5x daño de monstruos\n50% de agresividad extra\nTrucos deshabilitados\nMonstruos de cooperativo\c-\n\n(Pulsa Y para un desafío)";
SAYA_SKLUNATIC="\cmModo Lunático\c-";
SAYA_SKLUNATICCONFIRM="\cmCiertamente deseas morir.\nElige esta dificultad si te atreves.\c-\n\n\caTodos los cambios de \crHardcore\ca\n+\nDoble velocidad de enemigos\nProyectiles enemigos duplicados\nPueden aparecer enemigos extra\nReflejos instantáneos de enemigo\nLos enemigos no se estremecen\nLos enemigos no pelean entre si\c-\n\n(Pulsa Y para morir al instante)";
// mod menu
SAYA_MTITLE = "Opciones de RED-EYED RAMPAGE";
SAYA_MCREDS = "Créditos de RED-EYED RAMPAGE";

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@ -1,3 +1,3 @@
[default]
SAYA_MODVER="\cgRED-EYED RAMPAGE\c- \cw0.1a r127 \cu(Tue 7 Nov 15:44:48 CET 2023)\c-";
SAYA_SHORTVER="\cw0.1a r127 \cu(2023-11-07 15:44:48)\c-";
SAYA_MODVER="\cgRED-EYED RAMPAGE\c- \cw0.1a r128 \cu(Tue 7 Nov 15:57:01 CET 2023)\c-";
SAYA_SHORTVER="\cw0.1a r128 \cu(2023-11-07 15:57:01)\c-";

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@ -101,20 +101,6 @@ Skill hardcore
Name = "$SAYA_SKHARDCORE"
MustConfirm = "$SAYA_SKHARDCORECONFIRM"
}
Skill lunatic
{
DisableCheats
DamageFactor = 1.5
Aggressiveness = 0.5
SpawnFilter = nightmare
SpawnMulti
TotalInfighting
InstantReaction
NoPain
ACSReturn = 4
Name = "$SAYA_SKLUNATIC"
MustConfirm = "$SAYA_SKLUNATICCONFIRM"
}
Map TITLEMAP "Title Map"
{

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@ -51,7 +51,6 @@ const SWWMMAXAMOUNT = 3;
#include "zscript/handler/swwm_handler_damage.zsc"
#include "zscript/handler/swwm_handler_debugrender.zsc"
#include "zscript/handler/swwm_handler_flash.zsc"
#include "zscript/handler/swwm_handler_iwantdie.zsc"
#include "zscript/handler/swwm_handler_playerevents.zsc"
#include "zscript/handler/swwm_handler_process.zsc"
#include "zscript/handler/swwm_handler_queues.zsc"