111 lines
2.9 KiB
Plaintext
111 lines
2.9 KiB
Plaintext
GameInfo
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{
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AddEventHandlers = "SWWMStaticHandler", "SWWMHandler", "SWWMBrutalHandler", "SWWMHDoomHandler"
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PlayerClasses = "MarisaPlayer"
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StatusBarClass = "MarisaStatusBar"
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StatScreen_Single = "MarisaStatScreen"
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QuitSound = "misc/teleport"
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QuitMessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3",
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"$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
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"$QUITMSG8", "$QUITMSG9"
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ChatSound = "misc/chat"
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NoMergePickupMsg = true
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CursorPic = "graphics/marisacurs.png"
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DimColor = "Black"
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DimAmount = 0.5
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BlurAmount = 0
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Endoom = "ENDMARI"
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PickupColor = "White"
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MenuFontColor_Title = "Ice"
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MenuFontColor_Label = "DarkGray"
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MenuFontColor_Value = "Black"
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MenuFontColor_Action = "DarkGray"
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MenuFontColor_Header = "Ice"
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MenuFontColor_Highlight = "White"
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MenuFontColor_Selection = "White"
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MenuSliderColor = "DarkGray"
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MenuSliderBackColor = "Black"
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MenuBackButton = "graphics/marisaback.png"
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MessageBoxClass = "SWWMMessageBox"
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HelpMenuClass = "SWWMHelpMenu"
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MenuDelegateClass = "SWWMMenuDelegate"
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BorderFlat = "graphics/bord_flat.png"
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Border = 2, 0, "graphics/bord_tr.png", "graphics/bord_t.png", "graphics/bord_tl.png", "graphics/bord_r.png", "graphics/bord_l.png", "graphics/bord_br.png", "graphics/bord_b.png", "graphics/bord_bl.png"
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ForceTextInMenus = true
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TelefogHeight = 28
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// precache all intro sounds
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PrecacheSounds = "title/fadein"
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// precache all intro textures, to avoid hiccups
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PrecacheTextures = "graphics/MarisaLogo.png",
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"graphics/MarisaLogo_Layer1.png",
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"graphics/MarisaLogo_Layer2.png",
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"graphics/title_grad.png",
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"graphics/title_marisa.png",
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"graphics/title_marisa_eyes.png",
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"graphics/title_marisa_dark.png",
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"graphics/title_marisa_dark_eyes.png",
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"graphics/title_cinnamon.png",
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"graphics/title_cinnamon_eyes.png",
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"graphics/title_cinnamon_dark.png",
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"graphics/title_smoke_0.png",
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"graphics/title_smoke_1.png",
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"graphics/title_smoke_2.png",
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"graphics/title_smoke_3.png",
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"graphics/title_smoke_4.png",
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"graphics/title_smoke_5.png",
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"graphics/title_smoke_6.png",
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"graphics/title_smoke_7.png",
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"graphics/title_dust_0.png",
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"graphics/title_dust_1.png",
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"graphics/title_dust_2.png",
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"graphics/title_dust_3.png",
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"graphics/title_dust_4.png",
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"graphics/title_dust_5.png",
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"graphics/title_dust_6.png",
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"graphics/title_dust_7.png",
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"graphics/M_MARISA.png"
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}
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ClearSkills
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Skill easy
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{
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DamageFactor = 0.75
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SpawnFilter = easy
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ACSReturn = 1
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Name = "$ASH_SKEASY"
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}
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Skill normal
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{
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SpawnFilter = normal
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ACSReturn = 2
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Name = "$ASH_SKNORMAL"
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DefaultSkill
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}
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Skill hard
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{
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DamageFactor = 1.25
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Aggressiveness = 0.25
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SpawnFilter = hard
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ACSReturn = 3
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Name = "$ASH_SKHARD"
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MustConfirm = "$ASH_SKHARDCONFIRM"
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}
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Skill hardcore
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{
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DisableCheats
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DamageFactor = 1.5
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Aggressiveness = 0.5
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SpawnFilter = nightmare
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SpawnMulti
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ACSReturn = 4
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Name = "$ASH_SKHARDCORE"
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MustConfirm = "$ASH_SKHARDCORECONFIRM"
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}
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Map TITLEMAP "Title Map"
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{
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Music = ""
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EventHandlers = "MarisaTitleStuff"
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}
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