Remove lunatic difficulty (shifts Dark Star to the hardcore skill name).

This commit is contained in:
Marisa the Magician 2023-11-07 16:03:45 +01:00
parent 6d5d9af1ab
commit 6129c4ab4c
5 changed files with 10 additions and 29 deletions

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@ -12,12 +12,10 @@ ASH_SPELLNEXT = "Next Spell";
// skills
ASH_SKEASY="\cfBrief Respite\c-";
ASH_SKNORMAL="\ciUndead Journey\c-";
ASH_SKHARD="\cgScourge of Blood\c-";
ASH_SKHARDCONFIRM="\cgThis is the hard skill, you know.\nThings will get tougher.\c-\n\n\cj1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
ASH_SKHARDCORE="\crHand of Hate\c-";
ASH_SKHARDCORECONFIRM="\crAre you sure you want to do that?\nYou might get your ass kicked.\c-\n\n\cj1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\c-\n\n(Press Y for a challenge)";
ASH_SKLUNATIC="\cmDark Eclipse\c-";
ASH_SKLUNATICCONFIRM="\cmYou've clearly got a death wish.\nChoose this skill if you dare.\c-\n\n\cjAll changes from \crHand of Hate\cj\n+\n2x speedup for all enemy actions\nEnemy projectiles will multiply\nAdditional enemies may spawn\nEnemies react instantly\nEnemies don't flinch\nInfighting is disabled\c-\n\n(Press Y to die instantly)";
ASH_SKHARD="\crScourge of Blood\c-";
ASH_SKHARDCONFIRM="\crThis is the hard skill, you know.\nThings will get tougher.\c-\n\n\cj1.25x monster damage\n25% extra aggressiveness\c-\n\n(Press Y to go fight)";
ASH_SKHARDCORE="\cmDark Eclipse\c-";
ASH_SKHARDCORECONFIRM="\cmAre you sure you want to do that?\nYou might get your ass kicked.\c-\n\n\cj1.5x monster damage\n50% extra aggressiveness\nCheats are disabled\nCoop monsters will spawn\c-\n\n(Press Y for a challenge)";
// mod menu
ASH_MTITLE = "CHILD OF ASH Options";
ASH_MCREDS = "CHILD OF ASH Credits";

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@ -12,12 +12,10 @@ ASH_SPELLNEXT = "Hechizo Siguiente";
// skills
ASH_SKEASY="\cfBreve Respiro\c-";
ASH_SKNORMAL="\ciAventura de No-muerto\c-";
ASH_SKHARD="\cgCastigo de Sangre\c-";
ASH_SKHARDCONFIRM="\cgEste es el modo difícil, ya sabes.\nLas cosas se pondrán duras.\c-\n\n\cj1.25x daño de monstruos\n25% extra aggressiveness\c-\n\n(Pulsa Y para luchar)";
ASH_SKHARDCORE="\crMano del Odio\c-";
ASH_SKHARDCORECONFIRM="\cr¿Seguro que quieres hacer eso?\nPuede que te pateen el culo.\c-\n\n\cj1.5x daño de monstruos\n50% de agresividad extra\nTrucos deshabilitados\nMonstruos de cooperativo\c-\n\n(Pulsa Y para un desafío)";
ASH_SKLUNATIC="\cmEclipse Oscuro\c-";
ASH_SKLUNATICCONFIRM="\cmCiertamente deseas morir.\nElige esta dificultad si te atreves.\c-\n\n\cjTodos los cambios de \crMano del Odio\cj\n+\nDoble velocidad de enemigos\nProyectiles enemigos duplicados\nPueden aparecer enemigos extra\nReflejos instantáneos de enemigo\nLos enemigos no se estremecen\nLos enemigos no pelean entre si\c-\n\n(Pulsa Y para morir al instante)";
ASH_SKHARD="\crCastigo de Sangre\c-";
ASH_SKHARDCONFIRM="\crEste es el modo difícil, ya sabes.\nLas cosas se pondrán duras.\c-\n\n\cj1.25x daño de monstruos\n25% extra aggressiveness\c-\n\n(Pulsa Y para luchar)";
ASH_SKHARDCORE="\cmEclipse Oscuro\c-";
ASH_SKHARDCORECONFIRM="\cm¿Seguro que quieres hacer eso?\nPuede que te pateen el culo.\c-\n\n\cj1.5x daño de monstruos\n50% de agresividad extra\nTrucos deshabilitados\nMonstruos de cooperativo\c-\n\n(Pulsa Y para un desafío)";
// mod menu
ASH_MTITLE = "Opciones de CHILD OF ASH";
ASH_MCREDS = "Créditos de CHILD OF ASH";

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@ -1,3 +1,3 @@
[default]
ASH_MODVER="\cjCHILD OF ASH\c- \cw0.1a r97 \cu(Tue 7 Nov 15:45:40 CET 2023)\c-";
ASH_SHORTVER="\cw0.1a r97 \cu(2023-11-07 15:45:40)\c-";
ASH_MODVER="\cjCHILD OF ASH\c- \cw0.1a r98 \cu(Tue 7 Nov 16:03:45 CET 2023)\c-";
ASH_SHORTVER="\cw0.1a r98 \cu(2023-11-07 16:03:45)\c-";

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@ -102,20 +102,6 @@ Skill hardcore
Name = "$ASH_SKHARDCORE"
MustConfirm = "$ASH_SKHARDCORECONFIRM"
}
Skill lunatic
{
DisableCheats
DamageFactor = 1.5
Aggressiveness = 0.5
SpawnFilter = nightmare
SpawnMulti
TotalInfighting
InstantReaction
NoPain
ACSReturn = 4
Name = "$ASH_SKLUNATIC"
MustConfirm = "$ASH_SKLUNATICCONFIRM"
}
Map TITLEMAP "Title Map"
{

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@ -52,7 +52,6 @@ const SWWMMAXVIPAMOUNT = 3;
#include "zscript/handler/swwm_handler_damage.zsc"
#include "zscript/handler/swwm_handler_debugrender.zsc"
#include "zscript/handler/swwm_handler_flash.zsc"
#include "zscript/handler/swwm_handler_iwantdie.zsc"
#include "zscript/handler/swwm_handler_playerevents.zsc"
#include "zscript/handler/swwm_handler_process.zsc"
#include "zscript/handler/swwm_handler_queues.zsc"